@DiabloTwoinDC ok cool, thank you. So as far as I understand, I can go into ATMA with them equipped, just make sure to keep the mouse cursor away from runewords and only wear them or store them in stash via the game itself
I found Iratha's Amulet and Sigon's Gloves towards the end of act 3. I REALLY hope I can find some more of Iratha's because I know the set bonuses can be very good from using Iratha's when I used to play Classic D2.
Just push on. Running act bosses is going to require stacked mf to be worthwhile, and likely not in normal anyway.
Only 1.00 and 1.01 allows for repeated cow king single player cow king kills.
When you say drop like crazy, do you refer to magic and rare sorceress orbs? I don't think white ones exist in 1.07, just like circlets.
Class items require less mf than non class items in order to upgrade their quality.
GalaXyHaXz made an awesome 1.08 thread: 1.08 News, Info and Gossip.1.08
@Jamie
Cold Mastery lowers the cold resistance by the listed percentage of the target's cold resistance.
So let's say a target has 150 cold resistance, and you have a level 20 CM, which is -85%:
150*85/100 = 127
150-127 = 23
So all your cold damage will hurt the target as if it has only 23 cold resistance, even though it really has 150. This is how it "breaks" cold immunity, and this is why CM is so powerful.
The more cold resistance a target has, the more you get out of CM. But if a target has 0 (or negative) cold resistance, then CM literally does nothing.
GalaXyHaXz made an awesome 1.08 thread: 1.08 News, Info and Gossip.
I think this is the way it works in 1.00-1.09, but in 1.08 they changed it so that it does not affect immunes anymore (at least according to the patch notes).So the first example you listed was the way it works in 1.07?
Correcto.Such as if a monster is 70%, a 50% CM will drop it down to 35%?
CM caps out at -100%, but you will never reach it since that requires level 60 CM.So this makes it so CM will never actually take it below 0% Cold Resist, unless I have a CM over 100%?
Yes, because in later patches it does not reduce the cold resistance by an actual percentage, if you catch my drift. In stead, CM just reduces cold resistance by the listed value directly. So a level 20 CM in 1.14 is -115, and as long as the monster is not immune, it will simply subtract 115 from their cold resistance (which potentially gets capped to -100).Where in 1.14d it will easily drop enemy cold resistances into the negatives with a decently high CM?
I figured that a level 8 CM is already enough to damage every enemy in the game, so there's that.Also, do you know if this means progressing Frozen Orb is much more important than Cold Masterty?
Mephisto only has 25 cold resistance on Nightmare, so I guess the issue is just his juicy lifepool (22,275).NM Meph