LD50
Member
- May 16, 2004
- 814
- 23
- 18
Re: 1.13 Public Test Realm online!
Somehow I get the feeling that a lot of people think that for D2 to be interesting, you need to be able to make the high-end RW's, or at least have a chance for it...
I remember the time when I first saw an Oculus drop. Back then it made my jaw drop and I took maybe three screenshots of it. I guess back then you could very well call me a casual gamer. I knew of the runewords, but I never thought of them as a goal to strive for. Then, as time passed and I became a bit more than a casual gamer (I'm still in no way a power-gamer) the goals changed and now it's about a few RW's and the elite uniques for me. Oculus is just another piece of something I stopped picking up long ago.
So my point is that, IMO too much increased HR drops actually take a lot away from the game for new players. You don't need the high RW's to have fun in the game, beat the game and even own the game. Instead, you need them to have something to look forward to when all else is achieved. Yes they're still not something you find all the time, but at this point I'd like to make a reference to jjscud's rune haul from one week of pitrunning.
Sigh, I don't know if I'm getting my thoughts at all out there, for me it's often hard enough even in finnish so try to maybe read between the lines a little or something?
Also, I'd like to raise a question that should all items and especially runewords be available to everyone? The really rare RW's are just too powerful to be something that you get even remotely "easily". Keep in mind that they are originally designed for a large playerbase, where they're supposed to be available at all only through the combined effort of the community. Why should it be possible to one person get them in a year or something? Of course, if you plan on playing the game only for a year it's cool, but we don't want that...
My one cent
Somehow I get the feeling that a lot of people think that for D2 to be interesting, you need to be able to make the high-end RW's, or at least have a chance for it...
I remember the time when I first saw an Oculus drop. Back then it made my jaw drop and I took maybe three screenshots of it. I guess back then you could very well call me a casual gamer. I knew of the runewords, but I never thought of them as a goal to strive for. Then, as time passed and I became a bit more than a casual gamer (I'm still in no way a power-gamer) the goals changed and now it's about a few RW's and the elite uniques for me. Oculus is just another piece of something I stopped picking up long ago.
So my point is that, IMO too much increased HR drops actually take a lot away from the game for new players. You don't need the high RW's to have fun in the game, beat the game and even own the game. Instead, you need them to have something to look forward to when all else is achieved. Yes they're still not something you find all the time, but at this point I'd like to make a reference to jjscud's rune haul from one week of pitrunning.
Sigh, I don't know if I'm getting my thoughts at all out there, for me it's often hard enough even in finnish so try to maybe read between the lines a little or something?
Also, I'd like to raise a question that should all items and especially runewords be available to everyone? The really rare RW's are just too powerful to be something that you get even remotely "easily". Keep in mind that they are originally designed for a large playerbase, where they're supposed to be available at all only through the combined effort of the community. Why should it be possible to one person get them in a year or something? Of course, if you plan on playing the game only for a year it's cool, but we don't want that...
My one cent