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Halls of the Blind: Difference between revisions

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Within the "figure-eight of the blind" area you'll find more than a dozen of the bright yellow [[D1 Monsters|Illusion Weavers]], the craftiest kind of [[Hidden]].  They are clustered near each opening, and there are three more hidden inside each of the small rooms within the Halls. One holds the [[D1_Unique_Jewelry#Optic_Amulet|amulet]], lying on the ground. The other holds only Illusion Weavers.
Within the "figure-eight of the blind" area you'll find more than a dozen of the bright yellow [[D1 Monsters|Illusion Weavers]], the craftiest kind of [[Hidden]].  They are clustered near each opening, and there are three more hidden inside each of the small rooms within the Halls. One holds the [[D1_Unique_Jewelry#Optic_Amulet|amulet]], lying on the ground. The other holds only Illusion Weavers.


===Strategy Tips===
==Strategy Tips==
 
Like all [[Hidden]], Illusion Weavers are crafty and approach you invisible and immaterial, only appearing when they are within melee range. These guys hit fast and attack in a pack, and it's very easy for a careless rogue or sorcerer to get killed here, if surrounded. Hidden  are vulnerable to ranged attacks, since while they are invisible until they are just one space away, they become tangible within 3 or 4 spaces. Characters with ranged attacks can fire in straight lines and nail these guys before they are even visible, whether they're retreating or attacking.
Like all [[Hidden]], Illusion Weavers are crafty and approach you invisible and immaterial, only appearing when they are within melee range. These guys hit fast and attack in a pack, and it's very easy for a careless rogue or sorcerer to get killed here, if surrounded. Hidden  are vulnerable to ranged attacks, since while they are invisible until they are just one space away, they become tangible within 3 or 4 spaces. Characters with ranged attacks can fire in straight lines and nail these guys before they are even visible, whether they're retreating or attacking.


The Optic Amulet is fairly useless in its mods, and usually gets sold right back to Griswold.
The Optic Amulet is fairly useless in its mods, and usually gets sold right back to Griswold.
==Quest Dialog==
'''Book of the Blind''':
:"I can see what you see not.
:Vision milky then eyes rot.
:When you turn they will be gone,
:Whispering their hidden song.
:Then you see what cannot be,
:Shadows move where light should be.
:Out of darkness, out of mind,
:Cast down into the Halls of the Blind."


{{Template:D1 Quests}}
{{Template:D1 Quests}}

Revision as of 10:10, 13 July 2011

The Halls of the Blind quest is a single player only quest that includes perhaps the best piece of poetry found in the game. The quest is more artful and artistic than difficult or rewarding, but the Hidden are such a classic monster and the poem so haunting that most players find this one pretty memorable.

Halls of the Blind

D1-mon-illusion-weaver.gif
  • Quest Name: Halls of the Blind
  • Triggered By: Reading the Book of the Blind.
  • Frequency: Single player only, 2/3 of games.
  • Given by: Book of the Blind.
  • Location: Dungeon Level 7.
  • Reward: The Optic Amulet.

The halls of the blind are a figure-eight shaped area located somewhere on level 8. There are no doors to enter the area at first, but two openings appear, one on each end, when you read the Book of the Blind. It's one of the more haunting poems in the game:

D1-u-optic-amulet.gif

Optic Amulet
+20% of Light Radius
+20% Resist Lightning
-1 Damage from Enemies
+5 to Magic

I can see what you see not.
Vision milky, then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.

Within the "figure-eight of the blind" area you'll find more than a dozen of the bright yellow Illusion Weavers, the craftiest kind of Hidden. They are clustered near each opening, and there are three more hidden inside each of the small rooms within the Halls. One holds the amulet, lying on the ground. The other holds only Illusion Weavers.

Strategy Tips

Like all Hidden, Illusion Weavers are crafty and approach you invisible and immaterial, only appearing when they are within melee range. These guys hit fast and attack in a pack, and it's very easy for a careless rogue or sorcerer to get killed here, if surrounded. Hidden are vulnerable to ranged attacks, since while they are invisible until they are just one space away, they become tangible within 3 or 4 spaces. Characters with ranged attacks can fire in straight lines and nail these guys before they are even visible, whether they're retreating or attacking.

The Optic Amulet is fairly useless in its mods, and usually gets sold right back to Griswold.


Quest Dialog

Book of the Blind:

"I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind."


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