Re: 1.13 Public Test Realm online!
I'm looking forward to seeing some Famines, Brands, Wraths, etc - some of the RWs we would never have considered given how precious the runes were. Now that they are more available (though certainly not "common"), I suspect we will see more interesting and creative applications. Good progress, in my opinion.
Let me add some weight to your comment there.
When I was researching my Justiciar, (paladin + Vengeance & Fanatism) I thought to myself that a legendry mallet Famine rune word would be near ideal for the build.
But such a thing was of the question. Even If I did own the runes for the rune word in v1.12, I'd be absolutely mad to make it given all the other runewords I could make instead.
Now in v1.13b, I could actually make the rune word.
My thoughts on the increased drops of runes is that its a long time coming. One Jah or Ber or Zod does not make the rune word. You also need the other runes as well and sometimes these are HR's as well not to mention the base item. V1.07 ethereal sacred rondarches with high resistances suitable for exile command a high price by themselves.
Creating a good character is not just about running hell cows for a few hours and making a rune word or two. A good character needs unique & set items, jewels, charms, gems and crafting often to make. Rune words is just one ingredient of many to make a good character.
So this one ingredient is now easier to gain. The better for it I say. Now we can concentrate on making great characters instead of monotonous repititious game play trying to gain the ingredients.
Better spending the time gaining higher levels rather than looking for specially marked rocks on the ground.
Pity Blizzard didn't do this back in v1.10. Oh well. Better late than never.