Warning--this is going to be somewhat long and OT, but still relevant to the "cause":
Earlier this year I read this thread thinking why the hell do people play 1.00? Certainly the game can't be very good. You don't have all the nice uniques or runewords like in LOD, no act 5, lower res, etc. But after reading some of the in-depth guides by
@Treeharl and
@helvete, I gave it a go. Having only played pre-Lod many years ago, it seemed like an entirely different game. Re-learning the way everything was balanced took some time indeed. But to surprise, it ended up being great.
Perhaps the best moment I've had in D2 was with classic. I first played D2 years ago on the family computer, and it took months to reach Diablo. The battle lasted at least an hour or two, it was nuts. But after killing him with my Barbarian, I nearly jumped and told my parents out of excitement. The way in which the game was played, was such that boss fights really meant something. Diablo was supposed to be strong, scary, and something you
want to stay away from. Not the easiest part of Chaos runs, whom gets milked like a cow. Hell even cows were scary. A fully geared character has to watch their back against them, or else
they're the hamburger.
As great as LOD was, especially 1.07, I think the pinnacle of this franchise was the original game. The great feeling of mowing everything down with a lance barb, or spamming orb/hyrda with a sorc. Farming everything for gold, because it's actually useful for something. Then gambling to unveil that SoJ; or seeing yellow text on the ground, knowing it just might be the ultimate rare, but you have know idea what stats it will have. All of this changed in LoD, perhaps because the devs thought it was too easy; or maybe they didn't like the state of the game. Whatever the reason is, all the stuff about classic which changed, is what made this game awesome. I've never had the same feeling with the Expansion as in 1.00 when my WW barb is just plowing through everything. Sure, seeing a nice ultra-unique after endless rack/boss runs is nice, but where is the "hack-n-slash" feel if your just milking one monster?
It's a shame they patched all the LOD changes into classic, as it would be great to play the original game online. Who knows what Brevik and the Schaefer brothers true intention was. Judging by the 1.10 patch however, I don't think I want to know. They quit Blizzard afterwards, so I'm guessing they simply gave up on the game. Maybe feeling they couldn't repair it, or hacks on bnet were too much to combat. Here's a quote from a mod-maker who seems to get the idea:
"the hack'n'slash feeling of D2 was already damaged beyond repair in 2001 when Blizzard turned it into a testing ground for WoW mechanics, ultimately culminating in 1.10+'s unrewarding and self-perpetuating trudge where everything that was once fun about the game has been nerfed to oblivion (yes, even the loot despite all the new and shiny stuff --- finding a couple of preset unique items after killing the same trash for the nth time in LoD has never been as rewarding as unearthing a great rare item you just happen to stumble upon in 1.00-1.06)"
Anyhow, I've been taking a break from D2 the past couple months. Sometime this fall I'm going to start up in classic, untwinked. I'm thinking about creating a thorns-paladin, which in case anyone didn't know ATD is really powerful in this patch. I might also do a bowazon.