Druid Skills | |
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The Druid's summoning skills allow him to call up wild animals to fight for his cause. He also has two aura-like enhancements, and several interesting living vine skills in this tree.
Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were moved by their plight and answered the Druids' call for help. Over the many years since then, the spirits have contributed in many ways to the Druids' cause, even offering up soldiers to serve in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and they will provide him with valuable companions. These companions fall into three groups: spirit animals, sentient vines, and minor spirits of Nature.
Spirits
Only one Spirit spell may be active at a time. If you summon another Spirit the previous Spirit will disappear. Spirits have hit points and can be destroyed. Spirits are similar to Paladin Auras. Both of the Spirit Auras can be active on party members at the same time, but the same one will not stack, so Druids should decide in advance who will cast which.
Spirits are immune to Physical Damage and Poison on Nightmare. In Hell Difficulty, they're immune to Poison.
Summoned Minions
Druids may summon Ravens, Spirit Wolves, Dire Wolves, and Grizzly Bears. Ravens are optional, but only one type of the wolf or bear minions can be present at a time. For example, casting a Grizzly Bear will dispel previously cast wolves, and vice versa. In earlier versions of D2X, there was no reason to put more than one point into a wolf or bear summoning skill if you didn't intend to use that one constantly. Now, with synergies, multiple points in all three skills can be valuable.
Vines
Vines follow you around much like any other Minion. They can be attacked and can die. You can only have one Vine at a time. If you want your Vines to survive longer, spend more skill points to build up their maximum life.
Raven
Required Level: 1
Prerequisites: None
Details: Ravens swarm in a cloud and look nifty, but their damage is negligible and their AI is lacking. This skill is useful only as a prerequisite or a novelty.
- Ravens can peck out their eyes of their targets, creating an effect similar to the Necromancer's Dim Vision curse.
Mana Cost: | 5 |
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Skill Level Progression [e] |
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Slvl | # of Ravens
|
# of Hits
|
Damage +X
|
Slvl | # of Ravens
|
# of Hits
|
Damage +X
|
Slvl | # of Ravens
|
# of Hits
|
Damage +X
|
Slvl | # of Ravens
|
# of Hits
|
Damage +X
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 12 | 2-4 | 6 | 5 | 17 | 7-9 | 11 | 5 | 22 | 12-14 | 16 | 5 | 27 | 17-19 |
2 | 2 | 13 | 3-5 | 7 | 5 | 18 | 8-10 | 12 | 5 | 23 | 13-15 | 17 | 5 | 28 | 18-20 |
3 | 3 | 14 | 4-6 | 8 | 5 | 19 | 9-11 | 13 | 5 | 24 | 14-16 | 18 | 5 | 29 | 19-21 |
4 | 4 | 15 | 5-7 | 9 | 5 | 20 | 10-12 | 14 | 5 | 25 | 15-17 | 19 | 5 | 30 | 20-22 |
5 | 5 | 16 | 6-8 | 10 | 5 | 21 | 11-13 | 15 | 5 | 26 | 16-18 | 20 | 5 | 31 | 21-23 |
Poison Creeper
Required Level: 1
Prerequisites: None
Details: Poison Creeper vines tunnel through the earth and pop up beside monsters, hitting them for poison damage.
Mana Cost: | 8 |
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Poison Duration: | 4 Seconds |
Skill Level Progression [e] |
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Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Poison Damage
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Poison Damage
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Poison Damage
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Poison Damage
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 50 | 4-6 | 6 | 112 | 18-19 | 11 | 175 | 37-39 | 16 | 237 | 61-62 | ||||||||
2 | 62 | 7-8 | 7 | 125 | 21-22 | 12 | 187 | 42-44 | 17 | 250 | 67-68 | ||||||||
3 | 75 | 10-11 | 8 | 137 | 23-25 | 13 | 200 | 47-48 | 18 | 262 | 73-74 | ||||||||
4 | 87 | 12-14 | 9 | 150 | 28-30 | 14 | 212 | 51-53 | 19 | 275 | 78-80 | ||||||||
5 | 100 | 15-17 | 10 | 162 | 33-34 | 15 | 225 | 56-58 | 20 | 287 | 84-86 |
Oak Sage
Required Level: 6
Prerequisites: None
Details: The Oak Sage spirit floats around, radiating a hit point enhancing aura that affects the Druid and all characters and minions in his party. Spirits are living things, and if killed their enhancing aura vanishes. A wise Druid will keep a close eye on the hit points of his spirit, and recast it when necessary. Unexpectedly losing half your hit points can be quite dangerous, and spirits are not very good at staying out of harm's way.
Skill Level Progression [e] |
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Slvl | Mana Cost
|
Life +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Life +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Life +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Life +X%
|
Radius (yards)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15 | 30% | 20 | 6 | 20 | 55% | 26.6 | 11 | 25 | 80% | 33.3 | 16 | 30 | 105% | 40 |
2 | 16 | 35% | 21.3 | 7 | 21 | 60% | 28 | 12 | 26 | 85% | 34.6 | 17 | 31 | 110% | 41.3 |
3 | 17 | 40% | 22.6 | 8 | 22 | 65% | 29.3 | 13 | 27 | 90% | 36 | 18 | 32 | 115% | 42.6 |
4 | 18 | 45% | 24 | 9 | 23 | 70% | 30.6 | 14 | 28 | 95% | 37.3 | 19 | 33 | 120% | 44 |
5 | 19 | 50% | 25.3 | 10 | 24 | 75% | 32 | 15 | 29 | 100% | 38.6 | 20 | 34 | 125% | 45.3 |
Skill Level Progression [e] |
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Slvl | Oak Life (Normal)
|
Oak Life (Nightmare)
|
Oak Life (Hell)
|
Slvl | Oak Life (Normal)
|
Oak Life (Nightmare)
|
Oak Life (Hell)
|
Slvl | Oak Life (Normal)
|
Oak Life (Nightmare)
|
Oak Life (Hell)
|
Slvl | Oak Life (Normal)
|
Oak Life (Nightmare)
|
Oak Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 60 | 6 | 150 | 11 | 240 | 16 | 330 | ||||||||
2 | 78 | 7 | 168 | 12 | 258 | 17 | 348 | ||||||||
3 | 96 | 8 | 186 | 13 | 276 | 18 | 366 | ||||||||
4 | 114 | 9 | 204 | 14 | 294 | 19 | 384 | ||||||||
5 | 132 | 10 | 222 | 15 | 312 | 20 | 402 |
Summon Spirit Wolf
Required Level: 6
Prerequisites: Raven
Synergies: Points in Summon Dire Wolf will add substantially to the hit points of Spirit Wolves. Summon Grizzly increases their overall damage.
Effect: This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. Spirit Wolves make useful tanks, and can kill monsters fairly well early in the game. They aren't tough enough to use at higher difficulty levels, but thanks to the boosting synergy, points in this skill add to the Defense and Attack Rating of Dire Wolves and Grizzlies.
Mana Cost: | 15 |
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Skill Level Progression [e] |
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Slvl | Wolf #
|
Wolf Dmg
|
AR +X%
|
Defense +X%
|
Slvl | Wolf #
|
Wolf Dmg
|
AR +X%
|
Defense +X%
|
Slvl | Wolf #
|
Wolf Dmg
|
AR +X%
|
Defense +X%
|
Slvl | Wolf #
|
Wolf Dmg
|
AR +X%
|
Defense +X%
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 2-6 | 50% | 50% | 6 | 5 | 8-12 | 175% | 100% | 11 | 5 | 18-21 | 300% | 150% | 16 | 5 | 30-33 | 425% | 200% |
2 | 2 | 3-7 | 75% | 60% | 7 | 5 | 9-13 | 200% | 110% | 12 | 5 | 20-24 | 325% | 160% | 17 | 5 | 34-38 | 450% | 210% |
3 | 3 | 4-8 | 100% | 70% | 8 | 5 | 10-14 | 225% | 120% | 13 | 5 | 22-26 | 350% | 170% | 18 | 5 | 39-43 | 475% | 220% |
4 | 4 | 6-9 | 125% | 80% | 9 | 5 | 13-16 | 250% | 130% | 14 | 5 | 25-28 | 375% | 180% | 19 | 5 | 44-48 | 500% | 230% |
5 | 5 | 7-10 | 150% | 90% | 10 | 5 | 15-19 | 275% | 140% | 15 | 5 | 27-31 | 400% | 190% | 20 | 5 | 49-52 | 550% | 240% |
Skill Level Progression [e] |
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Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6 | 11 | 16 | ||||||||||||
2 | 7 | 12 | 17 | ||||||||||||
3 | 8 | 13 | 18 | ||||||||||||
4 | 9 | 14 | 19 | ||||||||||||
5 | 10 | 15 | 20 |
Carrion Vine
Required Level: 12
Prerequisites: Poison Creeper
Details: This vine tunnels around and pops up out of the ground beneath monster corpses, causing them to rapidly consume and funnelling some of their life to the Druid.
- This skill destroys corpses so they can not be resurrected by monster shamans.
- This vine will drive Find Item Barbarians crazy as it dissolves valuable boss corpses.
Mana Cost: | 10 |
---|
Skill Level Progression [e] |
---|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Regen %
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Regen %
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Regen %
|
Slvl | Life Normal
|
Life Night.
|
Life Hell
|
Regen %
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 95 | 4% | 6 | 213 | 7% | 11 | 332 | 9% | 16 | 451 | 10% | ||||||||
2 | 118 | 5% | 7 | 237 | 8% | 12 | 356 | 9% | 17 | 475 | 10% | ||||||||
3 | 142 | 6% | 8 | 261 | 8% | 13 | 380 | 9% | 18 | 498 | 10% | ||||||||
4 | 166 | 6% | 9 | 285 | 8% | 14 | 403 | 9% | 19 | 522 | 10% | ||||||||
5 | 190 | 7% | 10 | 308 | 9% | 15 | 427 | 10% | 20 | 546 | 10% |
Heart of Wolverine
Required Level: 18
Prerequisites:: Oak Sage
Details: This spirit's aura provides a hearty attack rating and damage bonus to the Druid and all players and minions in his party.
Skill Level Progression [e] |
---|
Slvl | Mana Cost
|
Dmg. +X%
|
AR +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Dmg. +X%
|
AR +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Dmg. +X%
|
AR +X%
|
Radius (yards)
|
Slvl | Mana Cost
|
Dmg. +X%
|
AR +X%
|
Radius (yards)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20 | 25% | 20 | 6 | 25 | 55 | 60% | 26.6 | 11 | 30 | 90 | 95% | 33.3 | 16 | 35 | 125 | 130% | 40 |
2 | 21 | 27 | 32% | 21.3 | 7 | 26 | 62 | 67% | 28 | 12 | 31 | 97 | 102% | 34.6 | 17 | 36 | 132 | 137% | 41.3 |
3 | 22 | 34 | 39% | 22.6 | 8 | 27 | 69 | 74% | 29.3 | 13 | 32 | 104 | 109% | 36 | 18 | 37 | 139 | 144% | 42.6 |
4 | 23 | 41 | 46% | 24 | 9 | 28 | 76 | 81% | 30.6 | 14 | 33 | 111 | 116% | 37.3 | 19 | 38 | 146 | 151% | 44 |
5 | 24 | 48 | 53% | 25.3 | 10 | 29 | 83 | 88% | 32 | 15 | 34 | 118 | 123% | 38.6 | 20 | 39 | 153 | 158% | 45.3 |
Skill Level Progression [e] |
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Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 136 | 6 | 306 | 11 | 476 | 16 | 646 | ||||||||
2 | 170 | 7 | 340 | 12 | 510 | 17 | 680 | ||||||||
3 | 204 | 8 | 374 | 13 | 544 | 18 | 714 | ||||||||
4 | 238 | 9 | 408 | 14 | 578 | 19 | 748 | ||||||||
5 | 272 | 10 | 442 | 15 | 612 | 20 | 782 |
Summon Dire Wolf
Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Synergies: Points in Summon Spirit Wolf increases the Dire Wolves' AR and Defense, while Summon Grizzly adds to their overall damage.
Effect: Dire Wolves deal more damage and have more hit points than Spirit Wolves, but only three of them may be summoned at once. They eat corpses to heal themselves, destroying those corpses in the process. This denies monster shamans the ability to resurrect them, but since the wolves generally only eat when there are no other monsters in range to attack, this isn't a very good skill to destroy corpses in the middle of battle.
Mana Cost: | 20 |
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Skill Level Progression [e] |
---|
Slvl | Wolf #
|
Life +X%
|
Damage
|
Slvl | Wolf #
|
Life +X%
|
Damage
|
Slvl | Wolf #
|
Life +X%
|
Damage
|
Slvl | Wolf #
|
Life +X%
|
Damage
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 50% | 8-14 | 6 | 3 | 175% | 20-26 | 11 | 3 | 300% | 36-42 | 16 | 3 | 425% | 54-60 |
2 | 2 | 75% | 10-16 | 7 | 3 | 200% | 22-28 | 12 | 3 | 325% | 39-45 | 17 | 3 | 450% | 61-67 |
3 | 3 | 100% | 13-19 | 8 | 3 | 225% | 25-31 | 13 | 3 | 350% | 43-49 | 18 | 3 | 475% | 68-74 |
4 | 3 | 125% | 15-21 | 9 | 3 | 250% | 28-34 | 14 | 3 | 375% | 46-52 | 19 | 3 | 500% | 75-81 |
5 | 3 | 150% | 18-24 | 10 | 3 | 275% | 32-38 | 15 | 3 | 400% | 50-56 | 20 | 3 | 525% | 82-88 |
Skill Level Progression [e] |
---|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
Slvl | Wolf Life (Normal)
|
Wolf Life (Nightmare)
|
Wolf Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 114 | 6 | 11 | 16 | |||||||||||
2 | 7 | 12 | 17 | ||||||||||||
3 | 8 | 13 | 18 | ||||||||||||
4 | 9 | 14 | 19 | ||||||||||||
5 | 10 | 15 | 20 |
Solar Creeper
Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine.
Effect: The solar creeper tunnels around the battlefield and pops up beside monsters, draining their life and converting it to mana, which it feeds to the Druid. This vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion.
Skill Level Progression [e] |
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Slvl | Mana Cost
|
Mana Regen +X%
|
Slvl | Mana Cost
|
Mana Regen +X%
|
Slvl | Mana Cost
|
Mana Regen +X%
|
Slvl | Mana Cost
|
Mana Regen +X%
|
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 14 | 2% | 6 | 19 | 4% | 11 | 24 | 5% | 16 | 29 | 6% |
2 | 15 | 2% | 7 | 20 | 5% | 12 | 25 | 6% | 17 | 30 | 6% |
3 | 16 | 3% | 8 | 21 | 5% | 13 | 26 | 6% | 18 | 31 | 6% |
4 | 17 | 4% | 9 | 22 | 5% | 14 | 27 | 6% | 19 | 32 | 6% |
5 | 18 | 4% | 10 | 23 | 5% | 15 | 28 | 6% | 20 | 33 | 6% |
Skill Level Progression [e] |
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Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 165 | 6 | 330 | 11 | 495 | 16 | 660 | ||||||||
2 | 198 | 7 | 363 | 12 | 528 | 17 | 693 | ||||||||
3 | 231 | 8 | 396 | 13 | 561 | 18 | 726 | ||||||||
4 | 264 | 9 | 429 | 14 | 594 | 19 | 759 | ||||||||
5 | 297 | 10 | 462 | 15 | 627 | 20 | 792 |
Spirit of Barbs
Required Level: 30
Prerequisites:Oak Sage, Heart of Wolverine.
Details: This spirit bestows a Thorns aura on the Druid and all in his party. This skill is largely ignored since the damage reflected is woefully inadequate to make it viable past normal difficulty. Level 20 of this skill reflects 430% damage. In comparison, the Paladin's Thorns aura reflects 450% at level 6 and 1010% at level 20, and the Necromancer's Iron Maiden curse reflects 450% at level 11, and 675% at level 20.
Skill Level Progression [e] |
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Slvl | Mana Cost
|
Damage Returned
|
Radius (yards)
|
Slvl | Mana Cost
|
Damage Returned
|
Radius (yards)
|
Slvl | Mana Cost
|
Damage Returned
|
Radius (yards)
|
Slvl | Mana Cost
|
Damage Returned
|
Radius (yards)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 25 | 50% | 20 | 6 | 30 | 150% | 26.6 | 11 | 35 | 250% | 33.3 | 16 | 40 | 350% | 40 |
2 | 26 | 70% | 21.3 | 7 | 31 | 170% | 28 | 12 | 36 | 270% | 34.6 | 17 | 41 | 370% | 41.3 |
3 | 27 | 90% | 22.6 | 8 | 32 | 190% | 29.3 | 13 | 37 | 290% | 36 | 18 | 42 | 390% | 42.6 |
4 | 28 | 110% | 24 | 9 | 33 | 210% | 30.6 | 14 | 38 | 310% | 37.3 | 19 | 43 | 410% | 44 |
5 | 29 | 130% | 25.3 | 10 | 34 | 230% | 32 | 15 | 39 | 330% | 38.6 | 20 | 44 | 430% | 45.3 |
Skill Level Progression [e] |
---|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
Slvl | Life (Normal)
|
Life (Nightmare)
|
Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Life | 1224 | 6 | 426 | 11 | 692 | 16 | 958 | |||||||
2 | 213 | 7 | 479 | 12 | 745 | 17 | 1011 | ||||||||
3 | 266 | 8 | 532 | 13 | 798 | 18 | 1065 | ||||||||
4 | 319 | 9 | 585 | 14 | 852 | 19 | 1118 | ||||||||
5 | 372 | 10 | 639 | 15 | 905 | 20 | 1171 |
Summon Grizzly
Casting Delay:: 1 Second
Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Synergies: Points in Summon Spirit Wolf increases the Grizzly's AR and Defense, and Summon Dire Wolf adds substantially to its hit points.
Details: Summoned Grizzlies are fierce minions, capable of inflicting heavy damage. Grizzlies move slowly, but have strong attacks that stun and knock back their targets.
- Only one Grizzly may be summoned at a time.
Skill Level Progression [e] |
---|
Slvl | Damage
|
Damage +X%
|
Slvl | Damage
|
Damage +X%
|
Slvl | Damage
|
Damage +X%
|
Slvl | Damage
|
Damage +X%
|
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 37-75 | 25% | 6 | 140-192 | 75% | 11 | 326-393 | 125% | 16 | 605-687 | 175% |
2 | 54-94 | 35% | 7 | 166-222 | 85% | 12 | 376-446 | 135% | 17 | 684-769 | 185% |
3 | 72-116 | 45% | 8 | 195-253 | 95% | 13 | 428-502 | 145% | 18 | 767-855 | 195% |
4 | 93-139 | 55% | 9 | 235-297 | 105% | 14 | 484-561 | 155% | 19 | 854-945 | 205% |
5 | 115-165 | 65% | 10 | 279-344 | 115% | 15 | 543-622 | 165% | 20 | 945-1039 | 215% |
Skill Level Progression [e] |
---|
Slvl | Bear Life (Normal)
|
Bear Life (Nightmare)
|
Bear Life (Hell)
|
Slvl | Bear Life (Normal)
|
Bear Life (Nightmare)
|
Bear Life (Hell)
|
Slvl | Bear Life (Normal)
|
Bear Life (Nightmare)
|
Bear Life (Hell)
|
Slvl | Bear Life (Normal)
|
Bear Life (Nightmare)
|
Bear Life (Hell)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 650 | 6 | 11 | 16 | |||||||||||
2 | 7 | 12 | 17 | ||||||||||||
3 | 8 | 13 | 18 | ||||||||||||
4 | 9 | 14 | 19 | ||||||||||||
5 | 10 | 15 | 20 |
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
---|
Diablo I - Spells | Hellfire - Spells [e] | ||||
---|---|---|---|---|---|
Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
---|---|---|---|---|
Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |