Ah, okies! Thanks for the clarification, and in that case I'll keep posting results, since it's this thread that inspired me to start keeping track of such things and try and make improvements in my play, rather than just MFing more-or-less casually.
I found an error in my spread sheet (it was using the wrong MF value to calculate adjeff), but it has since been fixed both there and in my previous post.
I did some pindle runs since I wanted to play my fishyzon, but she's been having trouble finding a good WSK map. I did some runs at p7, but she died a time or two, so I decided to run on p1. p7 added maybe 2-5s per run depending on lightning immunities, but were considerably more dangerous particularly as without teleport my merc ended up lagging way behind and being generally useless. Decoy wasn't quite enough on its own just yet. Some more levels will probably make the biggest difference there.
In any case, the results:
SC LF/FA Amazon
Category: p1 Pindle
Runs: 200
MF: 244 (123 eMF)
Average Time: 25.096s
Skipped: 0
CAT: = to average time?
Adjeff: 5.63 fabians
Build:
thread , with some minor modifications to charms.
Picking up: all sets/uniques, rare jewelry, boots, gloves, some helms, some gems, and runes/jewels.
Definitely some room for improvement. Aside from gear and whatnot, the biggest thing I identified as an area to work on is inventory management. Namely, getting better at tossing items into the cube while moving, getting faster at stashing things, and stop visiting Cain. That said, I don't know if I should just offload identifying anything until mule time, or start carrying around a tome. Probably the former as I'm not always the greatest/fastest at appraising rares.
I noticed a fair improvement just overall in doing these 200 runs just learning (and putting into practice) some minor things (like don't get stuck on the stairs >.<). I could probably do some more optimization with charms as well to get some more MF/FRW since I don't really need a lot of the defensive affixes she normally runs with.
Something which was more noticeable (and frustrating) with a much faster target was an error I sometimes get when save and exiting (unhandled exception crash), but it resulted in a fairly minor amount of padding to the time given that silospen's timer has a pause button. Less manageable, and I think unique to pindle for me so far, is sometimes the save and exiting process will randomly take as much as 2-3 times longer than usual, sometimes at least as long as it takes to run through town. Not really sure what can be done about that. Maybe move the save dir to an SSD USB stick? The whole game?
Regardless, that was pretty fun. It's something that's much easier for me to do in zombie-mode compared to pits where things require significantly more attention, which can be pretty key for those insomnia-type-of-nights!
Edit: Dusted off the old blizzwaller!
SC Blizzwall Sorceress
Category: p1 Pindle
Runs: 201
MF: 414 (155 eMF rounding down)
Average Time: 22.39s
Skipped: 0
CAT: = to average time?
Adjeff: 4.39 fabians
Blizzard Dmg: 2772-2931
Firewall Dmg: 4147-4196
Build: 20 blizzard, 20 Ice Blast, 20 Firewall, 10 Glacial Spike 7/8 CM, 1 point wonders, rest into ice bolt.
Picking up: all sets/uniques, rare jewelry, boots, gloves, some helms, some gems, and runes/jewels.
The small drop in FRW is made up for by teleport, although the bigger difference in time was the fact that I could fiddle with the inventory occasionally when needed while still killing things thanks to blizzard's timered nature. I did a handful of p7 runs as well, and this char handled them more safely than the LF/FA zon, but I decided to do this set first in order to have something to compare the p7 results to to determine if the XP and extra minion drops are worth it for the blizzwaller. Since I've now completed anya's quest at long lost on this character, I could potentially respec "back" to pure blizzard, but on p1 firewall killed basically as well as blizzard. The main slow down coming from the delay in recognizing the CI status than the skill. I imagine it's a different story on higher player levels, but we shall see.