Rebirth - Kitteh's Hardcore Journey

there is an obvious stutter there, do you think it might be related to streaming/recording? i have recently also had issues so maybe a windows update?
condolences though.
 
Terrible news, mate. :( You're braver than I am - the moment I saw a Might aura on Zealots moving faster than they normally do, I would have ran like a coward, madly popping Full Rejuvs, and never entered that hut to begin with.
 
I'm really enjoying playing guardians just now, and don't really intend to put any focus on target running in the near future. However, as you will notice from the themes, some amount of high rune farming is going to be required... There are also a bunch of characters that I have had planned for a while, so I've decided to make separate mini-threads, 2 of them being septs, to help keep them within themes. In addition, I have a polearm phoenix striker ready to go, she just needs a three-socket thresher for Crescent Moon. She will be switching between Obedience and Crescent Moon.

The themes are as follows;
The Trials and Tribulations of 'The Ancients'
The Saviours of Sanctuary
To Infinity and Beyond!
 
Well the Basin wiki is down (again) so I can't confirm it, but iirc a bolt's damage is [mlvl/2]*2-1.
Rocky Waste its area level is 75, so then a bolt would deal [75/2]*2-1=73. No clue if these bolts are increased by the P#, but if they are, then it should be 125%, so 91.25 per bolt. Then after 75 lightning resistance it would be ~22.8125 per bolt.

And you took 1,738 damage in a single frame.
Where did all that damage come from? :mad:

War Cry is a nova-like skill after all and it shoots out a massive amount of missiles, so I figured maybe all those dozens of War Cry missiles that "hit" the Scarab all triggered a bolt.
Well, just a though..


Anyway, excuse the nerd talk, rip mr Singer :<

@Fruit Caralis asked about this on my YouTube and it got me thinking, so I looked a little more. Here is my response - do you see any error here?

Kitteh said:
Fruit and I went over this at the time, but we never really were sure that it explained the amount of damage. I had 75% light resistance. The damage per bolt is (I think) [mlvl/2]*2-1, so 91.25 per bolt at P8, down to 22.8125 per bolt due to resistance. I haven't checked this myself actually, but Fruit noticed me take 1,738 damage in a single frame. War cry is pumping out pretty quickly and hitting 3 of the 4 beetles that are present.

I just thought; Lightning enchanted (beetles naturally have this mod, hence the bolts) sends out a number of bolts equal to the mlvl (75). I hit the beetles 3 (possibly 4, not sure if that last one hits before I die, so say 3) times, so that is 675 bolts released altogether = 15,390 damage. Not all of those hit me of course, but a lot of them did. P.S. This isn't even a boss pack :P
 
It makes sense, but i still dont get it. Where do you find that the amount of charged bolts are equal to the mlvl? i found that the damage increase with Monster level, but not the amount of bolts.
Anyway is good to know that Beetles can rip a barb like that, but what a painful experiment...
 
It makes sense, but i still dont get it. Where do you find that the amount of charged bolts are equal to the mlvl? i found that the damage increase with Monster level, but not the amount of bolts.
Anyway is good to know that Beetles can rip a barb like that, but what a painful experiment...

Wiki, but another doesn't mention it, and it seems like a lot to be honest...

I've found a different formula in which players setting doesn't affect the damage of bolts. So by that formula (AB) it would be like this;
8 level [mlvl/2] lightunique bolts released, each applying (2*lvl)-1 lightning damage. So 8 bolts applying 75 lightning damage, which is much less. Honestly, at this point I'm confused as I can't find sources which agree on how much damage is being dealt :P
 
Perhaps @onderduiker knows? The [mlvl/2]*2-1 might not apply - maybe beetle bolt damage is calculated differently from LE bolts. Regardless, I highly doubt a single bolt will ever deal hundreds of damage, so there must be something funky going on here. Perhaps a crit could deal >100, but that still wouldn't explain this death.

If you play the clip back frame-by-frame, you seem to die in 3 frames. But in the first frame your merc takes a bunch of the bolts, so that frame tells us little. In the second frame you indeed take 1,738 damage (you go from 3,132 to 1,394 hitpoints), then in the last one you lose the remaining 1,394.

As for the amount of bolts, that's just a static 8 per trigger. But my theory was that for each War Cry missile (of which you shoot many dozens per cast), collision with the beetle triggers 8 bolts. And since you're standing so close to the beetle, maybe 2 out of each 8 bolts hit you.
So let's say War Cry shoots 100 missiles, of which 20 hit make contact with the beetle, it triggers 20 rings, of which 2 out of each 8 bolts hit, so that would be 20*2 = 40 bolts in your face.
War Cry of course forces monsters into stun/hit recovery, which in the beetle's case triggers the bolt retaliation, so maybe there just isn't any server-side delay on the trigger, while perhaps there is a delay on the client-side rendering of the trigger?
Edit: Or perhaps the bolts are just stacked (graphically) and thus we can't see how many there actually are.

But yeah, just theories, just thinking out loud. :D
 
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Perhaps @onderduiker knows? The [mlvl/2]*2-1 might not apply - maybe beetle bolt damage is calculated differently from LE bolts. Regardless, I highly doubt a bolt will ever deal hundreds of damage, so there must be something funky going on here. Perhaps a crit could deal >100, but that still wouldn't explain this death.

If you play the clip back frame-by-frame, you seem to die in 3 frames. But in the first frame your merc takes a bunch of the bolts, so that frame tells us little. In the second frame you indeed take 1,738 damage (you go from 3,132 to 1,394 hitpoints), then in the last one you lose the remaining 1,394.

As for the amount of bolts, that's just a static 8 per trigger. But my theory was that for each War Cry missile (of which you shoot many dozens per cast), collision with the beetle triggers 8 bolts. And since you're standing so close to the beetle, maybe 2 out of each 8 bolts hit you.
So let's say War Cry shoots 100 missiles, of which 20 hit make contact with the beetle, it triggers 20 rings, of which 2 out of each 8 bolts hit, so that would be 20*2 = 40 bolts in your face.
War Cry of course forces monsters into stun/hit recovery, which in the beetle's case triggers the bolt retaliation, so maybe there just isn't any server-side delay on the trigger, while perhaps there is a delay on the client-side rendering of the trigger?

But yeah, just theories, just thinking out loud. :D

Ohhh, I didn't realise that WC shoots dozens of missiles per cast... It only hits once though, right?
 
Ohhh, I didn't realise that WC shoots dozens of missiles per cast... It only hits once though, right?

Si, a delay of 6 frames, otherwise War Cry would just vaporize everything. :>
But the fact that the missiles don't deal damage doesn't mean that they don't trigger the bolts. :rolleyes: We know how much Blizzard has always liked to surprise us with hidden, broken, unintentional silly stuff.
 
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