Re: Wolfbarbs-The ultimate guide (Revised verson)
I disagree with a few things you have to say there, in PvP melee, defense is everything so his choice of armor is actually my prefered and used armor on my Wolfbarb. Also the damage Steelrend's offer is a great help, especially for a Caddy, the more damage the better because Feral Isn't giving us a whole lot to hurt with. Sheal'd SS is fine because that extra frame block does help. Verdungo's is ideal because of life/fhr/and DR what else could be better? Lastly, all skill is prefered when buffing because the wolf bonus's add a substantial amount of bonus's.
If you want to know what my winning and successful build is, it's this.
Ethereal Arkaine's Valor - Zod
Wolfhowl - Sheal
Stormshield - Sheal
Griswold's Cadecues - x4 Sheal
Gorerider's
Steelrends
Verdungos
Angelic Rings and Amulet
My buff gear is:
x2 HoTO
Mara's
x2 SoJ's
Arachnid's
Valor
Wolfhowl
With Anni it's a lvl 21 Wolfbuff, along side with lvl 40 War Cries.
As for charm's I use 6 - 5% FHR 20/20's, Anni, Torch and the rest as 3/20/20's
All my Gear is perfect, keep in mind. My stats are laid out to be exactly enough Strength with all my equipment before a Stormshield to wear one, so my Strength in the end is 206. My Dexterity total's up to 222 with all my gear on, the rest went into Vitality.
So there you have it Wolfer's my exact build.
analyzing your set up i found out that your damage (pure physical) is:
773-1479 with chance to do double damage less then 34 %
so maximum possible damage is 1546-2958
after pvp penalty this goes to 258-493
asuming opponent also have 50 % dr --> 129-247 :scratchchin:
thats the damage when you get deadly/critical, if not, damage goes to 65-123.
lets change valor for fortitude:
1123-2148; deadly/critical --> 2246-4296
pvp penalty --> 374-716
50 % dr --> 187-358 :thumbsup:
lets switch gris for grief pb:
damage 3874-4746, with chance for deadly
49 % --> 7748-9492
pvp penalty --> 1291-1582
50 % dr --> 646-791 :thumbup:
grief gives more damage over time vs gris, but in some situations it is better to use gris (vs amazon for instance)
comparison verdungo vs crafted blood belt
life: 160 life verdungo, crafted few hundred depends on roll
- dr: verdungo 15 % --> can be covered partially on shield
- fhr: 10 % fhr dungo --> 24 % crafted belt
- ow: up to 10 % on crafted
- str: up to 30 on crafted
- resists possible on crafted
comparison steelrends vs upped bloodfist:
- dmg: 80 % less damage modifier (counting 20 str)--> bloodfist nn for fhr charms, so you can have dmg charms +5 min on gloves
- defense: steels > bloodfist
- life: 40 on bloodfist
- fhr: 30 % on bloodfist, see first note
in melee vs melee duels, if opponent have max block, your chance for open wounds are less then 2,5 %, cause some of swings will miss, if not blocked due to defense and always present 5 % chance to miss
on forti you dont loose much defense vs valor. perfect eth will have 2175 def vs kraken shell forty with 15 ed which have 1647, plus forty casts chilling armor giving 115 % to defence