Skinhead On The MBTA
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Re: The Questions Thread
Not on the Splash, no. Just the physical arrow.
Not on the Splash, no. Just the physical arrow.
Not on the Splash, no. Just the physical arrow.
All the act2 mercs have a chance of activating their aura upon choosing to attack. They can choose between Normal Attack, Jab, and their aura, with the aura having the lowest chance of activating (around 3% or so).
Didn't want to start a new thread about this in case it has been covered before but I have never seen any information about it.
How do bosses choose who they attack?
By this I mean, why do they select you, your merc, minion etc? I am currently playing a BF Sin, with a Shadow and a merc, for some reason, when I am on my offensive switch (Eth Crescent Moon Small Crescent / Whistan's Guard) I am targeted by the boss (NM Diablo and Ancients I have experienced this with) but when I switch to my buff gear (2x 3 shadow skills claws) they then switch back to my merc/minions, regardless of who is closer.
Can anyone shed any light on this?
Barbs using a wand don't get a bonus from a mastery, do they?
Barbs using a wand don't get a bonus from a mastery, do they?
I think that the boss will attack the one that does more damage to it. So when you are in "buff" mode, you deal no damage, so he ignores you. Same happens with zons and Valk's, Diablo usually ignores the Valkyrie and attacks the player's character. (I think the decoy is "coded" differently, so it "poses a greater threat", since it will never do damage.)
Of course if you are very far from him and make long range attacks while your minion is in melee with the boss, the boss will probably attack the minion.
So to summarize I noticed it depends both on damage dealt and distance to Boss.
I hope this helps.
1. Yes. Charge -- by snakes and the act 5 zombies -- ignores pretty much everything, including defence, block and amazon's D/A/E skills. I'm not so sure about Death Maulers, I've seen them miss. I think they are treated as ranged attacks by the game (higher chance to hit, but could still miss) Lister's goons have ITD (Ignore Target's Defence) but their attacks can be blocked.I would be grateful if someone could weigh in on a few subjects that I've been turning over in my mind:
1. Do some physical attackers ignore a characters defense and/or chance to block? I have definite suspicions about that under-the-ground attack thingy that death maulers do, the knockback attack that salamanders sometimes do, and the slapping from Lister's pack.
2. If I max out blocking, will that enable me to block charged bolts from hitting a LE creature?
3. Is it better to favor fast run/walk on boots to try and avoid contact with energy attacks? Or should I favor resists on boots to help protect against those attacks?