PvM 1.13 ExplosionMancer guide

Re: PvM 1.13 ExplosionMancer guide

that was the problem lol , its just it was obvious for you :) ... but i didnt noticed ,,, got a ETH cryptic axe with insight (12 but its enough) for 1 ist . Friend told me that was a great deal .
(have also the runes , raltirtalsol so il try make another , and sell one of them maybe more then 1 ist)
As for weapon ... if this has 89 688 dmg :P The first had 70 160 or so :)) i know im a noob i warned you ....

Tbh its such a relief .... i felt like going into god like mode ... now can search with calm for ebug armor . Thanks mouseman you solved my problem without knowing which was it exactly . Im just so happy !

thanks again everyone , and sorry if i made trouble for someone understanding me .
cryton ok , and sorry i didnt knew what were elite base wep aswell :(
 
Re: PvM 1.13 ExplosionMancer guide

btw one more thing , the helm ok i understood that eth helm so i cant go wrong with that one . But the armor . I need a eth ebug armor with 3 sockets right ?
How much is ok def for it to have . so i wont do any mistakes again and socket the right one from start :)
 
Re: PvM 1.13 ExplosionMancer guide

Hehe I'm glad to hear your problem was solved!! :)

A good ethereal vampire gaze can be expensive. A non-ethereal will also work with nice damage reduction. I value the damage reduction % over it being ethereal.

Duress is not an expensive runeword (shael + um + thul) so it doesn't matter if you don't get perfect base for it the first time. Just look for 3 socketed ebug armors with over 1000 base defense and you'll do fine!

But remember to check what armors your mercenary can use with his current strenght! Ethereal armors require 10 less strenght than listed here: http://classic.battle.net/diablo2exp/items/elite/armor.shtml . So I'd try to look for some 3os ebugged Kraken Shell, Balrog Skin, Boneweave or Great Hauberk armors with over 1000 defense. Although 900+ armors will work fine as well! :)
 
Re: PvM 1.13 ExplosionMancer guide

found a vulge today , made another insight this was a 15 aura :) and even better then old one :P and sold that with 2 ists ... ;) mouseman you stoped playing did you right?
 
Re: PvM 1.13 ExplosionMancer guide

^ eth cryptic ax with insight for 1ist = good deal

With your 2ist profit, you can buy a good eth ebug armor with 3 sockets, no problem :)
 
Re: PvM 1.13 ExplosionMancer guide

if dummy is dying too much, spam prison like a madman. prison him in with one or two monsters and he'll be fine. it's when he's surrounded that he dies so fast. also, holy freeze is about the worst idea ever for this build. the fewer corpses you have to explode, the longer fights with groups will take.

the way he's dying sounds more like a tactics issue than a gear issue. honestly, many times in this thread people have complained about needing a tough merc, i havent had that issue. often he's lagged behind me and only provided his aura which is all i feel i need from him. gumby takes some hits and i kill stuff with a spear without the merc being involved at all. if the stuff hits the fan, prison prison prison (just be careful not to trap yourself).

tactics > gear.
 
Re: PvM 1.13 ExplosionMancer guide

I really like this build and I'm playing at the moment. I have a few questions I would like to ask.

1: Is it a nice twist to put one point into SM and RS? Not that they kill anything, but if they don't die to fast, is it a nice extra defensive kind of way?

2: I use a spirit at the moment. I feel some shame at the moment, but what do I need to do to make a good White runeword wand? I can't be a magic wand already right? And what if I can't find a wand with some extra skills, could I use a plain White wand, or is a Spirit better at the moment? (lvl82 got shako, viper, arach mesh, homu, magefist and waterwalk: Bad Amu, 2 FCR rings and no +skillers but I have a necro torch)

3: I need a new amu, but don't know if +necro skiller is expensive. What do I need to trade for it in runes?

4: My insight needs 210 strenght so merc using other weapon. Is it better to just go for a less expensive Insight (I don't have a etheral one and don't have a ist) amd what do I need to trade for it in runes? And is it also a good idea to trade my other Insight and just wait for a Etheral one?


(Sorry for my English)
 
Re: PvM 1.13 ExplosionMancer guide

Couple of ideas (that have been posted before, but can never be said too much), to help out with equipping a high str weapon on your merc:

1) Griswold Armor (set item), filled with 3 Perfect Amethysts. This armor is cheap, can be had for some pgems.
2) Guillame's Face (set item). Another fairly cheap item, altho it might end up costing you a Lem or Pul due to so many Smiter Paladins wanting this helm. If you have a spare socket quest, you can slam a P Amethyst in it.
3) Face of Horror (unique helm). Cheap starter helm that has 20 str on it. Don't consider wasting a socket quest on it unless you plan to do something crazy like double UP it with the cube recipe. If you do this, then P Amethyst it.

With a combo of 2 of these above items, you can add up to +80 str for your merc. A more reasonable approximation (if you don't wanna waste precious socket quests), is +65-70 str. Still a massive amount of str, and should easily allow your merc to carry the elite version of Insight.
 
Re: PvM 1.13 ExplosionMancer guide

I really like this build and I'm playing at the moment. I have a few questions I would like to ask.

1: Is it a nice twist to put one point into SM and RS? Not that they kill anything, but if they don't die to fast, is it a nice extra defensive kind of way?

2: I use a spirit at the moment. I feel some shame at the moment, but what do I need to do to make a good White runeword wand? I can't be a magic wand already right? And what if I can't find a wand with some extra skills, could I use a plain White wand, or is a Spirit better at the moment? (lvl82 got shako, viper, arach mesh, homu, magefist and waterwalk: Bad Amu, 2 FCR rings and no +skillers but I have a necro torch)

3: I need a new amu, but don't know if +necro skiller is expensive. What do I need to trade for it in runes?

4: My insight needs 210 strenght so merc using other weapon. Is it better to just go for a less expensive Insight (I don't have a etheral one and don't have a ist) amd what do I need to trade for it in runes? And is it also a good idea to trade my other Insight and just wait for a Etheral one?


(Sorry for my English)

1) waste of skill points. unless you have +4 or +5 in that skill tree or to all skills, those skeletons will die almost as fast as you raise them. If you have 2 extra points to spend, put them into clay golem or summon resist. those skeletons you raise will just run in a random direction and get smashed into bits. I know it sounds like a good idea to take some heat off of your merc, but just keep an eye on your clay golem and keep recasting him if necessary. saves you a couple of skill points.

2) Dol and Io are both really easy to come by. Dont feel you have to have the perfect white wand to socket. Pick up every grey wand you see fall, it doesnt matter if its normal, elite, etc...you're just looking for what the skills are. I was just goofing off today and found a 2OS tomb wand with +3 to decrep and bone spear. you can always dump a Dol and Io into a decent, but not great, wand in the meantime. Like I said, easy runes to come by. I think you can even find wands that have +2 to all necro skills and then +3 to individual skills as well. Rememer, necro wands have a maximum of 2 sockets. so if you find a wand that you think is perfect, just use your socket quest, and use the white runeword.

3) depends on what realm you are on, SP vs. bnet, etc. a plain +3 to one skill tree might not be too expensive, but one with resistances or life could be pricey. simple advice, but keep an eye on what you find. if you find a +3 to bow skills ammy or something along those lines, you can trade. people are looking for pgems a lot these days, so just pile those things up, you'd be surprised what you can get for them. gathering crafting items is the easiest way to get good items.

4) i am in the minority opinion here, but i dont feel insight is a must. it's not like blue potions are as hard to find as a stone of jordan or something. for my belt, i keep 1 column of life potions and 3 columns of mana pots. corpse explosion sucks up mana fast, but you kill so many things at once that you shouldnt run out of mana pots. when you kill 20 monsters at a time, odds are that you are going to get 1 or 2 mana pots at least.

to make things short, you have good gear as it is, you shouldn't have too many problems. the one thing that can hurt you, as well as other necros, is a lot of ranged physical or elemental damage. I cast my clay golem at the edge of the screen once in awhile, just to see what hits him. if he dies fast, no big deal, just recast...but it gives me a good idea as to what i'm dealing with. also keep your bone armor up.

one last note, from my own experience, this is a good build, but don't feel like you need both curses AND bone prison for crowd control. investing in confusion and/or attract while having a very strong bone prison is just a waste to me. there isn't any threat that confuse or attract helped with that bone prison didn't do better.


 
Re: PvM 1.13 ExplosionMancer guide

...Rememer, necro wands have a maximum of 2 sockets...
...+3 to bow skills ammy or something along those lines, ...

great post, but
-not all wands have max of 2 sockets. check here.
-there's no such thing as + bow skills (or jav) on ammies or hats.



 
Re: PvM 1.13 ExplosionMancer guide

And what if I can't find a wand with some extra skills, could I use a plain White wand, or is a Spirit better at the moment?

Go shopping at drognan, act2, normal.

Avoid anything blue.
Avoid the yew wands.

Anything else will be ok to make white in, and will get 2 sockets at larzuks socket shop.

Its a pain to do, and can take some time, but eventually you'll find a +3spear wand to use, if you're lucky you'll get one with other useful stuff.

You can't get +2 necro on a white coloured wand - only on blue magic ones.
 
Re: PvM 1.13 ExplosionMancer guide

4: My insight needs 210 strenght so merc using other weapon.

Yeah, problematic, this one. Your low str options are basically:

thresher 152 str (eth 142)
great thresher 188 str (eth 178)
cryptic ax 165 str (eth 155)
great poleax 179 str (eth 169)

The problem with all of those, is that you can't just larzuk one as and when you find it (they all get 5 or 6 sockets), you have to use the cube, which only has a 1/6 chance of giving 4 sockets. This is why all those options are a bit pricey (4ist or higher) compared to trading a plain eth colossus voulge (200str) which always gets 4 sockets at larzuk.

However, if you do find a poleax / cryptic ax / thresher and it gets 5 sockets, that's easily tradeable to someone who wants to make obedience or pride in it.

Or you can make insight in a normal or exceptional polearm, but that's not going to be "end game" equipment.
 
Re: PvM 1.13 ExplosionMancer guide

There are ways around the 200 strenght requirement of ethereal Colossus Voulge. One quite practical is to use Duriel's Shell which gives +15 to strenght among other great things. That way you can use Insight in ethereal CV with merc around mid-80s. Quite easy to achieve with some baalrunning (starts to get too tedious after lvl 85, at least for me).
 
Re: PvM 1.13 ExplosionMancer guide

Mouseman thanks for posting a such a fun build. Having left Dii and returned a few times I have tried most PVM builds and few have been as workable as this one. I agree that this necro is versatile, hard to kill and a lot of fun to play.

If it works, there will be a screen shot of my lvl78 character exactly as he appeared a minute after solo killing Baal to become a Patriarch. I confess I rushed him with a friend to Hell Baals and loaded up a torch and his gear. After that I walked Hell (and Norm/NM of course) completing quests and generally getting the feel of this build. I died exactly once when I ran too far ahead and got amped, mana burned and stun locked. Waheed died many times.

I really enjoyed the spam-attract-then-amp-then-boomboomboom techniques! Having a decent bone spear allows u to make the necessary first kill or two then as always CE clears the pack. Except with enough levels (currently 28ish) you can clear half the screen! Cant wait for a few PnB GC's and an annhi to really lift the damage!

I have the recommended gear except in lieu of a white wand am using HOTO and a mid Maras insted of a crafted ammy. At lvl 80 I will have arch and the final FCR bp but i did not need it to kill every Hell boss and some nasty combinations of uniques.

In short then, this necro will do everything Mouseman says it will and can definately walk Hell alone and without BO (CTA is still coming).

THanks again Mouseman
 
Re: PvM 1.13 ExplosionMancer guide

Nice build.
I don't rush any character for any reason, but what's the reason behind rushing a PvM toon? o.O
 
Re: PvM 1.13 ExplosionMancer guide

Really grew quite fond of my necromancer using maxed CE to blow everything to pieces (sadly also Cow king without ever even noticing I was close to the fortress xD) and I'm looking forward to making a necromancer for the ladder reset!
 
Re: PvM 1.13 ExplosionMancer guide

I am level 20 and seriously thinking about respec'ing into this, or the poison nova type Necro. Leaning towards this at this point.

I have no decent equipment (just started playing again), would this look like a reasonable skill distribution at this stage:

CE At level 20

1 to Amplify Damage
1 to Dim Vision
1 to Confuse
1 to weaken
1 to Terror
1 to Clay Golem
1 to Golem Mastery
1 to Bone Armour
1 to Teeth
5 to Bone Wall
3 to Bone Spear
5 to Corpse Explosion

It is worth doing now (towards the end of Act 2) or should I really wait for decrpyt at level 24?
 
Re: PvM 1.13 ExplosionMancer guide

There are ways around the 200 strenght requirement of ethereal Colossus Voulge. One quite practical is to use Duriel's Shell which gives +15 to strenght among other great things. That way you can use Insight in ethereal CV with merc around mid-80s. Quite easy to achieve with some baalrunning (starts to get too tedious after lvl 85, at least for me).

My personal preference is a nice ethereal Stone armor (shael um pul lum) if u manage to make ebugged its not hard to clear 1500 def and u still get the 15 str. fairly cheap runes too so you dont need to be exceptionally wealthy to make it.


 
Re: PvM 1.13 ExplosionMancer guide

I am level 20 and seriously thinking about respec'ing into this, or the poison nova type Necro. Leaning towards this at this point.

I have no decent equipment (just started playing again), would this look like a reasonable skill distribution at this stage:

CE At level 20

1 to Amplify Damage
1 to Dim Vision
1 to Confuse
1 to weaken
1 to Terror
1 to Clay Golem
1 to Golem Mastery
1 to Bone Armour
1 to Teeth
5 to Bone Wall
3 to Bone Spear
5 to Corpse Explosion

It is worth doing now (towards the end of Act 2) or should I really wait for decrpyt at level 24?

these are the levels i would really try to get your curses off of a wand, a head, or both. later on you can afford to put hard points into them, but at the low levels you really should be trying to get more damage for spear either through synergies (to save mana when casting spear) or through hard points in spear.

My personal preference is a nice ethereal Stone armor (shael um pul lum) if u manage to make ebugged its not hard to clear 1500 def and u still get the 15 str. fairly cheap runes too so you dont need to be exceptionally wealthy to make it.

gris's armor w/ 3 pame! i also like spirit forge and lionheart for getting mercs more strength.



 
Re: PvM 1.13 ExplosionMancer guide

these are the levels i would really try to get your curses off of a wand, a head, or both. later on you can afford to put hard points into them, but at the low levels you really should be trying to get more damage for spear either through synergies (to save mana when casting spear) or through hard points in spear.

What concerns me though is that I will need decrypt for Duriel ideally,and won't get it at 24 without putting points in curses. I actually have a wand with +2 (I think) to CE, so I could take 2 off CE and chuck them in Bone Wall (synergy with Bone Spear, with the increased mana cost of Bone Spear right)? Otherwise I think I am probably a bit stuck.


 
Back
Top