1.07 News, Info and Gossip

A pinch of
:D
is anyone able and willing to make a list of the affixes of interest that could now be obtained by using this technique?
I'm willing to give it a shot. Not sure if I'm able to pull it off though as I'm very unorganized.

But I guess this is a start. blvl = the level of the item base, qlvl = quality level, the maximum possible affix level. Sorry to go against the stream with the abbreviations but it's becoming confusing for my poor brain to switch between different names all the time. :oops:
Code:
clvl = 99
ilvl =  1 ( rune )

blvl qlvl
   1 65 < Ring & Amulet
   2 64
   3 64 < Leather Boots
   4 63
   5 63
   6 62
   7 62 < Heavy Gloves
   8 61
   9 61
  10 60
  11 60
  12 59 < Bracers & Belt
  13 59
  14 58
  15 58
  16 57
  17 57
  18 56 < Breast Plate
  19 56
  20 55 < Light Plate Boots
  21 55
  22 54
  23 54
  24 53 < Plate Mail
  25 53
  26 52
  27 52
  28 51
  29 51
  30 50
  31 50
  32 49
  33 49
  34 48
  35 48
  36 47
  37 47
  38 46
  39 46
  40 45
  41 45
  42 44
  43 44
  44 43
  45 43
  46 43
  47 44
  48 44
  49 45
  50 45
  51 46
  52 46
  53 47
  54 47
  55 48
  56 48
  57 49
  58 49
  59 50
  60 50
  61 51
  62 51
  63 52
  64 52
  65 53
  66 54
  67 56 < Wyrmhide Boots
  68 57 < Luna
  69 59 < Vampirebone Gloves & Vampirefang Belt
  70 60
  71 62
  72 63 < Vambraces & Mithril Coil
  73 65
  74 66
  75 68 < Great Hauberk
  76 69
  77 71 < Mirrored Boots & Troll Belt
  78 72 < Aegis
  79 74 < Hellforged Plate
  80 75
  81 77 < Kraken Shell

Edit: No craftable bases above level 81.

So the above table shows the maximum possible affix level for when runes are ilvl 1 & clvl is 99.

If your rune is ilvl eighty-eight, so from Lower Kurast, you'd only need clvl 63 to get ilvl 99 crafts:
Code:
clvl = 63
ilvl = 88 ( rune )

blvl qlvl
   1 99 < Ring & Amulet
   2 98
   3 98 < Leather Boots
   4 97
   5 97
   6 96
   7 96 < Heavy Gloves
   8 95
   9 95
  10 94
  11 94
  12 93 < Bracers & Belt
  13 93
  14 92
  15 92
  16 91
  17 91
  18 90 < Breast Plate
  19 90
  20 89 < Light Plate Boots
  21 89
  22 88
  23 88
  24 87 < Plate Mail
  25 87
  26 86
  27 86
  28 85
  29 85
  30 84
  31 84
  32 83
  33 83
  34 82
  35 82
  36 81
  37 81
  38 80
  39 80
  40 79
  41 79
  42 78
  43 78
  44 77
  45 77
  46 77
  47 78
  48 78
  49 79
  50 79
  51 80
  52 80
  53 81
  54 81
  55 82
  56 82
  57 83
  58 83
  59 84
  60 84
  61 85
  62 85
  63 86
  64 86
  65 87
  66 87
  67 88 < Wyrmhide Boots
  68 88 < Luna
  69 89 < Vampirebone Gloves & Vampirefang Belt
  70 89
  71 90
  72 90 < Vambraces & Mithril Coil
  73 91
  74 91
  75 92 < Great Hauberk
  76 92
  77 93 < Mirrored Boots & Troll Belt
  78 93 < Aegis
  79 94 < Hellforged Plate
  80 94
  81 95 < Kraken Shell

Edit: No craftable bases above level 81.

As for weapons, well, blvl varies from 1 to 76, so I guess we should first make a list of bases that are worth crafting at all, and then handle them individually.

I realize the tables above don't tell you which specific affixes are now available that weren't yet before, but that just has to be figured out and listed with the help of magicsuffix.txt and magicprefix.txt. Any affix higher than the value from the first table & equal to or lower than the value from the first table, is now available. Note that if the ilvl of your rune is higher or lower than eighty-eight, then you'd just need lower or higher clvl for your craft to end up ilvl 99, but the table stays the same.
 
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Can someone do a short td;lr as to why there's this sudden 1.07 hype?

@Fruit did some code digging and figured out (or at least shared with the rest of the class) the reason why crafts were capping out at a lower level than intended. Turns out the cube recipes use the Runes ilvl, which isn't saved between games. So some affixes are open now that were not reachable because of lower output ilvl, along with guaranteed 4 affixes.

TL;DR: High level crafts are possible if you use high item level runes in the same game they were dropped.
 
@Shuffleblast - 1.07 crafts had crazy potential to begin with:

1. Magic only affixes on crafts - Cruel, +3 tab gloves etc
2. Bugged recipes like +20% LL
3. 3 sockets (or max) on Crafts!

All of this was somewhat limited though, because we could only get ilvl 60s. Now you can get ilvl 99 (+2 skills ammys..). That ilvl also guarantees 4 mods. And, you can do all this starting at lvl 40, instead of 90+.. :rolleyes:
I've just read the last 10 pages, goodness gracious! I need to re-evaluate what to do with my 30 jewels.
 
I’m having trouble following the formulae
(the fact I am half way through a bottle of wine may be a contributing factor)....

If I want to craft Runic Talons, +2 Assassin Skills, 40IAS, Fools, is it possible?

Shame Larzuk will only punch 2os though...

Related question for @Fruit regarding shopping: Any evidence the chance for upgrade to exceptional / elite is any different in 1.07? Just wondering what version is best to shop in.
 
If I want to craft Runic Talons, +2 Assassin Skills, 40IAS, Fools, is it possible?
Yep, you can even get those stats if the rune's ilvl has been wiped (regardless of clvl). Though a higher ilvl rune will still be better, to bump up the minimum amount of affixes. (Fool's was the stat with +Damage per level & Attack Rating per level, right? Just making sure, because the stat is called something else in the files.)
Any evidence the chance for upgrade to exceptional / elite is any different in 1.07?
No clue! I'll look around for it this weekend and post it here.
 
Looking at worg's guide, would this be a good default use of runes?

fal = Blood Weapon -> Any Weapon [qlvl:varies] +Jewel +Fal +Ruby
ko = Blood Ring -> ring [qlvl:1] +Jewel +Ko +Ruby
lum = Blood Amulet -> amulet [qlvl:1] +Jewel +Lum +Ruby
po = Safety Body -> Great Hauberk(Magic) [qlvl:75] +Jewel +Po(Io) +Emerald
hel = Caster Shield -> Luna(Magic) [qlvl:68] +Jewel +Hel +Amethyst
dol = Blood Belt -> Mithril Coil(Magic) [qlvl:72] +Jewel +Dol +Ruby
shae = Blood Gloves -> Vampirebone Gloves(Magic) [qlvl:69] +Jewel +Shae(l) +Ruby
sol = Blood Boots -> Mirrored Boots(Magic) [qlvl:77] +Jewel +Sol +Ruby ||
Caster Boots -> Wyrmhide Boots(Magic) [qlvl:67] +Jewel +Sol +Amethyst
//amn
//thul
ort = Blood Weapon -> Any Weapon [qlvl:varies] +Jewel +Ort +Ruby
//ral
//tal
ith = Safety Body -> Breast Plate(Magic) [qlvl:18] +Jewel +Ith +Emerald
//eth
nef = Blood Belt -> Belt(Magic) [Qlvl:12] +Jewel +Nef +Ruby
tir = Blood Gloves -> Heavy Gloves(Magic) [qlvl:7] +Jewel +Tir +Ruby
eld = Blood Boots -> Light Plate Boots(Magic) [qlvl:20] +Jewel +Eld +Ruby
//el

As for what weapon to craft, I was thinking of suwayyah or maybe runic talons (for a dragon claw assn)? Can the life leech on weapons bug out to like 30 % as well?
 
@Shuffleblast looks fine to me. Remember claws get "only" two sockets in 1.07. I certainly think they are a great option, still.

I think I'm skipping lesser boots and belts for now, jewels are scarce enough as is... Right now I have one pair of Wyrmhide boots, Vampirebone Gloves, one Luna and one Great Hauberk in stash all the time. Two jewels, gems. I don't have any Mithril Coils at the moment. Great Bow will be my go-to weapon craft for now, but I'll think it some more.

I have done only one craft so far:
Code:
Gale Knuckle
Heavy Gloves
Defense: 5
Durability: 7 of 14
Required Level: 67
Item Level: 99
Fingerprint: 0x134a35b
+20 to Dexterity
+13 to Life
Cold Resist +21%
3% Life stolen per hit
+1 to Light Radius
6% Chance of Crushing Blow
10% Chance to cast Level 3 Charged Bolt when struck

Waiting for that 3/20 Java pair already... :p wouldn't mind Assassin's Martial Arts either :)
 
Fools is somewhat prophetically listed as Trump in the text files.
In the game called Diablo. Coincidence?!

Any evidence the chance for upgrade to exceptional / elite is any different in 1.07? Just wondering what version is best to shop in.
Well, I have no clue how this works in 1.14, but this should be the chance for Elite and Exceptional on Hell in 1.07. Hopefully I got the math right:
Code:
clvl  Elite    Exceptional

  50  1.880 %  10.160 %
  51  1.896 %  10.272 %
  52  1.912 %  10.384 %
  53  1.928 %  10.496 %
  54  1.944 %  10.608 %
  55  1.960 %  10.720 %
  56  1.976 %  10.832 %
  57  1.992 %  10.944 %
  58  2.008 %  11.056 %
  59  2.024 %  11.168 %
  60  2.040 %  11.280 %
  61  2.056 %  11.392 %
  62  2.072 %  11.504 %
  63  2.088 %  11.616 %
  64  2.104 %  11.728 %
  65  2.120 %  11.840 %
  66  2.136 %  11.952 %
  67  2.152 %  12.064 %
  68  2.168 %  12.176 %
  69  2.184 %  12.288 %
  70  2.200 %  12.400 %
  71  2.216 %  12.512 %
  72  2.232 %  12.624 %
  73  2.248 %  12.736 %
  74  2.264 %  12.848 %
  75  2.280 %  12.960 %
  76  2.296 %  13.072 %
  77  2.312 %  13.184 %
  78  2.328 %  13.296 %
  79  2.344 %  13.408 %
  80  2.360 %  13.520 %
  81  2.376 %  13.632 %
  82  2.392 %  13.744 %
  83  2.408 %  13.856 %
  84  2.424 %  13.968 %
  85  2.440 %  14.080 %
  86  2.456 %  14.192 %
  87  2.472 %  14.304 %
  88  2.488 %  14.416 %
  89  2.504 %  14.528 %
  90  2.520 %  14.640 %
  91  2.536 %  14.752 %
  92  2.552 %  14.864 %
  93  2.568 %  14.976 %
  94  2.584 %  15.088 %
  95  2.600 %  15.200 %
  96  2.616 %  15.312 %
  97  2.632 %  15.424 %
  98  2.648 %  15.536 %
  99  2.664 %  15.648 %

No special reason the table starts at clvl 50, I just figured nobody shops on Hell at low levels.

In case anyone was wondering, the game does a random roll of 100,000 and then evaluates it as:
If ( random ) < (clvl+5)*16 + 1000, then upgrade base to elite
If ( random ) < (clvl+5)*128 + 5000, then upgrade base to exceptional

Of course the second evaluation is only done if the first one fails.
 
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+50 combo LK/Bazaar runs:
Running total: 180 Runs
Craft-able runes - 15
Jewels - 9
Finally, an ORT!!!
View attachment 12783
Code:
Blood Grasp
Heavy Gloves
Defense: 8
Required Level: 31
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x153eae0e
+11 to Life
+23% Enhanced Defense
3% Life stolen per hit
9% Better Chance of Getting Magic Items
Half Freeze Duration
9% Chance of Crushing Blow

Skull Tread
Boots
Defense: 7
Durability: 7 of 12
Required Level: 29
Item Version: Expansion
Item Level: 99
Fingerprint: 0x47126a4d
+14 to Mana
+80% Enhanced Defense
Regenerate Mana 9%
Cold Resist +27%
Poison Resist +38%
Increase Maximum Mana 5%
30% Faster Run/Walk

Stone Touch
Heavy Gloves
Defense: 11
Durability: 13 of 14
Required Level: 79
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2a9bd429
+1 to Strength
+18 to Life
+71% Enhanced Defense
Fire Resist +26%
Cold Resist +5%
2% Life stolen per hit
9% Chance of Crushing Blow

Cruel Spur
Boots
Defense: 4
Durability: 9 of 12
Required Level: 73
Item Version: Expansion
Item Level: 99
Fingerprint: 0x4ab7ea03
+16 to Mana
+22% Enhanced Defense
Regenerate Mana 4%
Increase Maximum Mana 6%
+3 to Light Radius
40% Faster Run/Walk <---- This one's for you Phar!

Beast Quill
Matriarchal Bow
Two-Hand Damage: 52 to 168
(Amazon Only)
Required Dexterity: 187
Required Strength: 107
Required Level: 64
Bow Class - Normal Attack Speed
Item Version: Expansion
Item Level: 99
Fingerprint: 0x1c9c1398
+190% Enhanced Damage
+238 to Attack Rating
Adds 2-7 poison damage over 3 seconds
Attacker Takes Damage of 6
+3 to Mana After Each Kill
+1 to Bow and Crossbow Skills (Amazon Only)
5% Chance to cast Level 8 Frost Nova when struck
 
@Fruit Awesome work!! Thanks so much for working out the mystery of high crafting ilvls!

I saw you posted a list of alvls for for different qlvls given an ilvl of 99...does this mean you worked out the 1.07 affix formula? Its not the same as the formula we know for v1.09+, and I'd dearly love to know what it is...

WoRG
 
So it has begun...
View attachment 12784
Code:
Eagle Eye
Amulet
Required Level: 14
Item Level: 99
Fingerprint: 0x3e28db51
+24 to Life
Poison Resist +8%
3% Life stolen per hit
8% Better Chance of Getting Magic Items
+2 to Necromancer Skill Levels
+1 to Light Radius
1% Faster Run/Walk

Hope to see someone scores something amazing.

Also, great to see you back @WoRG !

By the way, I was wondering the other day, any idea what kind of amounts of ingredients you had to gather to pull out the items for Spatha_Lux?
 
Can troll belts and mithril coils be gambled? I remember reading something about some items upgrading to the wrong base or something?
 
I saw you posted a list of alvls for for different qlvls given an ilvl of 99...does this mean you worked out the 1.07 affix formula? Its not the same as the formula we know for v1.09+, and I'd dearly love to know what it is...
WoRG! Thank you so much for you awesome guide!


The formula is small and simple, but for some reason I'm struggling with the explanation. :( I'll try to be complete and clear about it:

First, the ilvl of the craft is (rune_ilvl*66/100) + (clvl*66/100). Both calculations are truncated after the division, before they are added up. After they've been added up, the minimum is 1, the maximum is 99. Then the actual affix formula starts.
Code:
if qlvl > ilvl, then: temp = qlvl
                else: temp = ilvl

if magic_lvl > 0, then: alvl = temp + magic_lvl

else if magic_lvl = 0 & qlvl < 46, then: alvl = temp - (qlvl / 2)
else if magic_lvl = 0 & qlvl > 45, then: alvl = temp - (qlvl / 2) + qlvl - 45
The (qlvl / 2) bit is truncated as usual. Final alvl is low-capped to 1 and high-capped to 99. That's all there's to it.

I think that this is also used for Magic & Rare items btw, but I'm not 100% sure on that. The only difference would be how ilvl is determined.


Edit:
Can troll belts and mithril coils be gambled? I remember reading something about some items upgrading to the wrong base or something?
Damn. That should be true if gamble inventory is upgraded the same way as regular vendor inventory is. In the armor.txt file, this is how normal belts are upgraded:
Code:
lbl Sash(L)     zlb Demonhide Sash  ulb Wyrmhide Boots
vbl Light Belt  zvb Sharkskin Belt  uvb Scarabshell Boots
mbl Belt(M)     zmb Mesh Belt       umb Boneweave Boots
tbl Heavy Belt  ztb Battle Belt     utb Mirrored Boots
hbl Girdle(H)   zhb War Belt        uhb Myrmidon Greaves
So they (should) upgrade fine to Exceptional, but upgraded to Elite they get transformed into boots, theheh. Hadn't learned from their pre-LoD Lance shenanigans. :p

Unless I've made a mistake somewhere, the only other gamble item that fails to upgrade properly is the Bardiche, which should be upgraded to an Ogre Axe, but in stead upgrades to a Champion Sword.

And, not a bug I assume, but both Circlet and Coronet are upgraded to Tiara as Exceptional, or Diadem as Elite. Makes sense, I guess.
 
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What is best in slot for 1.07 cowzons? I'm thinking something like this

Gface - 15 ias jewel
Arkaines - 15 ias jewel
LoH or super lifesteal, crushing blow crafted gloves
40frw boots with whatever
Not sure what belt
37MPK ring
Raven frost for CBF
Cats eye?
400ed 40ias CtC amp matriarchal javelins
Shield can really be anything, does that one unique shield have 20% deadly strike in 1,07? - 15 ias jewel
 
mav belt for speed/leech, otherwise the only viable belt in 1.07 (and it is VERY viable) is SoE for the 15 mdr and leech.
 
And then after an hour of racking, you realize that your stable rack drops a Colossus Sword.
If you're ever wondering why there is a naked guy walking around in the streets while holding an empty bottle of whiskey and talking to himself, well this would be why.


On the flipside however, my new map restored some of my sanity after only a few dozens of runs! I have no specific plans for it, but I'm sure I'll get some use out of it at some point:

UoknEsA.jpg


Hadn't racked in a while, but it sure is a good feeling to see those golden letters. :D
 
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