Re: Adria - Inventory Management System
Other then the "Not hing" I can't say I see any problems. Mind sending me the printout template in question so I can have a more detailed look?
Select it in the treeview and press the export button to save it as a AdriaTT file, you can attach it to a post of yours if you change the ending to txt or pack it in a zip.
the "Not hing" was a misstake in my post.
Code:
$G1759$Traden12$0;0;1;0;0;1;1;0;0;1;1;1;0;0;1;1;0;0;1;1;0;1;1;0;0;1;0;0;0;0;60000;40000;[CR][B]HeaderName[/B][CR][LR];[CR][B][U]HeaderName[/U][/B][CR];[CR][B]HeaderName[/B][CR];Name[CR]Mods[CR][CR];[CR];Xos;[Eth];[Upped];Custom;Unid;0
that´s the code from the export. think there´s a bug with the output, or i failed hard :S ...well maybe it's the right text. but i think thats not enough text to save all that.
The wrong part of my trade-text looks like this:
Code:
[B]Misc[/B]
4x [color=blue]Ist Rune[/color]
4x [color=orange]Um Rune[/color]
[color=blue]Chilling Grand Charm of Strength[/color]
Keep in Inventory to Gain Bonus
+1 to Cold Skills (Sorceress Only)
+4 to Strength
[color=blue]Entrapping Grand Charm[/color]
Keep in Inventory to Gain Bonus
+1 to Traps (Assassin Only)
[color=blue]Harpoonist's Grand Charm of Sustenance[/color]
Keep in Inventory to Gain Bonus
+1 to Javelin and Spear Skills (Amazon Only)
+30 to Life
[color=blue]Small Charm of Vita[/color]
Keep in Inventory to Gain Bonus
+20 to Life
[color=blue]Sparking Grand Charm of Vita[/color]
Keep in Inventory to Gain Bonus
+1 to Lightning Skills (Sorceress Only)
+37 to Life
[color=blue]Trainer's Grand Charm of Sustenance[/color]
Keep in Inventory to Gain Bonus
+1 to Summoning Skills (Druid Only)
+32 to Life
[color=orange]Ber Rune[/color]
[color=orange]Ist Rune[/color]
[color=orange]Ohm Rune[/color]
[color=orange]Sur Rune[/color]
-charms
-small charms
Items: ;Class=Charm;ContainString=Small Charm;Nothing;Nothing;Nothing
-large charms
Items: ;Class=Charm;ContainString=Large Charm;Nothing;Nothing;Nothing
-grand charms
Items: ;Class=Charm;ContainString=Grand Charm;Nothing;Nothing;Nothing
-runes
Items: ;Class=Rune;Nothing;Nothing;Nothing;Nothing
-misc
Items: ;Class=Gem;Nothing;Nothing;Nothing;Nothing
Items: ;Nothing;Nothing;Nothing;Nothing;Nothing
hmm... think i discribed it pretty good.
okay... the charm bug is gone now. no idea why(and hope it's gone forever)
but the rune bug still exists.
should i try adding every rune by itself like:
Items: ;Class=Rune;ContainString= Ist Rune;Nothing;Nothing;Nothing
Items: ;Class=Rune;ContainString= Ber Rune;Nothing;Nothing;Nothing
etc etc etc?
Okay also fixed the last bug:
if you have this line somewhere:
Items: ;Nothing;Nothing;Nothing;Nothing;Nothing
make sure it is at the very end of your tradelist template, else adria will first add all remaining items into that tab.
result: no items left for the remaining tabs you add after this!