1.07 News, Info, and Gossip

I think that Wizzy is quite common..
Code:
Wizardspike
Bone Knife
One-Hand Damage: 23 to 49
Required Dexterity: 75
Required Strength: 38
Required Level: 61
Dagger Class - Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 87
Fingerprint: 0x41e17e
Regenerate Mana 15%
All Resistances +95
Increase Maximum Mana 15%
50% Faster Cast Rate
+2 to Mana (2 per Character Level)

m4ke
 
Continuing with the info dump from last page:

The file runes.txt controls runewords and their properties and was introduced in 1.07. In 1.08 most of it was deleted and only one runeword is actually available, namely good old Ancient's Pledge (most likely so Qual-Khek makes sense when he talks about putting your reward into a shield). It is the only runeword that appears in every patch and it was never changed.

The runewords in 1.07 are completely different from those in 1.09 (except for Ancient's Pledge) so a comparison from 1.07 to 1.09 doesn't make sense. Instead I'll link to GalaXyHaXz' partial list of runewords for 1.07:
The list can be found in the third spoiler but it's worth nothing that all runewords in it only grant a bonus of '+25% to Poison Resist' and are thus completely useless. As you may have noticed there's no runewords starting with A, B or C. Those are for some reason not on his list but they are in the game and actually grant (very weak) bonuses. Here is a list:
107rwlist.png
followed by a list of their properties:
107rwprop.png
I didn't bother to translate this into actual modifiers since they are all kinda bad. Just know that each modifier (such as res-cold = Cold Resist) is followed by a parameter and a min/max. Most of them do not use their parameter while others only use it. Stuff like CtC is completely different and uses min/max as additional parameters.

I attached a .txt of all changes again. Note that if a rune changed its properties technically the runeword changes as well but the changes listed here are only those changes concerning the extra bonuses a runeword gives besides the ones inherent to the runes. To get a full picture you need to know gems.txt as well.
 

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Thank's for the input!
What do with gold in 1.07 ? I have 2 chars with full bags now and want to burn some, but I have no idea about gambling at all.. any recommendations?
 
I have 197 777 846 gold in Bank of ATMA. I have understood that gambling is just a waste of time (and gold) in 1.07. So I just bank it. Atleast I can resurrect my mercs few times =)

m4ke
 
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Gambling, gamble any of these to get elite items for crafting:

heavy gloves -> vampire gloves
breast plate -> great hauberg
boots -> wymrleather boots
belt(?) -> mithril coil
and some more...

Your charlevel has to be high for this!
 
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I didn't know you can deposit money in ATMA. Now I do! :)
My sorc is 96 so level shouldn't be the problem. Base items for crafting is a really great idea! That's probably better than the bank.
 
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Some 1.07 action.

Gull:
01_GOLD_DAGGER.JPG
One of the few empty spots in Normal uniques.
Code:
Gull
Dagger
One-Hand Damage: 2 to 19
Durability: 9 of 16
Required Level: 4
Dagger Class - Fast Attack Speed
Item Version: Expansion
Item Level: 78
Fingerprint: 0x6260ba33
-5 to Mana
+1 to Minimum Damage
+15 to Maximum Damage
50% Better Chance of Getting Magic Items

And it was again time to cube sapphires..
Code:
Prefix 1092 Ring of Greed
Item Version: Expansion
Item Level: 3
Fingerprint: 0x75aaabfc
29% Extra Gold from Monsters
+19 to Mana After Each Kill

Prefix 1092 Ring of Greed
Item Version: Expansion
Item Level: 3
Fingerprint: 0x6fd1f344
39% Extra Gold from Monsters
+37 to Mana After Each Kill

m4ke
 
Hi, did anyone already craft whirlingcrystals (or the normal/elite version of it)?

if those get +3 tree/+3 nova or lightning with 20 fc they could be very good, considering they get 3 sox(don't know what maxsocket is for them in 1.07)
 
What's the max MF on Tarnhelm? Is it 50%
Code:
Tarnhelm
Skull Cap
Defense: 10
Durability: 13 of 18
Required Strength: 15
Required Level: 15
Item Version: Expansion
Item Level: 78
Fingerprint: 0x279b2d76
75% Extra Gold from Monsters
50% Better Chance of Getting Magic Items
+1 to All Skill Levels
Thats a nice budget hat with PTopaz and +1 to skills.

m4ke
 
Duriel Shopping !!

Bladebone:
01_gold_double_axe.jpg
Bloodrise:
02_gold_morning_star.jpg

Merc didn't survive at first but then I improvised a tactic. See that merc's green bar? I rushed at Duriel so that he couldn't attack the merc. Suicide tactics but it was easy in fact. Maybe ES helped here too =)

Code:
Bladebone
Double Axe
One-Hand Damage: 5 to 13
Durability: 16 of 24
Required Strength: 43
Required Level: 15
Axe Class - Fast Attack Speed
Item Version: Expansion
Item Level: 88
Fingerprint: 0x3ea5c9a
+20 Defense
Adds 8-12 fire damage
20% Increased Attack Speed
100% Damage to Undead
+40 to Attack Rating against Undead

Bloodrise
Morning Star
One-Hand Damage: 15 to 35
Durability: 44 of 72
Required Strength: 36
Required Level: 15
Mace Class - Normal Attack Speed
Item Version: Expansion
Item Level: 88
Fingerprint: 0x550caae
+120% Enhanced Damage
+2 to Light Radius
10% Increased Attack Speed
50% Bonus to Attack Rating
150% Damage to Undead
4% Extra Bloody

m4ke
 
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I found this checklist for rushing in my notes and was wondering how I can improve it. There are no sidequests listed yet so that's what i want to add:
Larzuk on all 3 difficulties for socket quest makes sense. This was also the main purpose of the list as far as I remember.
Anya (which difficulties?)
Qual Kehk is interesting for the "new" discovery of ilvl of runes i assume? Is it worth for all difficulties?
Charsi (?)
Hellforge... can you have 3 soulstones equipped at once (from each difficulty)?
What else?

Here is are my notes:
ACT I
Catacombs II -> Catacombs IV -> Kill Andariel (1 rushee needs to be in Catacombs IV) -> Act 2

ACT II
Halls of the Dead II -> get Cube for 3 rushees (only normal)
Far Oasis -> Maggot Lair III -> get 3 staves (only normal)
Lost City -> Valley of Snakes -> Claw Viper Temple II -> get 3 amulets (only normal)
Arcane Sanctuary -> check which symbol is missing
400px-Canyon_of_the_Magi_layout.png
Canyon of Magi -> Correct Tomb -> 1 rushee leaves group and puts in staff (so others don't lose theirs) -> Kill Duriel (1 rushee needs to be there) -> run to Tyrael
Harem -> Harem lvl 1 -> TP -> send all rushees into gate, talk to jeryn, -> Ac3

ACT III
Durace of Hate II -> DOH III -> Kill Mephisto (1 rushee needs to be there) -> TP -> send all rushees in, grab soulstone -> Act 4

ACT IV
River of Flame -> Kill Diablo (1 rushee needs to be close to Diablo when killed) -> Act V

ACT V
The Ancient's Way -> Arreat Summit -> kill Ancients (1 rushee needs to be there / rushees get to level 24) -> Worldstone Keep II -> WSK IV -> kill Minions -> Kill Baal (1 rushee needs to be there)
 
ACT II
Make a new game with one of your DuriMules (Norm/NM/Hell).
DuriMule sees the correct symbol right away in 'Q'.
Make party, all others except the DuriMule. One rushee don't fit. He/She stays out.
Rusher skips all the staff BS and goes directly to the True Tomb and the wall will be open to Duriel.
Rusher kills Duriel and one rushee enters the Duriels room but DO NOT speak to Tyrael yet.
Rusher leaves the game when one rushee is inside. Seventh rushee enters and parties.
Now the rushee in Duriel's room can speak to Tyrael and all can sail east.

ACT III
Quitt game.
Make a new game with one of rushees and continue normally.

m4ke
 
After a day of resetting my map, I finally got a Dragon Shield rack.

Now hopefully sub 1k runs and it's mine :)

It's at the campfire, so I may find some runes too or some nice magics.

Also, it has a Caduceus as the weaponrack, so I can get some +3 Holyshield ones, not the best base because warscepter has lower reqs, but I already have a warscepter with +3 HS, and I want multiple BetaCTAs and all Paladins should have the 70 dex due to maxblock.

Also, Caduceuses sell often for 25k, so I can gamble some crafting material.

Or can this be set up in 1.00:

One char makes townportal in act 4 RoF and goes somewhere save outside any town
The shopper goes through the portal and clicks fast to be in town again
rinse and repeat until no money is left

kinda a poorman's Cowlvlportal
 
Or can this be set up in 1.00:

One char makes townportal in act 4 RoF and goes somewhere save outside any town
The shopper goes through the portal and clicks fast to be in town again
rinse and repeat until no money is left

kinda a poorman's Cowlvlportal

It can be done . I did in 1.00 when Hell Maggot lvling. It saves you a second per shop as the WP and TP are close together in Act 4 . Good for shopping War Sceptres

Also any anyone got opinions on what to do this craft and what to socket it with. I was thinking of using it in 1.07 on a Barb or Druid. Currently I shoved it on a Act 2 Merc. Its very effective.

Corpse Nails
Giant Thresher
Two-Hand Damage: 95 to 450
Durability: 55 of 55
Required Dexterity: 88
Required Strength: 188
Required Level: 76
Polearm Class - Fast Attack Speed
Item Version: Expansion
Item Level: 70
Fingerprint: 0x4b88e700
+364% Enhanced Damage
+186 to Attack Rating
+3 to Minimum Damage
Damage Reduced by 8
Magic Damage Reduced by 3
Socketed (3: 0 used)
 
Generally you can look in Jamella's shop whenever you take a TP to gamble in between killing maggots. The +3 HS scepters are common enough for this to work well.

Another thing that's great which you can do in 1.00 is to run council and look in Ormus' shop each time you pass. You'll get tons of gems and shop war scepters at the same time.
 
Don't rush in 1.00, your rusher gets stuck in normal.
Also Deseis will often crash the game.

Both issues are fixed at 1.05(?).

also don't make 1.06, there was an issue with this patch too, but can't remember what.
 
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