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Stun: Difference between revisions

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[[Image:stun.jpg|left]]'''Required Level:''' 12<br />
[[Image:stun.jpg|left]]'''Required Level:''' 12<br />
'''Prerequisites''': [[Bash]]<br />
'''Prerequisites''': [[Bash]]<br />
'''Synergies:''' [[Stun]] receives bonuses from:
* [[Bash]]: +8% Damage Per Level
* [[Concentrate]]: +5% Attack Rating Per Level
* [[War Cry]]: +5% Duration Per Level
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.
'''Details:''' Stun leaves a monster standing motionless, a spinning circle over their head, for some time.
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.  
* This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.  
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* [[Act Boss]]es can not be stunned.  
* [[Act Boss]]es can not be stunned.  
* Most boss monsters, including [[SuperUniques]], have a high resistance to stun, but will succumb to repeated stunning blows.
* Most boss monsters, including [[SuperUniques]], have a high resistance to stun, but will succumb to repeated stunning blows.
'''Synergies:'''
* '''''Receives Bonuses From:'''''
** [[Bash]]: +8% Damage Per Level
** [[Concentrate]]: +5% Attack Rating Per Level
** [[War Cry]]: +5% Duration Per Level
* '''''Provides Bonuses To:''''' None
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee.  
'''Lore:''' An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee.  
 
{|
{|  
!'''Mana Cost:'''
! Level
|2
! 1
|}
! 2
{{Skill Progression
! 3
|header=[[AR]] +X%
! 4
| 15%
! 5
| 20%
! 6
| 25%
! 7
| 30%
! 8
| 35%
! 9
| 40%
! 10
| 45%
! 11
| 50%
! 12
| 55%
! 13
| 60%
! 14
| 65%
! 15
| 70%
! 16
| 75%
! 17
| 80%
! 18
| 85%
! 19
| 90%
! 20
| 95%
|-
| 100%
| Mana Cost: 2
| 105%
|  
| 110%
|-
|header2=Duration <small>(seconds)</small>
| Attack +%
| 15
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
|-
| Duration (seconds)
| 1.2
| 1.2
| 1.4
| 1.4
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| 4.4
| 4.4
| 4.5
| 4.5
|}
}}
 
<noinclude>
{{Skill navbox D2|Barbarian}}


<noinclude>{{Skill navbox}}
{{Skill navbox barbarian}}
[[Category:Combat skills (Barbarian)]]
[[Category:Combat skills (Barbarian)]]
[[Category:Barbarian skills]]
[[Category:Barbarian skills]]
</noinclude>
</noinclude>

Latest revision as of 18:35, 26 August 2011

Stun

Stun.jpg

Required Level: 12

Prerequisites: Bash
Details: Stun leaves a monster standing motionless, a spinning circle over their head, for some time.

  • This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.
  • Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.
  • Act Bosses can not be stunned.
  • Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.

Synergies:

  • Receives Bonuses From:
  • Provides Bonuses To: None

Lore: An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee.

Mana Cost: 2
Skill Level Progression [e]
Slvl AR +X%

Duration (seconds)

Slvl AR +X%

Duration (seconds)

Slvl AR +X%

Duration (seconds)

Slvl AR +X%

Duration (seconds)

1 15% 1.2 6 40% 2.2 11 65% 3.2 16 90% 4.2
2 20% 1.4 7 45% 2.4 12 70% 3.4 17 95% 4.2
3 25% 1.6 8 50% 2.6 13 75% 3.6 18 100% 4.3
4 30% 1.8 9 55% 2.8 14 80% 3.8 19 105% 4.4
5 35% 2.0 10 60% 3.0 15 85% 4.0 20 110% 4.5