The Questions Thread

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Re: The Questions Thread

All the act2 mercs have a chance of activating their aura upon choosing to attack. They can choose between Normal Attack, Jab, and their aura, with the aura having the lowest chance of activating (around 3% or so).

So should I go for more IASin my helm and weapon? That should give me more attacks, thus increasing the chance the aura will kick on right? I'm also doing Hell Meph on players 1-3, and my gear is good enough to tank him on players 1 easily, but not so much on higher player settings if my aura doesn't kick on. Right now I'm using a regular Kelpie snare, Vamp Glaze, and Eth Duress Dusk shroud. After his aura kicks on he has like 14k+ defense and has no problem tanking p3 meph.


 
Re: The Questions Thread

@Jackalope: You'll be better off asking that here.

@LordHoth: More IAS can't hurt, but it should be you doing the killing on Meph, and the Defiance aura won't make much difference for the vast majority of characters. I personally wouldn't worry about it.
 
Re: The Questions Thread

Didn't want to start a new thread about this in case it has been covered before but I have never seen any information about it.

How do bosses choose who they attack?

By this I mean, why do they select you, your merc, minion etc? I am currently playing a BF Sin, with a Shadow and a merc, for some reason, when I am on my offensive switch (Eth Crescent Moon Small Crescent / Whistan's Guard) I am targeted by the boss (NM Diablo and Ancients I have experienced this with) but when I switch to my buff gear (2x 3 shadow skills claws) they then switch back to my merc/minions, regardless of who is closer.

Can anyone shed any light on this?


I think that the boss will attack the one that does more damage to it. So when you are in "buff" mode, you deal no damage, so he ignores you. Same happens with zons and Valk's, Diablo usually ignores the Valkyrie and attacks the player's character. (I think the decoy is "coded" differently, so it "poses a greater threat", since it will never do damage.)

Of course if you are very far from him and make long range attacks while your minion is in melee with the boss, the boss will probably attack the minion.

So to summarize I noticed it depends both on damage dealt and distance to Boss.

I hope this helps.


 
Re: The Questions Thread

Barbs using a wand don't get a bonus from a mastery, do they?

EDIT: Oh. Rats. Time to re-tweak that build. Ta guys.
 
Re: The Questions Thread

I think that the boss will attack the one that does more damage to it. So when you are in "buff" mode, you deal no damage, so he ignores you. Same happens with zons and Valk's, Diablo usually ignores the Valkyrie and attacks the player's character. (I think the decoy is "coded" differently, so it "poses a greater threat", since it will never do damage.)

Of course if you are very far from him and make long range attacks while your minion is in melee with the boss, the boss will probably attack the minion.

So to summarize I noticed it depends both on damage dealt and distance to Boss.

I hope this helps.

This seems about true, I guessed it was something to do with percieved threat or something along those lines. Whilst playing the Hell Ancients however, I noticed some strange behaviour, Talic always went after who was closer, when in my attack gear both Korlic and Madawc always went for me, but when I switched Korlic went after my merc and Madawc kept coming regardless. Made the fight easier to control when I knew who was going to go where at any particular time but I'd still like to know how they actually decide.



 
Re: The Questions Thread

The ancients might have different AI and probably split, so you and your minions don't fight side by side. Very often during battles with the ancients I see them far from each other, one fighting my merc/valk one fighting me and one fighting another player. Or something like this.

Then of course the leaper and the thrower might go for those farther away, while Talic with WW would choose a closer target to increase his chances of hitting...

This is just speculation btw...:smug: My other post still holds true IMO.
 
Re: The Questions Thread

True or false: when using the Barb's WW attack, ctc amp damage and other goodies cannot be triggered?
 
Re: The Questions Thread

Hell Meph just dropped my sorc an ethereal The Oculus, as I don't melee with it will it not lose durability? Or is it going to lose dura from hits just like armour?
 
Re: The Questions Thread

I would be grateful if someone could weigh in on a few subjects that I've been turning over in my mind:

1. Do some physical attackers ignore a characters defense and/or chance to block? I have definite suspicions about that under-the-ground attack thingy that death maulers do, the knockback attack that salamanders sometimes do, and the slapping from Lister's pack.

2. If I max out blocking, will that enable me to block charged bolts from hitting a LE creature?

3. Is it better to favor fast run/walk on boots to try and avoid contact with energy attacks? Or should I favor resists on boots to help protect against those attacks?
 
Re: The Questions Thread

I would be grateful if someone could weigh in on a few subjects that I've been turning over in my mind:

1. Do some physical attackers ignore a characters defense and/or chance to block? I have definite suspicions about that under-the-ground attack thingy that death maulers do, the knockback attack that salamanders sometimes do, and the slapping from Lister's pack.

2. If I max out blocking, will that enable me to block charged bolts from hitting a LE creature?

3. Is it better to favor fast run/walk on boots to try and avoid contact with energy attacks? Or should I favor resists on boots to help protect against those attacks?
1. Yes. Charge -- by snakes and the act 5 zombies -- ignores pretty much everything, including defence, block and amazon's D/A/E skills. I'm not so sure about Death Maulers, I've seen them miss. I think they are treated as ranged attacks by the game (higher chance to hit, but could still miss) Lister's goons have ITD (Ignore Target's Defence) but their attacks can be blocked.

2. No

3. As in move out of way of the attacks? Good luck with that. Resists are the best way to deal with elemental damage. Fast walk boots are helpful when strategically retreating (running :)) from melee foes.



 
Re: The Questions Thread

Thanks Cygnus.

Question #2 was really just wishful thinking, but its good to know that block will help with Lister. It seems like the zombies avoid charging so long as I bring the battle to them rather than wait for them to approach me.

I can dodge shaman fireballs and mage projectiles with some success, but gloam bolts are a little too fast for me right now.
 
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