Anything Goes D2 Lounge!

Hit clvl 96 with the WW barb this AM. Then ran Big D for an hour trying to pick up an essence to I could respec - he has an additional 5 DEX due to a charm found en route to 96 plus a little more life than I need (by ~50) in teleporting mode.

Did D cough up an essence? Nope.

And coughed up two on a single run yesterday.

clvl 96 dump:

Name: Fugly
Class: Barbarian
Experience: 2718936525
Level: 96

Naked/Gear
Strength: 253/365
Dexterity: 102/156
Vitality: 210/210
Energy: 10/10
HP: 1045/1325
Mana: 105/145
Stamina: 372/392
Defense: 25/1540
AR: 495/1789

Fire: 130/90/30
Cold: 80/40/-20
Lightning: 122/82/22
Poison: 80/40/-20

MF: 98 Block: 18
GF: 0
FR/W: 75
FHR: 30
IAS: 40
FCR: 80

Bash: 1/10
Leap: 1/10
Double Swing: 0/0
Stun: 1/10
Double Throw: 0/0
Leap Attack: 1/10
Concentrate: 1/10
Frenzy: 0/0
Whirlwind: 20/29
Berserk: 1/10

Sword Mastery: 20/29
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/10
Iron Skin: 1/10
Increased Speed: 1/10
Natural Resistance: 12/21

Howl: 1/10
Find Potion: 0/0
Taunt: 1/10
Shout: 1/10
Find Item: 0/0
Battle Cry: 1/10
Battle Orders: 20/29
Grim Ward: 0/0
War Cry: 20/29
Battle Command: 1/10

String of Ears
Spiderweb Sash
Defense: 179
Durability: 16 of 22
Required Level: 53
Required Strength: 50
Fingerprint: 0xdef94a8e
Item Level: 88
Version: Expansion 1.10+
7% Life stolen per hit
+169% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 14
Required Level +7
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 84
Durability: 8 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x4e773f2b
Item Level: 99
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x1d7f045
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
36% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Gore Rider
Myrmidon Greaves
Defense: 188
Durability: 32 of 34
Required Level: 72
Required Strength: 156
Fingerprint: 0xea3a0a9a
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+195% Enhanced Defense
+20 Maximum Stamina
Required Level +7
Requirements -25%
+10 Maximum Durability

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0xa91174d8
Item Level: 53
Version: Expansion 1.10+
+10 to Maximum Damage
+61 to Attack Rating
+5 to Dexterity

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x1f699748
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+17 to Attack Rating
+2 to Strength

Fine Small Charm of Dexterity
Small Charm
Required Level: 21
Fingerprint: 0x47d91b87
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+19 to Attack Rating
+2 to Dexterity

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x1678c0d0
Item Level: 45
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+2 to Strength

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xc1d1f458
Item Level: 80
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
+2 to Strength

Plague Whorl
Ring
Required Level: 74
Fingerprint: 0x400e5a5b
Item Level: 94
Version: Expansion 1.10+
+77 to Attack Rating
6% Mana stolen per hit
8% Life stolen per hit
+16 to Strength
Lightning Resist +7%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x2a632a50
Item Level: 86
Version: Expansion 1.10+
+244 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x33f50bdc
Item Level: 88
Version: Expansion 1.10+
+9 to Maximum Damage
+66 to Attack Rating
+33 to Life

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x31852a0d
Item Level: 99
Version: Expansion 1.10+
+8 to Maximum Damage
+59 to Attack Rating
+13 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x9dcdc3e6
Item Level: 99
Version: Expansion 1.10+
+7 to Maximum Damage
+72 to Attack Rating
+33 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x4488f121
Item Level: 85
Version: Expansion 1.10+
+9 to Maximum Damage
+66 to Attack Rating
+27 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xf25337f1
Item Level: 88
Version: Expansion 1.10+
+9 to Maximum Damage
+56 to Attack Rating
+29 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x21438d05
Item Level: 83
Version: Expansion 1.10+
+9 to Maximum Damage
+69 to Attack Rating
+31 to Life

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x92c901b2
Item Level: 80
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
+2 to Strength

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xa33918cf
Item Level: 83
Version: Expansion 1.10+
+10 to Maximum Damage
+55 to Attack Rating
+33 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x2adffbc1
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
+15 to Life

Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x29040225
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+15 to Attack Rating
+20 to Life

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x5cfa71bb
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+10 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x8ebc4cd0
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+12 to Attack Rating
+13 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x9c65ab04
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+11 to Attack Rating
+13 to Life

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x6230a5bd
Item Level: 47
Version: Expansion 1.10+
+3 to Maximum Damage
+15 to Attack Rating
+10 to Life

Horadric Cube
Fingerprint: 0xe70b4a4b
Item Level: 13
Version: Expansion 1.10+

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Fine Small Charm of Dexterity
Small Charm
Required Level: 21
Fingerprint: 0x736b1f15
Item Level: 45
Version: Expansion 1.10+
+3 to Maximum Damage
+10 to Attack Rating
+2 to Dexterity

Guillaume's Face
Winged Helm
Defense: 217
Durability: 31 of 40
Required Level: 58
Required Strength: 115
Fingerprint: 0x870feebe
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
40% Enhanced Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
+5 to Dexterity
1 Sockets (1 used)
Socketed: Ruby Jewel of Daring


Ruby Jewel of Daring
Jewel
Required Level: 58
Fingerprint: 0x8724f796
Item Level: 85
Version: Expansion 1.10+
40% Enhanced Damage
+5 to Dexterity

Grief
Superior Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xd2d74ce8
Item Level: 85
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+40% Increased Attack Speed
Damage +388
Ignore Target's Defense
-25% Target Defense
+3 to Attack Rating
+180% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-22% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+14 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Grief
Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xb1886e87
Item Level: 88
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+39% Increased Attack Speed
Damage +364
Ignore Target's Defense
-25% Target Defense
+180% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-23% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+12 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Fortitude
Superior Archon Plate
ElSolDolLo
Defense: 1626
Durability: 53 of 69
Required Level: 63
Required Strength: 103
Fingerprint: 0x7fa9bdd0
Item Level: 83
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+207% Enhanced Defense
+15 Defense
+132 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Increase Maximum Durability 15%
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 29 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x1370ec7e
Item Level: 53
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +38
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Heart of the Oak
Superior Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 34 of 34
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x6ad67aae
Item Level: 50
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+2 to Attack Rating
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +32
Increase Maximum Durability 14%
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

DURF's Enigma
Breast Plate
JahIthBer
Defense: 833
Durability: 50 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x21496e7
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+766 Defense
+73 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
98% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mercenary:

Name: Ahsab
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 105975138
Level: 95
Dead?: false

Naked/Gear
Strength: 204/219
Dexterity: 165/165
HP: 2167/2167
Defense: 1586/2761
AR: 2033/2033

Fire: 159/119/59
Cold: 189/149/89
Lightning: 159/119/59
Poison: 159/119/59

Guillaume's Face
Winged Helm
Defense: 217
Durability: 28 of 40
Required Level: 67
Required Strength: 115
Fingerprint: 0xd0f780cd
Item Level: 88
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Cannot Be Frozen
1 Sockets (1 used)
Socketed: Cham Rune


Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen


Treachery
Dusk Shroud
ShaelThulLem
Defense: 958
Durability: 11 of 11
Required Level: 49
Required Strength: 67
Fingerprint: 0x376f5dd8
Item Level: 84
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


The Reaper's Toll
Thresher
Two Hand Damage: 59 - 696
Durability: 33 of 33
Required Level: 75
Required Strength: 107
Required Dexterity: 81
Fingerprint: 0x5d0f12d6
Item Level: 85
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
230% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (10 Frames)
11% Life stolen per hit
20% Chance of Crushing Blow
33% Deadly Strike
Requirements -25%
Ethereal
1 Sockets (1 used)
Socketed: Ber Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
 
o_O
THAT, is a nice dual-leach ring!
Ring in question:

Code:
Plague Whorl
Ring
Required Level: 74
Fingerprint: 0x400e5a5b
Item Level: 94
Version: Expansion 1.10+
+77 to Attack Rating
6% Mana stolen per hit
8% Life stolen per hit
+16 to Strength
Lightning Resist +7%

Thanks. I've never thought about it in such glowing terms. Good yes; great, no.

I am underwhelmed by it b/c I would rather have a crafted dual leecher with dual stats and a better resist roll - he's clvl 96 now and can wear crafted blood rings /w 6% ML rolls, but I have nothing better to put on him despite my efforts.
 
Which patch introduced that you get back to the stash window when you close the cube? Pretty annoying that I always have to re-click the stash in 1.07, especially when cubing gems etc.
 
That was really annoying. They introduced the stash from cube thing in 1.08. Just for the sake of it, here's something I always got a kick out of.

Edit; 1.07 introduced dropping items into the cube when something surrounds it. And opening cube in stash.

 
While I'm doing inventory on my 1.10a mules, I'm interested in hearing some opinions on what I should retain there for personal use or maybe trade/giveaway fodder and not forward to 1.10s's ATMA 4 stashes.

My current characters in the beta versions are a fire sorc for 1.10a Andariel and a summoner necro in 1.10s for Hell Hellforge quests. What I'm thinking is that I should, at least in theory, be finishing HF rushes in 1.10a instead since there's upside in being able to pick up runes that can build into 1.10a's cheap CtA and having the luxury of making one there, and the only downside of not being able to use ATMA isn't a big deal when the only gear being picked up are some gems and runes that are easy to manage.

Fire sorc is obviously the best build for Andariel, but I don't know what the build for Hellforge is. Making a summoner the first time around let me get away with having awful gear and negative resistances everywhere, but making a sorc of some sort might make the process faster.

Right now, the list of stuff I'm entertaining keeping for use in 1.10a looks like:

Weapon: Wizardspike, Oculus, Arm of King Leoric, Tal's Orb
Helm: Shako
Armor: Vipermagi, Skullder's
Shield: Homunculus, Lidless
Gloves: Magefist, Trang's
Belt: Tal's, Goldwrap, Nightsmoke
Boots: War Travelers, Natalya's, Silkweave
Amulet: Tal 's
Rings: SoJ
Merc: Bonehew, Vampire Gaze, Shaftstop, Duriel's Shell

Anything else I should consider holding on to?
 
charms ofc!

I remember making a few mules tot hrow extra wizzehs on and stuff like that but frankly that's about it. Just useful charms and gear
 
Introducing HolyHighlander, brought to you by the offspring of the Black Knight, the King Arthur and the Knights of the Round whilst attacking the White Rabbit, the Knights who say "Nee!" and Connor MacLeod.

He charges with great strength and aim. He zeals with less strength and worse aim. And that's about all he does. His crowd control skills are next to zilch. He is F*R*A*G*I*L*E. And he was a hell of a lot of fun.

He was fueled by my precious, the first character that I have actually used it with:


HH was pushed into existence by this thread, with his OHKO of Hell Big D. A pure charger had been on my bucket list for a long time, and why not now.

How did he play? He's great if you like:
  • One-hit kills in hell WSK.
  • Want to go through the entire game on /p8, which he did.
  • Really big swords and other hurty sticks.
  • Huge damage on your LCS.
  • The look of a paladin zealing with said really big sword (he swings it up over head his and straight down, like an executioner would in medieval times, say).
  • Being a glass cannon.
  • Lacking crowd control skills.
  • Killing first, asking questions later.
  • Rushing into a melee without a real plan of attack.
  • Running everywhere.
  • Long walks on the beach, and other wide-open areas.
He's not for you if you...
  • Prefer subtly.
  • Enjoy playing in the Arcane Sanctuary, Maggot Lair, Flayer Dungeon, and other cramped areas.
  • Prefer playing in the Flayer Jungle, and other areas of fast, itty bitty creatures that are hard to click on to charge at.
  • Prefer teleport to vigor + charge.
  • Play HC.
  • Would rather use a shield.
  • Require crowd control skills (and if so, why did you play a paladin?)
  • Enjoy having tea with Undead Stygian Dolls
  • Are accustomed to having all of the +skills of a Hammerdin, and the longer BO time, better Redemption, e.g. that comes with those boosts.
  • Are Nightfish, who famously hated Paladins and everything left click.

Final gear:
370% v1.07 Death Colossus Sword
Kira's (69 res; plain fervor jewel) or CoA 30 res/15 PDR (plain IAS jewel)
Fort, AP
LoH
7%/14%/15 MDR SOE
244/20 Raven
Rare Ring, 8% LL/70 AR/10% all/30% PR
198% non-up'd Gores
HW
CtA +6 BO/Spirit switch
6x Sharp GC's of Life
1x Sharp GC's of Dex
1x Sharp GC of STR
6x Fine SC's of life
3x Fine SC's of STR (3/XX/2)
1x 11 life/8% LR SC

Might Merc:
Eth Reapers, Ber'd
GF, Cham'd
Eth Fort, AP

Stats: 279/71/202/15

/w CoA
Charge:
12K-29K; 9295 AR
Zeal: 5,794-14K; 5088 AR
Res: 48/-2/41/28
Life/Mana: 1960/309
Stats: 279/71/202/15
Def: 5065

/w Kira's
Charge:
11K-29K; 9024 AR
Zeal: 4756K-12k; 4611 AR
Res: 75/37/80/67
Life/Mana: 1928/303 (b/c of lack of CoA's +1 all)
Def: 5065

Other big hurty sticks used, in order of appearance:

Bramble Blow (clvl 11-23)
Maul
Two Hand Damage: 70 - 103
Durability: 30 of 31
Required Level: 11
Required Strength: 59
Fingerprint: 0xec82e269
Item Level: 26
Version: Expansion 1.10+
57% Enhanced Damage
+3 to Maximum Damage
+19 to Attack Rating
+266% Damage to Undead
+132 to Attack Rating against Undead
Adds 1 - 4 Cold Damage Over 3 Secs (75 Frames)
Repairs 1 Durability in 33 Seconds
Ethereal


Bonesnap (clvl 24-28)
Maul
Two Hand Damage: 119 - 171
Durability: 51 of 60
Required Level: 24
Required Strength: 69
Fingerprint: 0xe9462289
Item Level: 60
Version: Expansion 1.10+
299% Enhanced Damage
+200% Damage to Undead
40% Chance of Crushing Blow
Cold Resist +30%
Fire Resist +30%

Steeldriver (clvl 29-33)
Great Maul
Two Hand Damage: 133 - 203
Durability: 54 of 60
Required Level: 29
Required Strength: 50
Fingerprint: 0x5470cc5c
Item Level: 99
Version: Expansion 1.10+
+60% Increased Attack Speed
250% Enhanced Damage
+150% Damage to Undead
Heal Stamina Plus 25%
Requirements -50%
1 Sockets (1 used)
Socketed: Shael Rune

Steeldriver (clvl 34-54)
Martel de Fer
Two Hand Damage: 204 - 332
Durability: 40 of 60
Required Level: 34
Required Strength: 85
Fingerprint: 0xe8ac8548
Item Level: 62
Version: Expansion 1.10+
+60% Increased Attack Speed
236% Enhanced Damage
+150% Damage to Undead
Heal Stamina Plus 25%
Required Level +5
Requirements -50%
1 Sockets (1 used)
Socketed: Shael Rune

Oath (clvl 54-59)
Decapitator
ShaelPulMalLum
Two Hand Damage: 314 - 883
Durability: 21 of 21
Required Level: 54
Required Strength: 179
Required Dexterity: 23
Fingerprint: 0xe25df075
Item Level: 79
Version: Expansion 1.10+
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
331% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+14 Magic Absorb
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune

As noted, he was difficult to play with all of his running around - I imagine perhaps only a Leap Attack barb is more tedious. Tight corridors or even open areas with lots of obstructions that could stop a Charge were a pain, and he used Zeal more than I would have liked him to. And his AR for Zeal was half of what it Charge was. If his damage wasn't so high, it would have been painful. But he was incredibly fun as a result of his huge damage.

Basic strategy was to Charge in, and and then if there was a baddie far enough away, ping-pong between the two until both area dead. Other times, charge in, back out (causing me to take damage), and then repeat. Other times, charge in, then start zealing away. In any case, the Glacial Spike from Death did a decent job freezing monsters, and it is the only thing that could be called crowd control. I could have put a Delerium on my merc, but I decided against it because I needed the Decrep to deal with PI's. They were few and in select areas, so perhaps it was unnecessary.

Lister was the hardest individual fight, as he spawned Mana Burn and Fanat. He crushed the merc almost instantly, I had to draw them out almost to the stairs and tank lister one-on-one via the Charge!/Run away! strategy noted above, finally zealing him to death adjacent to the Throne's stairs. Ancients spawned with benign mods - I was only worried about Might/Fanat/Cursed, and none of those spawned.

Some areas were of particular difficulty, as noted in the list above. PI's were a problem due to the /p setting (8, the whole way) and anything that was immune to knock-back was tedious and turned me to a zealot on steroids but without the finesse. With limitations: Act bosses; Griswold; Ancients; Izual. That said, the CB in NM from clvl 60 on (100%) or even in hell (65% CB) from the equipment cut down most act bosses very, very, quickly.

As noted, he was extremely fragile even with 1,900 life. No deaths in Durance, but I had to run and run and run while the merc picked off the Dolls. I don't ever recall seeing the Chilling Armor from Fort kicking out so many ice bolts back at baddies. Elemental damage from archers took a toll, and heavy hitting melee monsters caused the life bulb to bounce up and down. Playing the Tunnels in A5 Hell was a lesson is "go slow, one step at a time, not too many baddies at once." Thankfully, I never met a boss pack of Frenytaurs. It just was a nice reminder of how much harder Hell was made post v1.10.

Only one death, in A1 Hell in the Smith's area to some goatmen that cursed me and then whack whack whack "you have died."

I had planned to use the eDeath on a 2H Zealot, but after experiencing this, I'll pass; I've had enough of zealots w/o shields (and I'm not going to re-make this guy or run WSK/Baal/etc. just to prove I could with same skill set, but using Grief PB + Phoenix), and so he is going to be put out to pasture and used for his socket quests, and then retired. I never re-spec'd him, so he has those three as well.

Full dump:

Name: HolyHighlander
Class: Paladin
Experience: 1293119842
Level: 87

Naked/Gear
Strength: 267/279
Dexterity: 46/71
Vitality: 202/202
Energy: 15/15
HP: 818/1215
Mana: 144/184
Stamina: 352/372
Defense: 11/2284
AR: 215/28497

Fire: 157/117/57
Cold: 107/67/7
Lightning: 150/110/50
Poison: 137/97/37

MF: 0 Block: 9
GF: 0
FR/W: 30
FHR: 20
IAS: 55
FCR: 25

Sacrifice: 1/2
Smite: 1/2
Holy Bolt: 0/0
Zeal: 4/5
Charge: 20/21
Vengeance: 0/0
Blessed Hammer: 0/0
Conversion: 0/0
Holy Shield: 0/0
Fist of the Heavens: 0/0

Might: 20/21
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 7/8
Concentration: 1/2
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 20/21
Conviction: 0/0

Prayer: 1/2
Resist Fire: 0/0
Defiance: 1/2
Resist Cold: 0/0
Cleansing: 1/2
Resist Lightning: 0/0
Vigor: 20/21
Meditation: 0/0
Redemption: 1/2
Salvation: 0/0

Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x29040225
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+15 to Attack Rating
+20 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x2adffbc1
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
+15 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x9c65ab04
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+11 to Attack Rating
+13 to Life

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x8ebc4cd0
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+12 to Attack Rating
+13 to Life

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x5cfa71bb
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+10 to Life

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x6230a5bd
Item Level: 47
Version: Expansion 1.10+
+3 to Maximum Damage
+15 to Attack Rating
+10 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x9dcdc3e6
Item Level: 99
Version: Expansion 1.10+
+7 to Maximum Damage
+72 to Attack Rating
+33 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x4488f121
Item Level: 85
Version: Expansion 1.10+
+9 to Maximum Damage
+66 to Attack Rating
+27 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xf25337f1
Item Level: 88
Version: Expansion 1.10+
+9 to Maximum Damage
+56 to Attack Rating
+29 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x21438d05
Item Level: 83
Version: Expansion 1.10+
+9 to Maximum Damage
+69 to Attack Rating
+31 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xa33918cf
Item Level: 83
Version: Expansion 1.10+
+10 to Maximum Damage
+55 to Attack Rating
+33 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x33f50bdc
Item Level: 88
Version: Expansion 1.10+
+9 to Maximum Damage
+66 to Attack Rating
+33 to Life

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x9848b7c9
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
32% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x2a632a50
Item Level: 86
Version: Expansion 1.10+
+244 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

String of Ears
Demonhide Sash
Defense: 103
Durability: 16 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x5fb3c8c
Item Level: 87
Version: Expansion 1.10+
7% Life stolen per hit
+153% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 15
+10 Maximum Durability

Gore Rider
War Boots
Defense: 160
Durability: 26 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x6efef228
Item Level: 99
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+198% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 3 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x94a3793
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Order Band
Ring
Required Level: 65
Fingerprint: 0xcfd0f0a5
Item Level: 86
Version: Expansion 1.10+
+70 to Attack Rating
8% Life stolen per hit
All Resistances +10
Poison Resist +30%
Damage Reduced by 1
Magic Damage Reduced by 2

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0xa91174d8
Item Level: 53
Version: Expansion 1.10+
+10 to Maximum Damage
+61 to Attack Rating
+5 to Dexterity

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x1678c0d0
Item Level: 45
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+2 to Strength

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x92c901b2
Item Level: 80
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
+2 to Strength

Sharp Grand Charm of Strength
Grand Charm
Required Level: 21
Fingerprint: 0x9428e978
Item Level: 95
Version: Expansion 1.10+
+10 to Maximum Damage
+60 to Attack Rating
+6 to Strength

Fortitude
Superior Archon Plate
ElSolDolLo
Defense: 1626
Durability: 68 of 69
Required Level: 63
Required Strength: 103
Fingerprint: 0x7fa9bdd0
Item Level: 83
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+207% Enhanced Defense
+15 Defense
+119 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Increase Maximum Durability 15%
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x1f699748
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+17 to Attack Rating
+2 to Strength

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0x57dfb81b
Item Level: 66
Version: Expansion 1.10+
+11 to Life
Lightning Resist +8%

Kira's Guardian
Tiara
Defense: 152
Durability: 14 of 25
Required Level: 77
Fingerprint: 0xc7b99e5
Item Level: 87
Version: Expansion 1.10+
+15% Increased Attack Speed
+20% Faster Hit Recovery
+108 Defense
All Resistances +69
Cannot Be Frozen
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xc9d51cd8
Item Level: 82
Version: Expansion 1.10+
+15% Increased Attack Speed

Crown of Ages
Corona
Defense: 363
Durability: 31 of 50
Required Level: 82
Required Strength: 174
Fingerprint: 0x63f4dac3
Item Level: 88
Version: Expansion 1.10+
Indestructible
+1 to All Skills
+15% Increased Attack Speed
+30% Faster Hit Recovery
+50% Enhanced Defense
+114 Defense
All Resistances +30
Damage Reduced by 15%
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x3bb2e7d1
Item Level: 88
Version: Expansion 1.10+
+15% Increased Attack Speed

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 17 - 53
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xbdb5eeed
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
254% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+6 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Sacred Rondache
TalThulOrtAmn
Defense: 139
Chance to Block: 0
Durability: 68 of 68
Required Level: 52
Required Strength: 109
Fingerprint: 0x2d777ec9
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+91 to Mana
Cold Resist +35%
All Resistances +42
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Death
Colossus Sword
HelElVexOrtGul
One Hand Damage: 202 - 546
Two Hand Damage: 473 - 941
Durability: 26 of 26
Required Level: 60
Required Strength: 138
Required Dexterity: 68
Fingerprint: 0x7bd14795
Item Level: 87
Version: Expansion
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
420% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
43% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Mercenary:

Name: Alhizeer
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 79949330
Level: 87
Dead?: false

Naked/Gear
Strength: 190/205
Dexterity: 153/153
HP: 1847/1966
Defense: 1359/5023
AR: 1937/1937

Fire: 179/139/79
Cold: 179/139/79
Lightning: 179/139/79
Poison: 179/139/79

Guillaume's Face
Winged Helm
Defense: 217
Durability: 28 of 40
Required Level: 67
Required Strength: 115
Fingerprint: 0xd0f780cd
Item Level: 88
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Cannot Be Frozen
1 Sockets (1 used)
Socketed: Cham Rune


Fortitude
Archon Plate
ElSolDolLo
Defense: 3447
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x9d1c1ccd
Item Level: 88
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+119 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

The Reaper's Toll
Thresher
Two Hand Damage: 59 - 696
Durability: 33 of 33
Required Level: 75
Required Strength: 107
Required Dexterity: 81
Fingerprint: 0x5d0f12d6
Item Level: 85
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
230% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (10 Frames)
11% Life stolen per hit
20% Chance of Crushing Blow
33% Deadly Strike
Requirements -25%
Ethereal
1 Sockets (1 used)
Socketed: Ber Rune

Finds were generally terrible due to me running almost the entire game with 0% MF (the lone exception being a chunk in normal and NM where I was using War Travs, but I picked up two skillers of life in quick succession in A4 Hell that made up for it. The first is a new toy for my clvl 98 java.
Harpoonist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x131471e6
Item Level: 81
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+39 to Life

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xabf69fd4
Item Level: 83
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+34 to Life

Cheers!
 
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Questing a barb through the game, actually talking to all the NPCs etc, for the first time in many years...

I had forgotten this bit of dialog from Asheara, made me literally LOL...
View attachment 5568

WoRG
 
Someone remind me which classic version is the easiest to farm SoJs in. I'd like to get like 10 of them for my 1.07 chars and/or mules.
HC, too.
 
Definitely 1.00 (or 1.01) for two reasons:
1 - You can farm A4 maggots for items to sell for max gold. Easy way to gamble one.
2 - You can roll a Cow King map where he always drops a ring. See my post HERE.

I'd go with 1.00 for the better maggot leveling. But just for posterity since it isn't in the patch notes of 1.01:
- WW damage bonus cut in half, but mana cost was also halved
- Maggots still give XP/drops, but XP reduced (removed entirely in 1.03)
- A few (useful?) bugfixes
- Revives cost more mana
- Several skills were buffed (amazon/paladin). Pierce cap was increased from 50% (1.00) to 100% (1.01). I couldn't imagine how bad pierce would've been...

Edit: similar to 1.07, I don't think 1.00 was playable on the realms either. The release date of 1.01 was June 27 2000, two days before D2 was released...
 
Last edited:
So what's the easiest way to progress? I'm guessing 2+ sorc, 2+ barb, 2+ necro for exp/minions/drops
?
 
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