Hell Act 1, and Way Too Much Time with The Countess
After cruising through Nightmare, I felt fairly confident that I could handle the early stages of Hell without any gear changes, and played at /p3 (except when Countess running). This meant that Eternity was going to be a glass cannon for the time being. Well, more like a glass cork gun, but glass nonetheless:
Eternity’s (abysmal) stats entering the Moor for the final time.
I knew that as long as I could keep my tanks upright and stay behind them, things would be manageable thanks to the 30% slow on Riphook. Physical immunes were
much more common than in Nightmare, and I relied on Open Wounds and whatever meager elemental damage my team had, to whittle them down – I tried to avoid running from enemies except where it was obvious that the whole team would get killed. I’m really starting to get impatient waiting for a 4os -10 or 0 WSM elite bow to make Harmony in, though – that elemental damage should really help with PIs.
The fight with Blood Raven was long due to her insistence on running all over the place and her tendency to resurrect the undead, but ultimately she fell.
Open wounds plus all that running around leaves the ground crimson.
We ran into a lot of elementally-enchanted enemies, and I had to stay way, way back. Especially if conviction was around:
That cold nova would be absolutely lethal.
We continued plugging away, with Eternity staying safely behind Kasim and the Valkyrie. Things were fairly safe due to the easy monster types that spawn early in the game, and before long we had arrived at the Black Marsh waypoint. My plan at this point was to run the Countess to get a few runes for gear upgrades: namely, a Pul to upgrade Riphook, Lem to make my merc a Treachery, and Fal to make myself a Lionheart. A second Lem to keep another Treachery available would be nice, too. My last stop before Countess running was the Hole, and I got an unexpected yet always nice rune drop.
Nothing to use this on for now, but still a nice find!
My first time heading down the Forgotten Tower, I came across a gray Matriarchal Bow. 4os would cause me to think twice about insisting on getting a Pul from Countess running, but yet again I was disappointed, as it had only 3 sockets. Tough luck with elite bows so far!
The only real change I made to my gear prior to starting these runs was to equip Trang-Oul’s Scales for its 40% FRW. My Black Marsh / Forgotten Tower map was not great. I had two shrines on the way to the tower, netting me 25+ free pgem upgrades, and although levels 1 and 2 were long and frequently featured doorways blocked by packs of Fallen, I opportunistically killed various champ/boss packs along the way for XP and drops. I kept Spellsteel on switch and routinely used one charge per run, and levels 3-4 were extremely short, so things evened out in the end. In all, I went from level 78 to level 83 doing /p1 Countess runs. Yes, it was a lot of runs and it did get old after a while. The reason for so many runs was simple: she absolutely refused to drop a Pul for the longest time, and Pul was the most important rune for me to get from these runs. Seems about right.
I tracked all runes Hel+; here is the breakdown along with pics of anything Fal+:
Hel: 12
Io: 7
Lum: 6
Ko: 2
Fal:
#1,
#2,
#3
Lem:
#1,
#2,
#3,
#4
Pul:
#1
Um:
#1,
#2
Mal
#1,
#2,
#3
I found it pretty interesting that there was a huge drop-off in rune abundance after Lum, and you can imagine my frustration after finding 2 Ko, 3 Fal, 4 Lem, 2 Um, and 3 Mal runes all before that Pul finally dropped.
Although the runes were the focus, I did net a few surprisingly nice sets/uniques during these runs:
Maybe a better PI solution until I make a good Harmony?
The roll was decent – 35 Vita, replenish life +11, and 14% DR
This should be a huge help with boss runs in the future. Nice to check this one off the list.
Not particularly useful but still nice to see elite uniques! The Blade Bow was 2os.
Any 1.09 Paladins out there looking for a weapon?
I managed to collect some useful bases during these runs as well, including a 3os Mage Plate and a 3os Great Hauberk. A 15%ED +2 AR Superior Thresher was a bit of a tease.
Once I found the Pul, I shifted focus toward re-gearing, giving up 168% MF (topazed helm + armor) in favor of better survivability and killing power. Here are my stats and skills (strafe not shown as usual) prior to re-gearing:
First, I equipped Tal’s helm for the life, dual leech, and resistances, and then I made Lionheart in the Mage Plate I found doing Countess runs. Between the huge across-the-board stat and resistance boosts, and my lack of needing further IAS, this was a no-brainer.
Such a nice armor for the price.
I then
upgraded the Riphook for a badly-needed damage boost:
That damage looks much, much better.
After the gear changes and weapon upgrade, Eternity looked a lot less glassy:
As a bonus, I managed to maintain ~100% MF with the new gear setup. After leaving the confines of the Forgotten Tower, the new and improved Eternity went to clear the Pit, just to see how the current setup fared. It was a little rough, needing 3 full purples and one resurrection for Kasim during the run, so she is clearly not yet ready for full-time Pit-running duty. Despite only clearing the Pit once, it yielded a surprisingly nice drop:
Arioc’s Needle was a nice upgrade for Kasim, and it coincided very well with me receiving a huge mana leech boost from Tal’s mask and the higher damage on my bow, which had made Insight’s Meditation aura redundant. The +4 skills boosted Might nicely and made a significant difference to my damage, increasing my average damage per shot by ~30-50 (IIRC). I also made Kasim
Treachery in the Great Hauberk I found previously, giving him 75% IAS total and greatly increasing his survivability.
The new and improved Kasim. Looking pretty good for untwinked.
The rest of Act 1 was straight-forward, and the fight with Andarial was fairly predictable – her melee attacks obliterated Kasim, and her poison damage completely neutered the Valkyrie’s regen and therefore her ability to tank, so I spent a good deal of time getting chased around. Fortunately, 30% FRW + 30% slow made it very easy to run across the room, strafe 2-3 times, and then run again. I went back to town a few times to shake off some poison, but other than that she didn’t land a single hit.
I switched into my MF gear for the kill and still got a crappy quest drop; lucky for me she’ll always quest drop moving forward!
The other finds for this act included Sigon’s Gage x3,
Trang-Oul’s Scales x3, Cathan’s Visage, Cathan’s Mesh x3, Sigon’s Sabot x2, The General’s Tan Do Li Ga, Cathan’s Rule, The Jade Tan Do, Skewer of Krintiz, a
Chilling GC, Sigon’s Guard, Arcanna’s Flesh x3, Arctic Binding,
Silkweave, The Patriarch,
Crow Caw, Arctic Horn, Angelic Mantle, Isenhart’s Parry x2, Sigon’s Wrap,
Biggin’s Bonnet,
M’avina’s Icy Clutch,
Spellsteel, Cleglaw’s Tooth, a
perfect roll Steel GC (too bad no suffix
), Civerb’s Ward, Tancred’s Weird, Berserker’s Hatchet, Sander’s Superstition,
Que-Hegan’s Wisdom, Humongous, Gorefoot,
Demon Machine,
The Butcher’s Pupil, Bladebone, Gleamsythe, Wall of the Eyeless, Isenhart’s Lightbrand, Griswold’s Edge, Vidala’s Fetlock, Civerb’s Icon, The Mahim-Oak Curio, and Cleglaw’s Tooth. Quite a lot of junk and repeats, so I didn’t bother to show all the screenshots this time. I think I’ve completed most of the normal sets 2-3 times over already. For the sake of record-keeping, I keep collecting duplicates, but it would sure be nice to start getting some more useful drops instead.
Well that about does it for Act 1 Hell. This was one of my favorite updates to write since I had some good drops to share, and for the first time since the end of normal, some really notable gear upgrades. Countess running may not be the most efficient way to collect runes long-term, but with the many useful runewords made from mid-tier runes, it was a really valuable exercise in this untwinked setting. I also feel much less rune-poor moving forward - 3x Lem, 2x Um, Ist, and 3x Mal represent a nice start toward building real rune wealth.
These updates are now caught up to my current progress, so future updates will be less predictable and more dependent on how much play time I have. Still, I hope to finish up Act 2 by the end of next week so the wait for the next update shouldn’t be too long. Thanks for reading!