m (→[[Taunt]]) |
No edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
[[Image:Barb taunt.jpg|right|frame|Frenzy barbarian taunts some flayers]] | [[Image:Barb taunt.jpg|right|frame|Frenzy barbarian taunts some flayers]] | ||
Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range. | Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range. | ||
* Taunt will not work on [[Berserk]], [[Possessed]], [[Fanatic]], or other creatures immune to [[Terror]] or [[Confuse]], nor [[SuperUniques]], [[Champions]], or [[Boss]]es. | * Taunt will not work on [[Berserk]], [[Possessed]], [[Fanatic]], or other creatures immune to [[Terror]] or [[Confuse]], nor [[SuperUniques]], [[Champions]], or [[Boss]]es.<br> | ||
* If there are no enemies in range when Taunt is used, the animation and sound will still play, but Mana will not be deducted. | |||
'''Synergies:''' | |||
* '''''Receives Bonuses From:''''' None | |||
* '''''Provides Bonuses To:''''' [[War Cry]], [[Frenzy]] | |||
{| | {| | ||
!'''Mana Cost:''' | !'''Mana Cost:''' | ||
| Line 55: | Line 59: | ||
}} | }} | ||
<noinclude>{{Skill navbox}} | <noinclude> | ||
{{Skill navbox D2|Barbarian}} | |||
[[Category:Warcries skills]] | [[Category:Warcries skills]] | ||
[[Category:Barbarian skills]] | [[Category:Barbarian skills]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 04:59, 26 October 2013
Taunt
Required Level: 6
Prerequisites: Howl
Details:
Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range.
- Taunt will not work on Berserk, Possessed, Fanatic, or other creatures immune to Terror or Confuse, nor SuperUniques, Champions, or Bosses.
- If there are no enemies in range when Taunt is used, the animation and sound will still play, but Mana will not be deducted.
Synergies:
| Mana Cost: | 3 |
|---|
| Skill Level Progression [e] |
|---|
| Slvl | Target's Damage -X%
|
Target's AR -X%
|
Slvl | Target's Damage -X%
|
Target's AR -X%
|
Slvl | Target's Damage -X%
|
Target's AR -X%
|
Slvl | Target's Damage -X%
|
Target's AR -X%
|
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5% | 5% | 6 | 15% | 15% | 11 | 25% | 25% | 16 | 35% | 35% |
| 2 | 7% | 7% | 7 | 17% | 17% | 12 | 27% | 27% | 17 | 37% | 37% |
| 3 | 9% | 9% | 8 | 19% | 19% | 13 | 29% | 29% | 18 | 39% | 39% |
| 4 | 11% | 11% | 9 | 21% | 21% | 14 | 31% | 31% | 19 | 41% | 41% |
| 5 | 13% | 13% | 10 | 23% | 23% | 15 | 33% | 33% | 20 | 43% | 43% |
| Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
|---|
| Diablo I - Spells | Hellfire - Spells [e] | ||||
|---|---|---|---|---|---|
| Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
|
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
| Diablo III Classes | Diablo III Class Info [e] | |||
|---|---|---|---|---|
|
Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |

