So on a quick glance, I have enough HRs to start a couple of projects I want to do. I need to verify everything and make sure I have the bases, but I did start a pally so he will be ready when I make them.
I sometimes miss non fast, but enjoy not having to RMB each Skill It’s only harder to cycle through skills.Anyone else notice that quick cast feels less clunky in 2.4.3 or is it just me? Haven't played in a month or 2 and coming back it feels much nicer on my hammerdin.
edit: nah still clunky
I'll be interested to see how you fare in NM! Angelic is pretty fun in Normal, but I've never run the full set.Took the Angelic Frenzy barb to most of act II normal.
So far this build is pretty safe. The war cry tree really makes this build. Between that and the fast attack speed with CB makes the poor damage output from Angelic set less of an issue. And I can’t even stun everyone silly yet…
Yes, This is the easy part. I do not think I will feel the same way in nightmare. But I’m having more fun that I thought starting this trip
That VoR is going to go off like really a lot. I think you will have so much fun with it. I made mine in a knout or scrouge I thinkI'm helping my son out with designing his Rift-sin. It occurred to us that the Rift-sin doesn't so much need an A2 merc, since there isn't a ton of physical damage to amplify (mostly relies on CB), and the character has got a ton of mana/life leech, doesn't really need extra defense, etc.
That makes an A5 merc sort of appealing and we're doing him based on the same idea: fast attack that triggers lots of procs. So far we tried Delirium + Lawbringer + Random Rare Sword, but we're going to switch that out for a "Voice of Reason" Phaseblade once he can equip it... so far it's pretty darn fun! Once we equip VoR it should look pretty crazy with cold spells going overwhere.
I'll be interested to see how you fare in NM! Angelic is pretty fun in Normal, but I've never run the full set.
VoR is a great choice because it also grants the merc Cannot Be Frozen. Another option perhaps worth considering is 'Crescent Moon'. It has 10% ctc level 17 Chain Lightning on Striking and 7% ctc level 13 Static Field on Striking, Ignore Target's Defense, 25% chance of Open Wounds, a bit of IAS, enhanced damage.That makes an A5 merc sort of appealing and we're doing him based on the same idea: fast attack that triggers lots of procs. So far we tried Delirium + Lawbringer + Random Rare Sword, but we're going to switch that out for a "Voice of Reason" Phaseblade once he can equip it... so far it's pretty darn fun! Once we equip VoR it should look pretty crazy with cold spells going overwhere.
And that marked the end of act II normal. So far all areas full cleared and single pass at p8.Leveled the Angelic Barbs merc to lvl 27 so he could equip the first insight I made. So goodbye to the double rows of blue potions I had to gulp down to use all my war cries and keep frenzy up.
I’m not sure if I understand the dynamics of Frenzy completely. I keep being surprised about how much faster the barb attacks when I switch from Frenzy to double swing to kill the last couple of monsters. I know frenzy increases AS but is the frenzy base AS lower then the double swing one?