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Resist Cold

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Resist Cold

Required Level: 6
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the cold resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
SlvlRadius

Cold Res.

Cold Res. Max

SlvlRadius

Cold Res.

Cold Res. Max

SlvlRadius

Cold Res.

Cold Res. Max

SlvlRadius

Cold Res.

Cold Res. Max

17.3+52%+1%614.0+98%+6%1120.6+116%+11%1627.3+127%+16%
28.6+66%+2%715.3+102%+7%1222.0+118%+12%1728.3+128%+17%
310.0+76%+3%816.6+106%+8%1323.3+121%+13%1830.0+129%+18%
411.3+85%+4%918.0+110%+9%1424.6+123%+14%1931.3+130%+19%
512.6+92%+5%1019.3+113%+10%1526.0+124%+15%2032.6+131%+20%

While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.