- Aug 10, 2012
- 1,405
- 850
- 113
Hi guys,
Buckle in because this post is going to wade pretty deep into the weeds so it's not going to be fun at all.
If you are a pitzerker with Grief / Ali Baba in OH - please watch out, this might affect you.
The situation where this bug arises
You are dex bugged when: [Your Char's Dex] is between {weapon 2's dex requirement} up to {weapon 2's dex requirement + (weapon 1's added dex -1)}
To illustrate, I tested with this setup:
To calculate when I'd be dexterity bugged, I would do this: [(136 + 6) - 1] = 141. So I will be dex bugged from 136 to 141. At 142 I will no longer be dex bugged.
Another case to explain - If I was wearing an ali baba with +15 dexterity, I would calculate like this: [(136 + 15) - 1] = 150. So I will be dex bugged from 136 to 150, at 151 I will no longer be dex bugged.
Additionally, it doesn't have to be hard points into dexterity. For example, if I had 130 soft points into dex (hard points + dex from equipment) and then put on my +6 ali baba, I would be able to wear the grief, but I would be weapon dex bugged from 136 up to 141 dex points. So it doesn't matter in the calculation whether they're hard or soft points, it only matters how much dex is on the lower dex requirement weapon.
There are other funky unintuitive effects to dex bugging which I verified through testing. For example, no matter what you do, equipping the faster weapon over the boots always will result in attacking faster. In this case, putting my grief above my boots will attack faster in all situations, with all skills, regardless of re-equipping or hitting the weapon swap hotkey or whatever you do. Faster weapon over boots while dex bugged = attack faster.
Another funky thing which the OP from reddit noticed is that no matter what you do while dex bugged, the non-dex bugged weapon will display on your character in the character's right hand, and you will always attack with that weapon first.
Edit: After more thinking about this, I'm not so sure it needs any more testing or figuring out, except maybe technical details. The effects are straightforward - you'll be goofed up if you're in those dex ranges, attacking slower. That's it. Possibly attack stats won't apply properly.
Buckle in because this post is going to wade pretty deep into the weeds so it's not going to be fun at all.
The Weapon Dex Bug
When am I weapon dex bugged?If you are a pitzerker with Grief / Ali Baba in OH - please watch out, this might affect you.
The situation where this bug arises
- You're a dual wielding character (barb/assn)
- One of your weapons has +dexterity on it (call this weapon 1)
- Your other weapon requires more dexterity than the weapon with +dexterity on it (call this weapon 2)
You are dex bugged when: [Your Char's Dex] is between {weapon 2's dex requirement} up to {weapon 2's dex requirement + (weapon 1's added dex -1)}
To illustrate, I tested with this setup:
Weapon: Ali Baba with +6 dexterity
Weapon: Grief phase blade
Dexterity: 130 hard points, +6 from Ali Baba to reach 136 for grief.
Strength: 70 hard points, enough to equip Ali Baba
To calculate when I'd be dexterity bugged, I would do this: [(136 + 6) - 1] = 141. So I will be dex bugged from 136 to 141. At 142 I will no longer be dex bugged.
Another case to explain - If I was wearing an ali baba with +15 dexterity, I would calculate like this: [(136 + 15) - 1] = 150. So I will be dex bugged from 136 to 150, at 151 I will no longer be dex bugged.
Additionally, it doesn't have to be hard points into dexterity. For example, if I had 130 soft points into dex (hard points + dex from equipment) and then put on my +6 ali baba, I would be able to wear the grief, but I would be weapon dex bugged from 136 up to 141 dex points. So it doesn't matter in the calculation whether they're hard or soft points, it only matters how much dex is on the lower dex requirement weapon.
What does the Weapon Dex Bug Do?
When you are dex bugged, the stats on the weapon which are listed here: https://www.theamazonbasin.com/wiki/index.php?title=Two_weapons#Weapon_modifier will not apply properly.There are other funky unintuitive effects to dex bugging which I verified through testing. For example, no matter what you do, equipping the faster weapon over the boots always will result in attacking faster. In this case, putting my grief above my boots will attack faster in all situations, with all skills, regardless of re-equipping or hitting the weapon swap hotkey or whatever you do. Faster weapon over boots while dex bugged = attack faster.
Another funky thing which the OP from reddit noticed is that no matter what you do while dex bugged, the non-dex bugged weapon will display on your character in the character's right hand, and you will always attack with that weapon first.
Edit: After more thinking about this, I'm not so sure it needs any more testing or figuring out, except maybe technical details. The effects are straightforward - you'll be goofed up if you're in those dex ranges, attacking slower. That's it. Possibly attack stats won't apply properly.
Last edited: