The Questions Thread

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Re: The Questions Thread

Alexz, I have no idea why you have listed those stats in #696. It doesn't respond to any question and frankly all you are doing is making up an examples based on nothing. No skill set, no gear, nothing.

Obviously breakpoints are important and need to be considered. :rolleyes:

Sorry if my example seemed based on nothing.

I was just trying to show how the missing FCR on the frostburns can be irrelevant.

The gear I was using in the example was Tal Rasha's wrapping and all the stats were taken from AS (http://www.battle.net/diablo2exp/items/sets/sets7.shtml#talrashas)

[I did say: "Take tal's set:" before the FCR list]
10 FCR rings are easily findable with many other usefull stats.

The Spirit shield gives 25-35 FCR, and is a common choice on some sorcs. The other being lidless, which also gives enough FCR to reach the 63 FCR breakpoint (all without the need of FCR on gloves).

@RTB: thanks for clarification.


 
Re: The Questions Thread

Well, I've decided to come back to SP again.. and I cannot for the life of me get RRM to work.. I've followed the instructions but still nothing. If you want me to post a couple screenshots of what the setup looks like at the moment, I can.
 
Re: The Questions Thread

Have you tried the mods thread stickied at the top of this forum. First post contains a link to an installation guide. Here
 
Re: The Questions Thread

I have, I delete'd/re-tried many times.. some without doing both.. just RRM.. It's not really a big deal, but it'll be helpful for when I start LK runs again.
 
Re: The Questions Thread

Alecz - IMHO having Full Tal's and (perfect) Spirit - that setup just scream get me 20 FCR gloves to get to 105 BP. Every sane person will use 20 FCR gloves and dual SoJs instead of 2 FCR rings and Frostburns.
+skills on rings are too good to be passed for FCR and a lot of sorc desperatly need that FCR from gloves.
And Spirit is not available in vanilla SP (which is almost irrelevant because only few players don't play RWM now :lipsrsealed:)
 
Re: The Questions Thread

Every sane person will use 20 FCR gloves and dual SoJs instead of 2 FCR rings and Frostburns.
:flip: The FCR rings can have nice resists, and up to 40 str combined. Besides, I think you're asking for trouble from all those still lacking their first SoJ :hide:

Hrus said:
+skills on rings are too good to be passed for FCR and a lot of sorc desperatly need that FCR from gloves.
And Spirit is not available in vanilla SP (which is almost irrelevant because only few players don't play RWM now :lipsrsealed:)

True enough :badteeth:



 
Re: The Questions Thread

Hrus said:
Every sane person will use 20 FCR gloves and dual SoJs instead of 2 FCR rings and Frostburns.
:flip: The FCR rings can have nice resists, and up to 40 str combined.
That proves I am right.



Everybody knows Ugla is not sane.
:grin::grin::grin:



 
Re: The Questions Thread

Alecz - IMHO having Full Tal's and (perfect) Spirit - that setup just scream get me 20 FCR gloves to get to 105 BP. Every sane person will use 20 FCR gloves and dual SoJs instead of 2 FCR rings and Frostburns.
+skills on rings are too good to be passed for FCR and a lot of sorc desperatly need that FCR from gloves.
And Spirit is not available in vanilla SP (which is almost irrelevant because only few players don't play RWM now :lipsrsealed:)

First, I didn't try to prove that Frosburns are the absolute best choice!
If you want to go to 105 FCR, then you NEED 20 FCR gloves. If you are happy with 63 FCR (because you are a using Blizz or Orb as main spell for example), you can be happy with that.

Perf spirit might require some rolls, SoJ's AFAIK are still damn rare or duped.
A good replacement for Spirit is Lidless (20 FCR) which will give you 65 with Tal's (+fcr rings), and no need for 20 FCR gloves.

Again, my point was that if you barely pass 63 FCR (say 65) with your favorite gear and no FCR on gloves, why not use Frostburns? 85 = 65 in terms of FCR.

Edit: I agree that 2 x Soj + 20 FCR gloves >> 2 x 10 FCR rings + Frostburns.


 
Re: The Questions Thread

Like how every sane person here uses RWM, you mean? :badteeth:
I got owned :)

@Alecz, I got your point, but I personally think in most cases the 20FCR on gloves is too good to pass for Frostburns, but as you say, in some cases when you need that 20FCR, Frostburns are probably the best 2nd choice.
Btw, don't forget that SP Community is little bit different from BNet, it seems like BNet is about Baals and Ubers while SP is more about MF, a lot of people here have multiple self-found SoJs, afterall it's only ~1000 Andariel runs...



 
Re: The Questions Thread

I'm thinking about farming nm andy for some sojs for all my upcoming guardians (hopefully).
I would be best off using a firebased character right? I seem to remember she had atrocious fire resistance.
Other than that does anyone have any tips or ideas for this? I'll probably just end up making a meteorb to do it
 
Re: The Questions Thread


Thanks, as long as it does physical.

I'm thinking about farming nm andy for some sojs for all my upcoming guardians (hopefully).
I would be best off using a firebased character right? I seem to remember she had atrocious fire resistance.
Other than that does anyone have any tips or ideas for this? I'll probably just end up making a meteorb to do it

NM andy isn't tough, she does have less fire resist than other elements, but any sorc should be able to kill her. Meteorb will be fine. Just keep looking until you get a really good map, because you'll be running it a lot.



 
Re: The Questions Thread

I'm playing my FAzon atm, and a question came up. What would be the perfect freeze duration for FA? With my equipment (without charms) I get 20 seconds freeze duration (normal). How many charms should I add? Keep in mind that freeze duration in Hell is (1/4)*freeze time in Normal.

And an additional question, the +5% per level bonus from Ice Arrow, is that applied to the 2 seconds duration from FA, or to the total amount of freeze duration.

Thanks in advance :grin:

HHB
 
Re: The Questions Thread

I'm playing my FAzon atm, and a question came up. What would be the perfect freeze duration for FA? With my equipment (without charms) I get 20 seconds freeze duration (normal). How many charms should I add? Keep in mind that freeze duration in Hell is (1/4)*freeze time in Normal.

And an additional question, the +5% per level bonus from Ice Arrow, is that applied to the 2 seconds duration from FA, or to the total amount of freeze duration.

Thanks in advance :grin:

HHB

5 seconds in Hell is plenty. You only need to keep them frozen long enough to reapply the freezing. Stuff dies in a few hits anyway.

Don't bother with Ice Arrow. I don't know the answer to your question, but seriously, don't bother.



 
Re: The Questions Thread

Ok thanks :wink3:

I wasn't planning to put points in Ice Arrow, I just wanted to know if the duration is 20 seconds or 20+(0.05*20)=21 seconds, but it really doesn't make a difference :tongue:

HHB
 
Re: The Questions Thread

I wasn't planning to put points in Ice Arrow, I just wanted to know if the duration is 20 seconds or 20+(0.05*20)=21 seconds, but it really doesn't make a difference :tongue:
It works on the 2 seconds of Freezing Arrow, in other words not worth skillpoints at all.



 
Re: The Questions Thread

Question by me...

It's a poisonous issue, really. Now, necromancer of course. I am pumping poison dagger, and the damage will be nice, but I am worried about the head I have with me.
It adds 2-7 PD over 3 seconds (standard for low lvl heads, I am lvl 18 after all). It has 1 os, and I did find a tal rune. So if I sokcet it with the tal rune, how does this damage add up? Should I consider this one item with an averaged poison damage? Is this the equivalent of 2 items, and should I then average poisoin length duration?
Is there some way to find this out?

Oh, btw, the Tao of poison is currently not available on the strategy forum...
So my question. Should I put the tal rune in the socket? (It's a head with +2 to clay golem, which is pretty nice and may last me for a bit). Will this increase poison damage output? Significantly so? Should I save it for something else?

Even worse, since I want to make this a poison build who relies mainly on the dagger for damage output, I need some way to stop damage. Obviously, the heads aren't going to give me a good CtB, so I'll probably wind up with a shield of some sorts. Should I couple the dagger with a head with good +skills to relevant items (preferably PD) and, if possible, with 1 or 2 tal runes in there and simlpy switch to a different setup (possily a wand with relevant +skills) and a good shield for poison nova?
 
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