@sir_cyclops
PMed! I don't think the SPF really wants that kind of discussion out in the open, so I took the safe route.
PMed! I don't think the SPF really wants that kind of discussion out in the open, so I took the safe route.

ilvl 31: 2 affixes
ilvl 61: 3 affixes
ilvl 91: 4 affixes
eval_value = temp + magic_level
temp = temp - ( qlvl / 2 )
eval_value = temp + qlvl - 45
Edit: As "simple items", runes don't really have/save an ilvl, but I wonder if they do have a "proper ilvl" in the game they were found in, which is then wiped when leaving the game? Or maybe the bug is that in some circumstances it's the qlvl of the rune that's used, rather than its ilvl. Hm.![]()
Didn't even know that. But after a quick test, it does actually look like this is what's happening here as well. (Truth hurts, gentlemen.)Same as for items with ilvl > 99 which is capped to 99.
The ilvl dropping to 1 is intentional, and not related to ATMA. I don't have ATMA or GoMule installed to test, but it's possible that transferring an item with these programs may prevent this from happening.If this wiping mechanism / bug is present, could it be ATMA related?