Nice vid, @ffs ! But are you sure you had it on p8? Nihl was dropping way too fast (especially compared to Hiatus) 
But seriously, that's a nice setup on HelpYourself to judge by those runs. Without the S&E issue and based on the vid, I think HelpYourself has a real shot at eclipsing 3M XP/hr. Even with 25s average runs, you'd be well over that assuming 23,000 XP/run. I look forward to seeing how it goes!
Also, I really like your map. I prefer that layout #3 for Halls of Pain and think your shrines are very solid. I found it's hard to get a 3-shrine map with all three directly on your teleport line, and it looked like you have two that are directly on line. The shrine right down the stairs before going to Nihl is also ideal, in my view.
On vipers, I'll echo what @T72on1 said. And thanks to @ioupainmax for linking to Onderduiker's post. Now I don't have to track it down!
They are really not dangerous as long as you and your merc aren't next to each other. Once I started doing the step-back he described (which was often more of a side-step for Hiatus that you can see in her ping vid), they really weren't a threat . . . unless you accidentally teleport into a cloud or get too greedy and don't bail when amped and at risk of being in our of their clouds, as Hiatus found out.
But that's one tip I'd offer from watching your vid: teleporting to scan the full area for drops could be very dangerous because that brings your merc right next to you. Sometimes you might not notice that vipers rolled (maybe if there are just a few to the northwest of Nihl's platform on your map). You could find yourself in a green cloud, worst case while amped. With both Mercy and Hiatus, I stopped teleporting onto the platform early on after experiencing a scary moment for both. It's a little slower to walk/run rather than teleport but it was worth it to me to minimize the risk.
Also, I think the most dangerous roll for a sorc is witches when Nihl has might and to a lesser degree fanatacism. Their red stars of death can tear through the character in a blink. That roll was an immediate S&E for Hiatus, and there were two panicked S&Es where I hadn't noticed the aura initially. So definitely be on the lookout for that also.
Finally, I think you could streamline the runs even more if you avoid tagging shrines that aren't XP (and gem because it looks like you plan to reroll GCs as you go). They really don't make a difference to run speed, and even if it's just a split second to TK it, those will add up over ~12,000 runs.
Again, very cool to see that vid! Good luck and stay safe

But seriously, that's a nice setup on HelpYourself to judge by those runs. Without the S&E issue and based on the vid, I think HelpYourself has a real shot at eclipsing 3M XP/hr. Even with 25s average runs, you'd be well over that assuming 23,000 XP/run. I look forward to seeing how it goes!
Also, I really like your map. I prefer that layout #3 for Halls of Pain and think your shrines are very solid. I found it's hard to get a 3-shrine map with all three directly on your teleport line, and it looked like you have two that are directly on line. The shrine right down the stairs before going to Nihl is also ideal, in my view.
On vipers, I'll echo what @T72on1 said. And thanks to @ioupainmax for linking to Onderduiker's post. Now I don't have to track it down!
They are really not dangerous as long as you and your merc aren't next to each other. Once I started doing the step-back he described (which was often more of a side-step for Hiatus that you can see in her ping vid), they really weren't a threat . . . unless you accidentally teleport into a cloud or get too greedy and don't bail when amped and at risk of being in our of their clouds, as Hiatus found out.

But that's one tip I'd offer from watching your vid: teleporting to scan the full area for drops could be very dangerous because that brings your merc right next to you. Sometimes you might not notice that vipers rolled (maybe if there are just a few to the northwest of Nihl's platform on your map). You could find yourself in a green cloud, worst case while amped. With both Mercy and Hiatus, I stopped teleporting onto the platform early on after experiencing a scary moment for both. It's a little slower to walk/run rather than teleport but it was worth it to me to minimize the risk.
Also, I think the most dangerous roll for a sorc is witches when Nihl has might and to a lesser degree fanatacism. Their red stars of death can tear through the character in a blink. That roll was an immediate S&E for Hiatus, and there were two panicked S&Es where I hadn't noticed the aura initially. So definitely be on the lookout for that also.
Finally, I think you could streamline the runs even more if you avoid tagging shrines that aren't XP (and gem because it looks like you plan to reroll GCs as you go). They really don't make a difference to run speed, and even if it's just a split second to TK it, those will add up over ~12,000 runs.
Again, very cool to see that vid! Good luck and stay safe

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