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Blood Moor: Difference between revisions

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|hell-su= No
|hell-su= No
|chest= No
|chest= No
|nearby= [[Rogue Encampment]], [[Den of Evil]], [[Cold Plains]]
|nearby= [[Rogue Encampment]], [[Den of Evil (level)|Den of Evil]], [[Cold Plains]]
|quests= [[Den of Evil]]
}}
}}
::''So it begins...''
::''So it begins...''
...To quote the [[Druid]] upon stepping out of the [[Rogue Encampment|encampment]] and into the Blood Moor for the first time.
...To quote the [[Druid]] upon stepping out of the [[Rogue Encampment|encampment]] and into the Blood Moor for the first time.


[[Image:act1-denentrance1.JPG|frame|left||Entrance to the [[Den of Evil]].]]
The Blood Moor is where every character's quest begins after consulting with [[Akara]] who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave."  Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty.  In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.
The Blood Moor is where every character's quest begins after consulting with [[Akara]] who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave."  Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty.  In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.


Line 35:Line 37:


==Level Information==
==Level Information==
[[Image:act1-denentrance1.JPG|frame|Entrance to the [[Den of Evil]].]]
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
* The [[Fallen]] here appear without a shaman.


* The Fallen here appear without a shaman.
<br>
{| class="tablebox" align="center" width="60%"
|+ '''Blood Moor'''
! width="25%" align="center" | '''Info List'''
! width="25%" align="center" | '''Normal'''
! width="25%" align="center" | '''Nightmare'''
! width="25%" align="center" | '''Hell'''
|-
| '''Area Level:'''
| align="center" | 1
| align="center" | 36
| align="center" | 67
|-
| '''Spawnable Monsters:'''
| colspan="3" align="center" | [[Zombie]], [[Spike Fiend|Quill Rat]], [[Fallen]] (v1.10+)
|-
| '''Possible Monster Variants:'''
| align="center" | 3
| align="center" | 3
| align="center" | 3
|-
| '''Random Bosses:'''
| align="center" | No
| align="center" | Yes
| align="center" | Yes
|-
| '''Superuniques:'''
| align="center" | --
| align="center" | --
| align="center" | --
|-
| '''Gold Chests:'''
| colspan="3" align="center" | No
|-
| '''Waypoint:'''
| colspan="3" align="center" | No
|-
| '''Level Junctions:'''
| colspan="3" align="center" | [[Rogue Encampment]], [[Den of Evil (level)|Den of Evil]], [[Cold Plains]]
|-
| '''Quests:'''
| colspan="3" align="center" | --
|}





Revision as of 16:29, 24 December 2009

The Blood Moor is the first wilderness area when you leave the Rogue Encampment. It contains one quest objective: the Den of Evil.


Background

Diablo II Level Info [e]
Diablo II Logo.jpg
Blood Moor
(v1.10+)
NormNightHell
Area lvl13667
Possible
monsters
Zombie, Quill Rat, Fallen
Monster
Variants
333
Random
Bosses
NoYesYes
Super-
uniques
NoNoNo
Gold-chestNo
WaypointNo
Nearby
levels
Rogue Encampment, Den of Evil, Cold Plains
QuestsDen of Evil
So it begins...

...To quote the Druid upon stepping out of the encampment and into the Blood Moor for the first time.

Entrance to the Den of Evil.

The Blood Moor is where every character's quest begins after consulting with Akara who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.

All characters should locate and clear out the Den of Evil before venturing further out beyond Flavie who guards the entrance to the Cold Plains.


Level Information

  • Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
  • The Fallen here appear without a shaman.



NPCs