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Normal Act 2

From Diablo 2 Wiki

You have arrived at the coastal town of Lut Gholein. Since the Dark Wanderer passed through, there are many mysterious happenings in the town that you will need to get to the bottom of in order to follow Diablo's trail.

Drops

The drops in the first part of the act are poor. Most of the early denizens are level 13-14 and the best TC they can drop from is 15. For runes, they only drop the first four runes. The Sets/Uniques that a level 13 monster can drop from TC 15 or earlier are:
Rings and Amulets - Nagelring, Civerb's Icon
TC 15 - Isenhart's Lightbrand, Berserker's Hatchet, Isenhart's Horns, Civerb's Cudgel
TC 12 - Hsarus' Iron Stay, Hsarus' Iron Heel, Cleglaw's Pincers, Berserker's Headgear, Civerb's Ward
TC 9 - Deathspade, Gorefoot, Bloodfist, Serpent Lord, Crushflange, Arctic Binding
TC 6 - Dimoak's Hue, Axe of Fechmar, Leadcrow, Blood Crescent, Umbral Disk, The Dragon Chang, Stoutnail, Cleglaw's Claw
TC 3 - Pelta Lunata, Biggin's Bonnet, Felloak, Gull, The Gnasher, Hotspur, Hand of Broc, Greyform, Lenymo, Knell Striker, Pluckeye, Bane Ash, Rixot's Keen, Torch of Iro, Hsarus' Iron Fist, Infernal Cranium, Death's Hand, Arctic Furs, Death's Guard
A total of 28 possible unique items and 18 possible set items, the majority of which are in the lowest two TC's. A level 13 monster will drop a unique only if it drops from TC 9 or less.

In the Halls of the Dead, the level of the denizens rises to 15, the best TC they can drop from is still 15, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Nokozan Relic
TC 15 - Cathan's Mesh
TC 9 - The Diggler, Skewer of Krintiz

From the Claw Viper Temple to the bottom level of the Palace, the level of the denizens is 18, the best TC they can drop from is 18, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Angelic Wings, Angelic Halo
TC 18 - Cathan's Rule, Isenhart's Case
TC 12 - Gleamscythe, Stormguild, Shadowfang, Angelic Mantle
TC 9 - Snakecord, Razortine, Angelic Sickle
TC 6 - Witherstring
TC 3 - Blinkbat's Form

In the Arcane Sanctuary, the denizens are level 19, the best TC they can drop from is 21, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Vidala's Snare
TC 21 - Infernal Sign, Arctic Mitts, Vidala's Fetlock, Cleglaw's Tooth, Cathan's Visage, Berserker's Hauberk
TC 12 - Goreshovel, Coif of Glory, Darkglow, Steelgoad, Maelstrom
TC 6 - The Centurian
TC 3 - Vidala's Ambush

In the false tombs at the end of the Act, some of the denizens are level 20, the best TC they can drop from is 21, and they can drop the first eight runes. The additional Sets/Uniques that a level 20 monster can drop from TC 21 or earlier are:
Rings and Amulets - The Eye of Etlich, Manald Heal, Arcanna's Sign
TC 18 - Sander's Superstition
TC 15 - Bladebone, Bloodrise, Hawkmail
TC 12 - Treads of Cthon, Chance Guards, Swordback Hold
TC 9 - Raven's Claw, Cow King's Hooves, Sander's Riprap, Sander's Taboo, Cow King's Hide
TC 6 - Tarnhelm, Arcanna's Head
TC 3 - Sander's Paragon

Sewers

A series of brick-lined interconnecting rooms and hallways. This area has 3 levels with Radament's lair in the bottom level.

Level 1

Level of Area: 13
Waypoint? No
Super-Unique or Boss: None
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Burning Dead1313040-58515/Nef4-9Fire: 50% chance of 1-4113
Burning Dead Archer1313733-66515/Nef4-6Fire: 2-4307
Dried Corpse1313229-69315/Nef5-1010%: 46 over 16s (2.9/sec)113
Sand Raider1318059-92515/Nef#1: 6-9
#2: 9-12
Fire: 1#1: 213
#2: 219
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead6525%1.2%0%50%0%0%50%0%0%50%
Burning Dead Archer65--1.2%0%50%0%0%30%0%0%50%
Dried Corpse65--1.2%100%50%0%0%0%0%70%0%
Sand Raider6525%1.2%100%50%0%0%0%0%0%0%

Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.

Level 2

Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: None
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Burning Dead1313040-58515/Nef4-9Fire: 50% chance of 1-4113
Burning Dead Archer1313733-66515/Nef4-6Fire: 2-4307
Dried Corpse1313229-69315/Nef5-1010%: 46 over 16s (2.9/sec)113
Sand Raider1318059-92515/Nef#1: 6-9
#2: 9-12
Fire: 1#1: 213
#2: 219
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead6525%1.2%0%50%0%0%50%0%0%50%
Burning Dead Archer65--1.2%0%50%0%0%30%0%0%50%
Dried Corpse65--1.2%100%50%0%0%0%0%70%0%
Sand Raider6525%1.2%100%50%0%0%0%0%0%0%

Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.

Level 3

Level of Area: 14
Waypoint? No
Super-Unique or Boss: Radament, whose mods in Normal are "Undead, Extra Fast"

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Burning Dead1313040-58515/Nef4-9Fire: 50% chance of 1-4113
Burning Dead Mage - Poison149427-38518/Nef--Poison: 26 over 8s (3.2/sec)--
Burning Dead Mage - Fire149427-38518/Nef--Fire: 7-12--
Burning Dead Mage - Lightning149427-38518/Nef--Lightning: 4-15--
Dried Corpse1313229-69315/Nef5-1010%: 46 over 16s (2.9/sec)113
Horror1414345-62515/Nef4-10Lightning: 60% chance of 3-6125
Horror Mage - Fire1412333-48518/Nef--Fire: 7-13--
Huntress1411927-46515/Nef5-12--125
Radament194462782-327/Ral9-20Melee Poison: 1838-2763 over 80s (23-34.5/sec)
Poison Breath: 28 over 16s (1.8/sec)
176
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead6525%1.2%0%50%0%0%50%0%0%50%
Burning Dead Mage - Poison70--1.2%0%50%0%0%0%70%50%0%
Burning Dead Mage - Fire70--1.2%0%50%0%70%0%0%50%0%
Burning Dead Mage - Lightning70--1.2%0%50%0%50%0%30%50%0%
Dried Corpse65--1.2%100%50%0%0%0%0%70%0%
Horror7030%1.2%0%50%0%20%0%0%60%50%
Horror Mage - Fire85--1.2%0%50%0%30%0%0%50%0%
Huntress5315%1.2%100%50%0%0%0%0%0%0%
Radament60----100%50%0%0%40%0%50%0%

Rocky Waste

An area of rocky desert just outside Lut Gholein. Contains the Stony Tomb and leads to the Dry Hills. Level of Area: 14
Waypoint? No
Super-Unique or Boss: None
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Carrion Bird1414032-51415/Nef9-12--125
Dung Soldier1421132-53415/Nef#1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Flying Scimitar1211638-52Special3-9--103
Huntress1411927-46515/Nef5-12--125
Sand Leaper1415832-931015/Nef6-12--125
Slinger1411325-41515/Nef5-12--125
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Carrion Bird70--1.2%100%50%0%0%0%0%0%0%
Dung Soldier70--1.2%100%50%0%0%0%0%0%0%
Flying Scimitar60--1.2%0%50%0%0%0%0%70%0%
Huntress5315%1.2%100%50%0%0%0%0%0%0%
Sand Leaper70--1.2%100%50%0%0%0%0%0%0%
Slinger4815%1.2%100%50%0%0%0%0%0%0%

Notes on Denizens:
Flying Scimitars appear from trapped chests and urns and only drop Scimitars.

Stony Tomb

An 2-level optional area with a golden chest at the bottom.

Level 1

Level of Area: 12
Waypoint? No
Super-Unique or Boss: None
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Burning Dead Mage - Lightning149427-38518/Nef--Lightning: 4-15--
Dung Soldier1421132-53415/Nef#1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Horror1414345-62515/Nef4-10Lightning: 60% chance of 3-6125
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead Mage - Lightning70--1.2%0%50%0%50%0%30%50%0%
Dung Soldier70--1.2%100%50%0%0%0%0%0%0%
Horror1414345-62515/Nef4-10Lightning: 60% chance of 3-6125

Level 2

Level of Area: 12
Waypoint? No
Super-Unique or Boss: Creeping Feature, a Decayed-class Super-Unique. His mods in Normal are "Undead, Extra Strong, Cold Enchanted"
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Burning Dead Mage - Poison149427-38518/Nef--Poison: 26 over 8s (3.2/sec)--
Creeping Feature18805140-324315/Nef#1: 16-30
#2: 16-30
#1: 10% chance of 62 posion over 16s (3.9/sec)
#2: --
#1: 315
#2: 315
Decayed1516135-81315/Nef6-1110%: 52 over 16s (3.2/sec)135
Dung Soldier1421132-53415/Nef#1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Horror1414345-62515/Nef4-10Lightning: 60% chance of 3-6125
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead Mage - Poison70--1.2%0%50%0%0%0%70%50%0%
Creeping Feature75----0%0%0%0%75%0%70%0%
Decayed75--1.2%100%50%0%0%0%0%70%0%
Dung Soldier70--1.2%100%50%0%0%0%0%0%0%
Horror1414345-62515/Nef4-10Lightning: 60% chance of 3-6125

Dry Hills

An area of rocky desert accessed through the Rocky Waste and leads to the Far Oasis. Contains the Halls of the Dead. Level of Area: 15
Waypoint? Yes
Super-Unique or Boss: None
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Cave Leaper1415832-931015/Nef6-12--125
Saber Cat1513029-50615/Nef5-12--135
Spear Cat1512428-45515/Nef1--135
Undead Scavenger1515434-55415/Nef9-12--135
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Cave Leaper70--1.2%100%50%0%0%0%0%0%0%
Saber Cat5620%1.2%100%50%0%0%0%0%0%0%
Spear Cat5216%1.2%100%50%0%0%0%0%0%0%
Undead Scavenger75--1.2%100%50%0%0%0%0%0%0%

Halls of the Dead

A 3-level dungeon located in the Dry Hills at the bottom of which is the Horadric Cube.

Levels 1 & 2

Level of Area: 12 for level 1 and 13 for level 2
Waypoint? Level 2
Super-Unique or Boss: None

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Decayed1516135-81315/Nef6-1110%: 52 over 16s (3.2/sec)135
Desert Wing1515222-78715/Nef#1: 7-10
#2: 5-10
#2: 65% chance of 7-10 Light#1: 135
#2: 279
Dried Corpse1313229-69315/Nef5-1010%: 46 over 16s (2.9/sec)113
Fire Tower128370-141------Fire: 6-9--
Hollow One15252100-123215/NefMelee: 12-16
Unholy Bolt: 3-6
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec)
Breath: 7 over 4s (1.8/sec)
Melee: 135
Mummy Sarcophagus15608497----------
Returned66817-2546/--2-5--41
Spear Cat1512428-45515/Nef1--135
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Decayed75--1.2%100%50%0%0%0%0%70%0%
Desert Wing75--1.2%100%50%0%0%0%0%0%0%
Dried Corpse65--1.2%100%50%0%0%0%0%70%0%
Fire Tower2----0%0%90%90%0%0%70%90%
Hollow One75--1.8%100%50%0%0%0%0%0%50%
Mummy Sarcophagus50----0%0%0%0%50%0%50%0%
Returned3015%1.2%0%50%0%0%0%0%0%50%
Spear Cat5216%1.2%100%50%0%0%0%0%0%0%

Notes on Denizens:
Fire Towers only appear on level 1

Level 3

Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: Blood Witch the Wild, a Saber Cat-class Super Unique. Her mods in Normal are "Extra Strong, Cursed"

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Blood Witch the Wild17595108-184515/Nef11-30--296
Decayed1516135-81315/Nef6-1110%: 52 over 16s (3.2/sec)135
Desert Wing1515222-78715/Nef#1: 7-10
#2: 5-10
#2: 65% chance of 7-10 Light#1: 135
#2: 279
Hollow One15252100-123215/NefMelee: 12-16
Unholy Bolt: 3-6
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec)
Breath: 7 over 4s (1.8/sec)
Melee: 135
Huntress1411927-46515/Nef5-12--125
Returned66817-2546/--2-5--41
Spear Cat1512428-45515/Nef1--135
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Blood Witch the Wild5315%--100%50%0%0%0%0%0%0%
Decayed75--1.2%100%50%0%0%0%0%70%0%
Desert Wing75--1.2%100%50%0%0%0%0%0%0%
Hollow One75--1.8%100%50%0%0%0%0%0%50%
Huntress5315%1.2%100%50%0%0%0%0%0%0%
Returned3015%1.2%0%50%0%0%0%0%0%50%
Spear Cat5216%1.2%100%50%0%0%0%0%0%0%

Far Oasis

An area of rocky desert with the occasional oasis accessed through the Dry Hills and leads to the Lost City. Contains the Maggot Lair. Level of Area: 16
Waypoint? Yes
Super-Unique or Boss: Beetleburst, a Scarab-class Super-Unique. His mods in Normal are "Magic Resistant"
Denizens:

TypeLevelExpHP'sSpeedMax TC
/Rune
AttackElemental DamageAR
Dung Soldier1421132-53415/Nef#1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Dung Soldier1421132-53415/Nef#1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Cave Leaper1415832-931015/Nef6-12--125
Saber Cat1513029-50615/Nef5-12--135
Spear Cat1512428-45515/Nef1--135
Undead Scavenger1515434-55415/Nef9-12--135
TypeDefBlockRegen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Dung Soldier70--1.2%100%50%0%0%0%0%0%0%
Dung Soldier70--1.2%100%50%0%0%0%0%0%0%
Cave Leaper70--1.2%100%50%0%0%0%0%0%0%
Saber Cat5620%1.2%100%50%0%0%0%0%0%0%
Spear Cat5216%1.2%100%50%0%0%0%0%0%0%
Undead Scavenger75--1.2%100%50%0%0%0%0%0%0%

Halls of the Dead

A 3-level dungeon located in the Dry Hills at the bottom of which is the Horadric Cube.

Levels 1 & 2

Lut Gholein

Shopping

The items sold have an ilvl of clvl+5 with a cap of ilvl 20. Normal, socketed and magic items are sold. This is the last act where socketed items are sold.

Fara

She sells the best armor and weapons, repairs items and heals.

The types of armor she sells are:
Helm, Full Helm, Ring Mail, Scale Mail, Chain Mail, Breast Plate, Splint Mail, Large Shield, Kite Shield, Heavy Gloves, Chain Gloves, Light Gauntlets, Heavy Boots, Chain Boots, Light Plated Boots, Light Belt, Belt, Heavy Belt

The types of weapons she sells are:
Double Axe, Military Pick, Broad Axe, Battle Axe, Mace, Morning Star, Flail, Scimitar, Sabre, Falchion, Broad Sword, Long Sword, Claymore, Dirk, Kris, Throwing Axe, Balanced Knife, Balanced Axe, Pilum, Short Spear, Trident, Brandistock, Spetum, Voulge, Scythe, Long Bow, Composite Bow, Crossbow, Hatchet Hands, Cestus

Her best sells are:

  • Three socket Breast Plates
  • Gloves of Fortune
  • Boots of Fortune

Drognan

He sells magical items.

The types of armor he sells are:
Bone Shield, Spiked Shield

The types of weapons he sells are:
Wand, Yew Wand, Bone Wand, Scepter, Grand Scepter, Crystal Sword, Long Staff, Gnarled Staff, Battle Staff

His best sells are:

  • Bone Shields of Deflecting
  • Socketed weapons

Elzix

He sells lower quality armor and weapons than Fara. He also provides gambling to characters.

The types of armor he sells are:
Cap, Skull Cap, Leather Armor, Hard Leather Armor, Studded Leather, Ring Mail, Buckler, Small Shield, Leather Gloves, Heavy Gloves, Boots, Heavy Boots, Sash, Light Belt

The types of weapons he sells are:
Hand Axe, Axe, Large Axe, Broad Axe, Spiked Club, Mace, Short Sword, Scimitar, Sabre, Falchion, Two-Handed Sword, Dagger, Dirk, Throwing Knife, Throwing Axe, Javelin, Pilum, Spear, Trident, Bardiche, Hunter's Bow, Long Bow, Composite Bow, Light Crossbow, Hatchet Hands, Cestus

His best sells are:

  • Gloves of Fortune
  • Boots of Fortune
  • Theoretically, he can sell +1 skill tree Short Swords and Javelins, but the chances of them appearing are very, very small

Lysander

He sells key and potions.

Greiz

He will hire to you desert guardsmen mercenaries. The guardsmen can be equiped with either spear-class or polearm-class weapons. Guardsmen also have an aura:
Combat Mercenary: Prayer, which heals all party members.
Offensive Mercenary: Blessed Aim, which increases party attack rating.
Defensive Mercenary: Defiance, which boosts party defense.

Other NPC's

Atma

She provides your first quest and heals.

Deckard Cain

He identifies items for you.

Geglash

If you never talk to him, you miss nothing.

Jerhyn

The ruler of Lut Gholein. He will provide you with a quest and provides a lot of back story to this act.

Kaelan

One of the guards that blocks the entrance to the Palace until you have the appropriate quest.

Meshif

He will take you to Act 3 when you finish this act.

Warriv

He can take you back to Act 1, but it is easier to use the way points.

Questing

Lut Gholein is the hub of this Act, with five different ways of leaving town - through the trap door by Greiz into the Sewers, through the door in the docks into the Sewers, through the archway into the desert, down the stairs into the Palace and through the way point.

Consider postponing the first quest and going into the desert to get the Horadric Cube in the Halls of the Dead before going into the Sewers. Usually, your stash is bursting with items to be cubed by the time you find the cube.