1.13 Public Test Realm online!

Re: 1.13 Public Test Realm online!

@Shagsbeard: Do you have a link (or journal reference) for that research? I don't doubt it at all, I'm just interested in seeing the actual research.
 
Re: 1.13 Public Test Realm online!

I think it would be nice if Hadriel in Act 4 River of Flame gave you the option to respec before fighting Diablo. That way, it could be some sort of angelic power thing and make some sort of sense.

'Halt hero, you are about to enter the Chaos Sanctuary and face Diablo blah blah blah - I can offer you this chance to change your stat and skill points so that you may successfully defeat your foe!' (only said in a more archaic way)

I dunno - just a thought. Act 4 totally needs another quest anyway.

EDIT:

@ Tubba Blubba: Although technically Act 2 is all one long interconnected quest, it has 6 parts - thus taking up the quest screen. Act 4 has space left in the quest screen where others do not.
 
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Re: 1.13 Public Test Realm online!

I think it would be nice if Hadriel in Act 4 River of Flame gave you the option to respec before fighting Diablo. That way, it could be some sort of angelic power thing and make some sort of sense.

'Halt hero, you are about to enter the Chaos Sanctuary and face Diablo blah blah blah - I can offer you this chance to change your stat and skill points so that you may successfully defeat your foe!' (only said in a more archaic way)

I dunno - just a thought. Act 4 totally needs another quest anyway.

Act 4 has 3 quests, which is more than Act 2 which actually only has 2.


 
Re: 1.13 Public Test Realm online!

Flexability vs. optimalization. If you had used a few extra stat points on your first time through that weren't "optimal" you would have a weaker character, but it would be a character with more flexability. Now, with respec, you can have the whole thing... optimal and flexible. That takes out the reason for thinking about what points to put into stats in the first place.
Sure, making interesting choices makes the game fun. Respec gives you more choices to make, and a choice of when to make those choices. Just because those choices are less permanent doesn't make them less interesting.

Loading on a bunch of restrictions can make the game fun, too -- just look at the Certain Death tournament. It's incredibly hard, but incredibly fun. I don't think even an unlimited respec for free could make that tourney much easier.

With respec, if I want to make a meteorber for MFing, but I've made several already or find them boring to level, I can start her out as an inferno sorc, and see how far I can get like that. Or a frost nova sorc. Who knows, maybe I'll try that and discover that I really like frost nova. I think the early game is going to be much more interesting.


 
Re: 1.13 Public Test Realm online!

Haven't you read Arreat Summits news about 1.13?

Somewhen in the summer or early spring there was announcement that 1.13 was put on ice due to a security problem in WoW.

So the delay was because they needed everybody working on something else.

Ulla
 
Re: 1.13 Public Test Realm online!

No I didn't know that - I'm assuming some other people probably didn't either.

The crux is that some people think the patch is rubbish overall (I am included in this). Blizzard have loads of delays, so delaying 1.13 a bit longer to make it better would be preferable to the half-assed patch that we have got. I'm sure people would have waited - not like they could do much about it.
 
Re: 1.13 Public Test Realm online!

Well, i don't know about you guys, but after Blizzard apparently shoveling bull**** towards the Diablo fans for, what is it, 10 freaking months, with this joke of a "patch" as result i kinda lost my appetite entirely. And i sadly was on a good roll.
Maybe i can pretend "it never happened" (and hope to dear god this isn't what Blizzard got in mind with D3) and just merrily continue to play patch 1.12, and obviously avoid everyone who has been in touch or still is in touch with 1.13. *shudders*

No I didn't know that - I'm assuming some other people probably didn't either.

The crux is that some people think the patch is rubbish overall (I am included in this). Blizzard have loads of delays, so delaying 1.13 a bit longer to make it better would be preferable to the half-assed patch that we have got. I'm sure people would have waited - not like they could do much about it.

Wow, really? Two of the biggest gameplay related bugs were addressed with the patch: the FE bug and bugged Gloam damage. Now I've read countless posts in the SPF complaining about these issues. Should have these bug fixes taken so long to get done? As far as the man hours required to do it, no. However it seems that no one is addressing the reason we got what we did here. Blizzard can not, should not, and will not devote extensive resources to an outdated game. Let's face it, Blizzard stands to only lose money on any further Diablo 2 development. I'm sure that most of the people still playing purchased the game some time ago. Quite frankly the amount of hatred directed towards Blizzard for this patch is disgusting. We should happy Blizzard even acknowledges the game based on how old it is. If everyone else wants to keep crying about Inferno, Arctic Blast, and no Ubers, go ahead. I'm going to continue to support Blizzard for going out of their way to support a game that's as old as D2.

@omg: Boss packs/champions were toned down correct? My experience has shown that some boss packs/champion packs of them made areas *nearly* impossible to get through. Typically characters can still get through areas with normal gloams. edit: Righto. They made it so they're manageable and that's what counts.


 
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Re: 1.13 Public Test Realm online!

^ Gloam bug was not fixed. :p

@Smips: Yeah, uniques/champions were toned down. But the bug (mana burn added to lightning damage column) is still there, even on uniques/champions, I assume.
 
Re: 1.13 Public Test Realm online!

Quite frankly the amount of hatred directed towards Blizzard for this patch is disgusting. We should happy Blizzard even acknowledges the game based on how old it is. If everyone else wants to keep crying about Inferno, Arctic Blast, and no Ubers, go ahead. I'm going to continue to support Blizzard for going out of their way to support a game that's as old as D2.


My thoughts exactly - are you spying on my brain?? ::scratchchin:

I would like to see the ubers in SP, though. Maybe that'll come in the final patch. Personally, I'm delighted with the patch: removal of IM and increased drops of HRs are marvellous, and all that needs to be done by the SPF regarding respecing is to declare it "cheesy", or in the same category as the "-act5" thing, and people then should declare it if they're going to use it.



 
Re: 1.13 Public Test Realm online!

Errrr, maybe if you reread your own post you'd notice that you condone a method or mechanic or system based on an utterly failed logic as i pointed out, there's no discussion to be had about it. And i'm sorry if i called the specific failed logic (which isn't to be questioned) you used retarded, didn't know the use of the word "retarded" itself was out of line, and if it is then it should be censored, which it isn't. But whatever, i won't use it anymore.

Despite your many well worded arguments, I can't see the utterly failed logic. It's impossible for an optional feature to break a SP game or lower the quality of it. It can only make the game better, or at the worst, it remains at the same level. So, again, respec should be of no concern to SP players.



 
Re: 1.13 Public Test Realm online!

I'm probably not going to upgrade until 2013 or so, myself. Unless additional content (ie, major bugfixes) are added to this patch, there's nothing here that particularly interests me. Well, those new names for the A5 mercs, maybe ... :P

The option to re-spec probably could be worked into some fascinating tourneys, and I look forward to seeing those innovations here. After reading the arguments for and against the notion of including this option at all, I do see the merit of using it to explore some of those early-game unused skills with a character ... but this can of course still be done without re-speccing and just leaving the char un-Matted/un-Patted if it's truly impossible. (Still, though, playing severely underpowered characters demonstrably hones gameplay skill, and seemingly-impossible builds have reached not only Mat/Pat, but also Guardian.)

'Course, I play pure Vanilla with minor Atma-twinkings on some characters, no RWM/RRM, and I have yet to Mat/Pat/Guardian an SP character without MP assist...

I'm one who is annoyed by but paradoxically appreciates the added challenges presented by IM and bugged damages. I'd rather play the ultra-hard versions, bugs and all. and maybe Pat a Fishymancer and Mat a Meteorb just to do it, and finally get that IK Leaper (thanks to Bradley_Turner for the set) going - but mainly I play near-impossibly-challenged characters every few months when the urge sets in/time permits, and have a lot of fun NOT 'beating the game' while finding/making lots of cool stuff along the way. I just haven't had the time to participate in SPF tourneys.

I am rather amazed that Blizzard continues to provide patches at all, and while this one isn't what I'd've chosen, I'd bet their marketing-based reasoning will pay off in the end. But I'll probably find a Zod before upgrading to 1.13
 
Re: 1.13 Public Test Realm online!

This thread really surprises me. I mean, how cheesy is respec compared to other condoned SPF practices? I mean just consider the amount of cheese that goes into the following allowed practise:

1. Go back to a previous version (1.07) to find super-powered ethereal item that blizzard, realizing that it was too good, nerfed.

2. Deliberately use a bug in a 3rd-party unofficial program in order to hack the item and make it indestructible.

3. Hack the game's dll file in order to self-mp and collect dozens of hf's, in yet another version (1.09) where blizzard had made a stupid decision, which they then corrected, and cube them up to a ber

4. Whine about how easy blizzard has made the game and removed all the challenge, while you're running around ohko'ing everything with your ebugged beast.

There's a bit of a disconnect between the two, don't you think?
 
Re: 1.13 Public Test Realm online!

Smips said:
No one's going to die because Arctic Blast still doesn't work
Tell it to Mistress_Halitosis, my HC Inferno sorceress! She died because of the damn Inferno bug. :(

All kidding aside, your point about them not being required to support such an old game is well taken. However, as others have pointed out, priority really should have been given to bug fixes, rather than adding content that generates mixed reviews.
omgwtfbbqpwned said:
By the way guys, Bashiok said that they will add more features to the final patch based on popular threads on b.net forums. :unimpressed: That is, the thread on b.net forums with the most suggestions and feedback (aka most posts) to the beta patch might have their ideas and suggestions incorporated. I suggest we all spam the thread asking for bug fixes.
Good plan. Everyone, tell them to give T-Storm some oomph! Synergies, more base damage, auto-stun on things it hits, whatever it takes. T-Storm is a seriously underpowered skill, and desperately needs an upgrade.

Oh yeah, fix the nextdelay thing (Strafe, Inferno, Arctic Blast) thing, too, and make it so Telekinesis can once again pick up non-junk items. Give it auto-knockback like Psychic Hammer has, too.
omgwtfbbqpwned said:
@poops: At the moment, there are no mechanisms stopping a 1.13 SP character to go back into 1.12a. The thing is, if you join b.net's test realm, it automatically upgrades to 1.13, and if you join the normal realms, it switches you back to 1.12a. So I just made a test character in 1.13, reverted back to 1.12a via joining the nornal servers, and then my 1.13 character was back as a 1.12 character. I also deleted said character.
The way beta versions of v1.10 worked, if I recall correctly, was to make a backup of your save folder when you installed the patch, then copy it back when you rolled back to the previous version. I expect that if you created the character in v1.13, and it was still there (as in 'available at the character selection screen', not merely 'save file present on disk') after you rolled back, it's because the character save files share the same file structure as previous versions. To my knowledge, v1.10 final, v1.11, v1.11b, and v1.12 character files are all the same, as far as the game is concerned. This is also why ATMA and GoMule cannot distinguish between them.

So, to put it another way, there are no mechanisms in place preventing version switching between v1.10 final through v1.12, and likely v1.13 final as well, save for making a conscious effort to avoid doing it.
omgwtfbbqpwned said:
Also, just a quick question: I've already upgraded a selected few characters into 1.13 beta (an old LFZon, an old Meteorb, and several 1.10-based builds). Should 1.13 final come out, and I simply upgrade those characters into 1.13 final, are they really "1.13 beta" tainted? Wouldn't it just be the natural flow of patches, and thus no taint at all? Just curious.
A mod has already commented, but here is my view on the matter.

Given the forum's stance on 'any character that touches a tainted item is tainted, and any item touched by a tainted character is tainted, ad infinitum', it would seem to be, yes- if the concept of taint applied. However, while it is a beta, it is still an official Blizzard release. It's not a third-party add-on like RWM, so I'd argue the idea of taint really doesn't apply. If it did, then anyone using any v1.07 items (let's face it, v1.07 was buggy as hell, beta- nay, alpha- in everything but name, and Blizzard knew this because they released the marginally less buggy v1.08 in very short order) would also have to declare this before they MPed with others. Anyone who exploited the classic gambling order to get easy Stones of Jordan and Eyes of Etlich would have to declare it. Anyone using a pre-v1.10 Ravenclaw would have tainted that character and anything it touched, and so on.

I know for a fact that some people have used cheese from previous patches, including v1.10s, to get something no longer available. I know this because I'm one of them, and I'm not the only one with a beta CtA. We're not shunned for it, though some people consider it cheesy, and I don't see why it should be different in this case.

On another note, regarding the respec, I don't really have a problem with it. However, something I've not seen addressed yet is whether the cube-a-respec will be limited in any way. It may well happen that, in the final patch, it is limited like other one-shot quest consumables. As an example, the Golden Bird quest: you get the elixir that adds 20 life, but even if you were to mule it over with ATMA, and give more than one to a character, they would not be able to gain the benefit of it. It could turn out, then, that a character can have, at most, 6 respecs, or less if he/she had already advanced past Normal at the time of patch application. This, coupled with the tedium of hunting down the cube ingredients, means that the respec is hardly likely to be used as frequently as some are claiming. It's not going to be like Eastern Sun, where one can go "Okay, I'll max out Enchant and synergies, buff myself, my minions, and the rest of the party, and then respec for real skills".
veryfakename said:
I can back this up. They claim to have weakened FE explosions but I'm almost certain they made it more dangerous.
It wouldn't be the first time that a bug has been introduced in the process of fixing another. Hopefully, they'll get it sorted by the time the final patch goes live.
veryfakename said:
And if the hydra upgrade also applies to the Council's hydra, that's definitely not a good thing. Hydra has always been the #2 merc killer for me after IM even if I max their fire resistance. I don't know why but it just tears them apart in no time.
Try some fire absorb, and/or MDR. They will wonders, since the council Hydra spells are deadly to mercs not because of large damage per shot, but because of very rapid, low-damage shots.
SiTro said:
I really wish they would fix Inferno type skills - IIRC don't Balrogs use a different skill to the sorc that doesn't share the bugged damage cone?
Seems so, yeah. Also, every time I've played a character with lots of point-based PDR and MDR (ES sorcy, 'abbot' paladin, etc), those infernos seem especially deadly, almost as though the MDR has the opposite effect. Fire absorb (or cold absorb for the much less dangerous frozen scourges in ActV) works wonders, though.
 
Re: 1.13 Public Test Realm online!

So, like I said a few pages ago, I backed up all my saves, and toyed around a bit.

I respecialized my M'avina's Strafer, and decided... Let's see if an Immo-Zon is worth it now. Pumped every fire skill to max, enough str for gear, rest dexterity, and points everywhere else in passives needed. It was actually rather lacking...

A single shot was kind of strong. It did *okay* damage I guess. I found 2 problems.

- Although totally synergized, it was still lacking a bit of damage that Strafe offered.
- Theres a damn timer on how long you can shoot. Bowazons are meant for speed, and when you have a timered skill, it kinda throws it out of the loop of things. Doesn't beat strafe at all..


So despite the 3 different things they changed with it, it's still rather lacking compared to Strafe. (Although, there is the fact that M'avina's set might now be good for immo, however it was alot better strafing than immo. Maybe if I still had forti....- TIMER STILL SUCKS)



Although, here's to hoping Blizzard changes their minds, and add SP ubers...
 
Re: 1.13 Public Test Realm online!

Smips, I don't see what the harm is in bashing Blizzard. We won't hurt their feelings... It's not like they've ever listened to us anyway.

Hahahahaha!!! Oh man... I slay me.

Seriously though. Blizzard doesn't owe us anything, but that doesn't give them a free pass when it comes to being accountable for the things they do. There's a lot of true volunteer work going on in the world, and we hold those people accountable. If a museum employee gave tours and gave out incorrect information, you wouldn't defend that employee saying, "We should be happy that they even care about these old paintings."

They decided to make a patch. They decided to advertise and hype that patch. They willingly put out a product and fully deserve whatever feedback or criticism that comes their way.
 
Re: 1.13 Public Test Realm online!

They decided to make a patch. They decided to advertise and hype that patch. They willingly put out a product and fully deserve whatever feedback or criticism that comes their way.

And feedback consisting of "This isn't what I wanted, so you're a horrible software company" which ignores the good aspects of the patch isn't very valuable. They probably don't listen to anything we say because there's 250 posts of this garbage.


 
Re: 1.13 Public Test Realm online!

Do we really thing Basiok lurks in the SPF reading what we think of Blizzards new patch? If he did, maybe then he wouldn't ignore us. Eh...I wish he did lurk here.

I do like the patch myself. I can't wait for it to go final.

Blizz told they give us stuff and then they didn't(respecs and skill balancing aren't content). They aren't very nice :(
 
Re: 1.13 Public Test Realm online!

Smips, I don't see what the harm is in bashing Blizzard. We won't hurt their feelings... It's not like they've ever listened to us anyway.

Hahahahaha!!! Oh man... I slay me.

Seriously though. Blizzard doesn't owe us anything, but that doesn't give them a free pass when it comes to being accountable for the things they do. There's a lot of true volunteer work going on in the world, and we hold those people accountable. If a museum employee gave tours and gave out incorrect information, you wouldn't defend that employee saying, "We should be happy that they even care about these old paintings."

They decided to make a patch. They decided to advertise and hype that patch. They willingly put out a product and fully deserve whatever feedback or criticism that comes their way.

This is a very good post - I'm glad you wrote it so I don't have to. I've said that I liked some things, but that if they were going to make a patch, why not make a good one? If you go to the trouble of continuing to support something, why not take pride in it and do a good job. I think it would have really helped boost sales for D3 if they showed that they could respond well to feedback from their consumers. It seems they have said one thing and not delivered (or at least to the satisfaction of some players)

@ Smips: Most of the criticism - in the SPF at least, has been very objective actually - so I think your point is a bit misplaced.



 
Re: 1.13 Public Test Realm online!

Wow, this thread has gone a bit out of hand. For what it's worth, my thoughts on respec after toying around a bit (I've already gone back to 1.12, I'll wait for the full patch and GoMule to be fully updated before updating to 1.13).

It's nice. You can try out a few things (lik poops pointed out, the vita vs block issue is no longer an issue, you can try out both and see which you like more). And you can correct some build mistakes if you've made them. This does not change the fact that I'll still plan all my characters down to the last stat point before making them though. It's just nice to know that you'll be able to adjust things later on. Especially is you're a perfectionist (I'm sure many of you are around here), it can be frustrating to know that your build isn't the way you planned it to be.

The ATMA rename + respec thing is the cheese of the cheese. Regular respeccing to create an entire new build at high levels is cheese as well. It's not like I'll be tempted to do any of those. Imo, where's the fun in that? I play with a certain build from act I normal to act V hell. Peroid. It's just nice to know that you don't have to rebuild to try something a little different.
 
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