Random Tournament 2021 D2R edition!

Vang

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Feb 23, 2006
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Hello,

I know. The excitement is in the air. The launch is either live or about to in the next few hours for many of us and it seems that some are chomping at the bits to start in the most random of ways. Glorious is all I can say.

So previous edition for those new around here, returning, just want to see what is going on, or to relive your glory or defeat: https://www.purediablo.com/forums/t...-2020-stay-shelter-in-place-home-edition.270/. This tournament has been going on for quite some time, with a new yearly integration stated last year and will continue until for quite sometime. Sometimes minor modifications are made (Such as from Single-pass only to optional re-running) and major changes such as the skill change this year.

Are you daring enough to enter and play Diablo the way it was intended? No idea what your doing because everything is a random pile coming your way? Love that unique? To bad can't equip. Want to go easy and do a furyzon, well you didn't get lightning fury. Embrace the suck, press your luck, and hope that they drops fall your way, and if they don't? Re-enter until your eyes bleed from getting rolled a Shockweb Assassin with Weapon Block, Psyhic Hammer, Venom, Blade Sentinel, and Cobra Strike.


Tournament specific rules:

  1. Your character has random skills and equipment that they are able to use as well as your mercenary's equipment. This is not an easy tournament. (Consult tables below if it is your first time rolling, feel free to ask questions and look at other rolls to get an idea if you want to partake on rolling other players up)
    • Each character is rolled a Helm, Armor, Shield, Gloves, Belt, Boots, class specific item per the below tables on Random.org
    • 3 weapons from two different weapon types (from the tables below for weapon list)
    • You are then rolled (5) random sets of skills from the list of 100. (Random.org and do 5 rolls on 1-100, reroll and duplicate set).
  2. You may not roll your own character. It is part of the fun, and you may request another participant to roll up a character, though you might have to wait if they aren't on.
  3. You may reroll the following once each before you start your character
    • A skill set
    • Armor piece
    • 1 weapon
  4. You will head fourth choosing one skill set to use during your entire journey. The other 4 maybe used one time. Most players will opt to use a set in normal, nightmare, and 2 in Hell. You may opt to use them anyway you choose ( 2 in NM and 2 in Hell or 1 NM and 3 in Hell)
    • You may not use a skill that is not part of your set unless it is a charged skill or passive on an item. (You can benefit from passive skillmods) **Shapeshifting to a form is allowed with 1 point to use an ability.
    • Any pre-req skills for a non-set skill is allowed 1 point (example Double Swing is my skill, I can place 1 in bash to access it)
    • Visit Akara prior to going to next difficulty to reset and prepare skill sets for NM or Hell. If you used the reset, wait until you clear Den in next difficulty, reset, and then use your next set of skills.
  5. Scoring, last but not least: 3 point for each act completed. If Single Pass +3 points at end of each difficulty.

Questions and answers with links currently: Questions 1 Questions 2 Questions 3



A couple weeks ago I made this random table on our trusty random.org (Color coded though for easy of use!)

Set 1: 5,15,16Set 11: 2,12,21Set 21: 2,7,10Set 31: 1,7,17Set 41: 10,17,25
Set 2:13,22,25Set 12: 5,17,30Set 22: 4,10,21Set 32: 18,19,30Set 42: 7,11,15
Set 3:18,21,25Set 13: 12,20,26Set 23: 9,12,21Set 33: 2, 8, 29Set 43: 11,12, 30
Set 4:19,23,27Set 14: 21,22,26Set 24: 4,5,28Set 34: 1, 8, 22Set 44: 2,19,25
Set 5:1,20,23Set 15: 5,12,16Set 25: 7,18,27Set 35: 4,5,9Set 45: 1, 5,30
Set 6:2,6,29Set 16: 4,8,11Set 26: 2,17,27Set 36: 25,28,29Set 46: 8,15,28
Set 7:4,16,25Set 17: 6,17,23Set 27: 7, 12, 29Set 37: 8, 9, 25Set 47: 15,16,20
Set 8:5,14,16Set 18: 10,16,21Set 28: 7, 26, 27Set 38: 2,15,24Set 48: 2,7,9
Set 9: 18,22,29Set 19:12,17,25Set 29: 3,5,8Set 39: 4,9,27Set 49: 3,7,9
Set 10: 10,20,23Set 20: 3,4,29Set 30: 11,14,22Set 40: 6,15,29Set 50: 5,16,28

Set 51: 7,16,26Set 61: 14,15,23Set 71: 9,19,25Set 81: 16,17,19Set 91: 3, 7,16
Set 52: 4, 21,30Set 62: 10,17,28Set 72: 11,12,25Set 82: 1, 3,30Set 92: 12, 21, 28
Set 53: 1,3,9Set 63: 11,15,19Set 73: 5,14,22Set 83: 4, 25,28Set 93: 7,12,28
Set 54: 16,18,30Set 64: 8, 25,29Set 74: 1,16,27Set 84: 5,19,26Set 94: 13,22,28
Set 55: 11,22,23Set 65: 16,22,23Set 75: 5,9,19Set 85: 25,26,29Set 95: 13,20,26
Set 56: 4, 8 ,28Set 66: 9, 10 ,27Set 76: 6,13,23Set 86: 6, 7 ,26Set 96: 17,21,22
Set 57: 5,6,20Set 67: 6,15,26Set 77: 9, 21,29Set 87: 8,15,21Set 97: 5, 8 ,23
Set 58: 2,5,13Set 68: 9,16,17Set 78: 3,15,29Set 88: 4,12,29Set 98: 2,16,27
Set 59: 26,27,29Set 69: 6,8,19Set 79: 10,18,27Set 89: 12,16,20Set 99: 13, 15,25
Set 60: 1,11,24Set 70: 11,16,28Set 80: 3,11,28Set 90: 5,9,11Set 100: 9, 23,25


You will get rolled 5 sets of skills: Choose one set to be available through all difficulties and you have 4 others that you can use one time each (so one difficulty you'll get three sets of 3)

What about overlap of skills? Rolls were not in your favor.

Skills trees by class:
Amazon (1)Javelin & Spear(1-10)Passive & Magic (11-20)Bow & Xbow (21-30)
Assassin (2)Martial Arts (1-10)Shadow (11-20)Traps (21-30)
Barbarian (3)Warcries (1-10)Combat Masteries (11-20)Combat Skills (21-30)
Druid (4)Elemental (1-10)Shape Shifting (11-20)Summoning (21-30)
Necromancer (5)Summoning (1-10)Poison & Bone (11-20)Curses (21-30)
Paladin (6)Defensive (1-10)Offensive (11-20)Combat skills (21-30)
Sorceress (7)Cold (1-10)Fire (11-20)Lightning (21-30)

Always start left-right and go down. Example: Firebolt (11), Warmth (12), Inferno (13), Blaze (14), Fireball (15), Firewall (16), Enchant (17), Meteor (18), Fire Mastery (19), Hydra (20).


Each character then is rolled a Helm, Armor, Shield, Gloves, Belt, Boots, class specific item, and 3 weapons from two different weapon types (from the list)

Roll Codes For items (For Armor, 1-3)
Code:
Helm #1-9      Armor #1-3              Shields #1-8        Gloves #1-5

Cap-1            Quilted Armor-1          Buckler-1           Leather Gloves-1
Skull Cap-2      Leather Armor-1          Small Shield-2      Heavy Gloves-2
Helm-3           Hard Leather Armor-2     Large Shield-3      Chain Gloves-3
Full Helm-4      Studded Leather-2        Kite Shield-4       Light Gauntlets-4
Great Helm-5     Ring Mail-1              Spiked Shield-5     Gauntlets-5
Mask-6           Scale Mail-3             Tower Shield-6
Crown-7          Breast Plate-3           Bone Shield-7
Bone Helm-8      Chain Mail-2             Gothic Shield-8
Cirlet-9         Splint Mail-3
                 Light Plate-3
                 Field Plate-3
                 Plate Mail-2
                 Gothic Plate-1
                 Full Plate Mai-1/3
                 Ancient Armor-2
Code:
Boots #1-5        Belt #1-5

Boots-1              Sash-1
Heavy Boots-2        Light Belt-2
Chain Boots-3        Belt-3
Light Plate Boots-4  Heavy Belt-4
Greaves-5            Plated belt-5
Code:
Class Specific- Item #Range


Paladin Shields #1-5    Barbarian Helms #1-5    Druid Pelts #1-5

Targe-1                 Jawbone cap-1        Wolf Head-1
Rondache-2              Fanged Helm-2        Hawk Helm-2
Heraldic shield-3       Horned Helm-3        Antlers-3
Aerin Shield-4          Assault Helmet-4     Falcon Mask-4
Crown Shield-5          Avenger Guard-5      Spirit Mask-5
Code:
Class Specific Continued

Necromancer Shrunken Head #1-5    Amazon Weapons #1-2/1-2/1*    Sorceress Orbs #1-5


Perserved Head-1         Stag Bow-1                       Eagle Orb-1
Zombie Head-2            Reflex Bow-2                     Sacred Globe-2
Unraveller Head-3        Maiden Spear-1                   Smoked Sphere-3
Gargoyle Head-4          Maiden Pike-2                    Clasped Orb-4
Demon Head-5             Maiden Javelin 1 or 3*           Jared Stone-5
Code:
 Katar/Weapons-Item# Range
Assassin Katar#1-7    Throwing#1-9

Katar-1                Throwing Knife-1
Wrist Blade-2          Balanced Knife-2
Hatchet Hands-3        Throwing Axe-3
Cetus-4                Balanced Axe-4
Claws-5                Javelin - 5
Blade Talons-6         Pilum - 6
Scissors Katar-7       Short Spear - 7
                       Glaive - 8
                       Throwing Spear - 9
Code:
Weapons- Item #Range


One handed #1-19    Twohanded #1-13       Bows #1-8          Scepters #1-3

              
Sword Sword-1    2H Sword-1           Short Bow-1            Scepter-1
Scimitar-2       Claymore-2           Hunters Bow-2          Grand Scepter-2
Sabre-3          Giant Sword-3        Long Bow-3             War Scepter-3
Falchion-4       Bastard Sword-4      Composite Bow-4
Crystal Sword-5  Flamberge-5          Short Battle Bow-5
Broad Sword-6    Large Axe-6          Long Battle Bow-6
Long Sword-7     Broad Axe-7          Short War Bow-7
War Sword-8      Battle Axe-8         Long War Bow-8
Hand Axe-9       Great Axe-9
Axe-10           Giant Axe-10
Double Axe-11    Great Sword -11
Military Pick-12 Maul -12
War Axe-13       Great Maul -13
Club- 14
Spiked Club-15
Mace-16
Morning Star-17
Flail- 18
War Hammer - 19
Code:
Weapons-Item #Range
Polearms #1-6     Spears #1-5

 Bardiche-1       Spear- 1
 Voulge-2         Trident-2
 Scythe-3         Brandistock-3
 Poleaxe-4        Spectrum-4
 Halberd-5        Pike-5
 War Scythe-6
Code:
Weapons Contined Item #Range


Staff #1-5      Daggers #1-4    Wands #1-4         Crossbows #1-4

 
Short Staff-1      Dagger-1      Wand-1             Light Crossbow-1
Long Staff-2       Dirk-2        Yew Wand-2         Crossbow-2
Gnarled Staff-3    Kris-3        Bone Wand-3        Heavy Crossbow-3
Battle Staff-4     Blade-4       Grim Wand-4        Repeating Xbow-4
War Staff-5


Random character rolling rules for weapons (unless player wants specific weapon types rolled.)

Amazon (1)Bows and Javelins (choose which gets 1 or 2 random) + random class *1-5 for Javelin roll, remove throwing axes/knives
Assassin (2)Assassin gets 3x claw + 1 handed weapon roll **May choose 2 claws and 2 one handed)
Barbarian (3)Random 2 of 1/2 handed, Spears, polearms, throwing
Druid (4)Random 2 of 1/2 handed, polearms
Necromancer (5)2x Wand and 1x Dagger
Paladin (6)2x Scepter and 1x 1 handed
Sorceress (7)2x Staff and 1x One handed + Class specific


General Rules:

1. D2R is recommended for this tournament, though 1.13/1.14 is allowed for non-D2R owners (May play on PC or console versions, where the SP goes normally please also at PC/X/P/N.)
2. Hardcore only
3. Any player setting is allowed, please no cheese for popping chest.
4. No MP
5. Rerunning is allowed, you may also play as single-pass (Please use SP in front of name if we get a character bracket going)
6. You may not re-run a previous difficulty once you leave your current one.
7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
8. Any merc allowed. They must use your Armor, Helm, Shield. Weapon is not included in this as it can unfairly balance mercenaries, but you are free to keep mercenary restriction to your rolls.
9. Starter equipment may be used.
10. Replays are allowed, and no maximum tries. You may replay your last roll if you choose too.
11. Some one else must roll you up.
12.Re-roll: You are allowed to get a tournament skill set, weapon, and armor choice re-rolled once per character. Example: You get Sash chosen as belt, and choose re-roll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
13*. Atma/GoMule is allowed as an extended stash only ----D2R all you stash maybe used, including extra tabs.
14*. FAM is allowed
15. No save and exit when your about to bite the dust.
**Not sure if they can be used in D2R
 
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Example Characters:

Grisu rolled me up randomly a Paladin (not really, but it is an example)

Skill set 22, 25, 66, 78, 88

(22)4, 10, 21 -- Resist Lightning, Salvation, Sacrifice
(25)7, 18, 27 -- Vigor, Sanctuary,Blessed Hammer
(66) 9, 10, 27 -- Redemption,Salvation, Blessed Hammer
(78) 3, 15, 29 -- Resist Cold, Concentration, Holy Shield
(88) 12, 16, 20 -- Holy Fire, Holy Freeze, Conviction

(1)Scepter, (3)War Scepter, (8) War Sword

(1) Armor, (3) Chain Boots, (1) Sash, (6) Mask, (5) Spiked Shield, (3) Chain Gloves, (3) Heraldic Shield.


I choose to reroll Sash (it gets 5 for a plated belt) and no rerolls on my skill set.

I decide to go with Skill set 25 as available for all difficulties and choose set 88 for normal.
 
#yeahme2

If you roll me up a Druid Grisu I'll roll you up a character. I think the rules are pretty clear. If this thread is just supposed to be Q&A our posts could be moved.
 
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I feel like all 3 of us (or more) are just sitting here, itching to play, waiting until Vang checks in again. :unsure:
 
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It is a Q&A thread. I tried to streamline some of the difficulties (rolling skills and minor issues), adjusted armor to allow more varieties(randomly grouped based on L/M/H into 3groups) Adjusted weapons into simplified and more stream lined and allowed 1h and 2h varieties.

For those that wish to get started, feel free to get rolled up and we can just refer back to this if need be/merge as I finish out a more spiffy looking rules and start officially tonight/tomorrow. Kind of wanted to get the questions out of the way as it took a bit of time to get the chart color coded on the forum here.

If someone would kindly copy/make a sweet player table for below that would help immensely. I intend to finish it tonight sometime after I get home and finally open it up for signups.

Updated main post to reflect tournament posting.
 
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Interesting changes...Will look into those sets in details. A Random Tournament Resurrected!
Yeah I didn't look to see if any numbers got left out randomly of 100 sets and I don't think any did, but it interesting to see some whacking double/triple loss of skills.


Q: What if a skill is unusable? Terrible luck my friend, this is D2R and the resurrection is not as kind as our last tournament.
 
#yeahme2

If you roll me up a Druid Grisu I'll roll you up a character. I think the rules are pretty clear. If this thread is just supposed to be Q&A our posts could be moved.

Sid's Druid:

Skill Sets:

07: 4,16,25: Fissure, Rabies, Carrion Vine
12: 5,17,30: Cyclone Armor, Fire Claws, Summon Grizzly
32: 18,19,30: Hunger, Shock Wave, Summon Grizzly
91: 3, 7,16: Arctic Blast, Volcano, Rabies
100: 9, 23, 25: Armageddon, Oak Sage, Carrion Vine

Weapons (I hope I understood this correctly: I rolled 1 each for 1-handed, 2-handed and Polearm)
Double Axe
Broad Axe
Poleaxe

Armor:
Circlet
Armor 1
Small Shield
Light Gauntlets
Greaves
Light Belt
Falcon Mask

Any rerolls?
 
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I'll go for a random Pally on my side! Play the never-again D3+ class...

I can roll after the baby is sleeping :)

Babyhell's Paladin:

Skill sets:

59 -> 26,27,29 -> Vengeance, Blessed Hammer, Holy Shield
reroll: 86 -> 6, 7, 26 -> Resist Lightning, Vigor, Vengeance
70 -> 11,16,28 -> Might, Holy Freeze, Conversion
71 -> 9,19,25 -> Redemption, Fanaticism, Charge
78 -> 3,15,29 -> Defiance, Concentration, Holy Shield
96 -> 17,21,22 -> Holy Shock, Sacrifice, Smite

Weapons:
War Axe -> War Axe :(
Scepter
War Scepter

Armor:
Mask -> Cap
Armor 3
Gothic Shield
Chain Gloves
Boots
Plated Belt
Aerin Shield

Any rerolls?
 
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@Grisu

Rolling a 5: Necromancer!

Grisu's random Necromancer:

Skill sets:

34 -> 1, 8, 22 -> Skeleton Mastery, Iron Golem, Dim vision
70 -> 11,16,28 -> Teeth, Poison explosion, Attract
83 -> 4, 25,28 -> Golem mastery, Iron maiden, Attract
58 -> 2, 5, 13 -> Raise Skeleton, Skeletal Mage, Poison dagger
33 -> 2, 8, 29 -> Raise Skeleton, Iron Golem, Decrepify
14 -> 21,22,26 -> Amplify damage, Dim vision, Confuse

Weapons:
Yew wand
Grim wand -> Wand
Blade

Armor:
Great helm -> Circlet
Armor 3
Tower Shield
Chain Gloves
Boots
Light Belt
Zombie head

Any rerolls?
 
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Thanks @Grisu! Let's find a name now...

bq8qXqyl.png


Code:
SP D2R Forum Name        Character Name       Class   Level  Skillset(s) Last Waypoint          Points
-- --- ----------------- -------------------- ------- ------ ----------- ---------------------- -------
   Yes Babyhell          BleedRunner          Pal     1      78          Rogue Camp             0
 
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