Character #3 in the Zod Sept, as the yet again creative name might suggest.
Never played a Wolfbarb but wanted to for a very long time, so finally got around to it. Some time ago I found a nice 6/6/6 Wolhowl and when starting this sept I knew the Barb would be using that.
Pat screenshot at lvl 87:
Some gameplay in CS:
Sturdiest character in this sept so far. He played on P8 really 99% of the time, hence the relatively high level (87) when finishing. I only turned it down to speed up normal Ancients and in (Hell) Tal Rasha's Tomb because it spawned tons of ghosts, otherwise P8 all the way including Hell Ancients and Baal. Sometimes it took him a while to clear bigger groups, but it was always pretty smooth gameplay.
As for his journey, I'll again make it easy for me and refer to the first update post – including twinking, playthrough, drops and some other info until transitioning to the Werewolf build at lvl 79.
Nothing too spectacular happened for the remainder of Hell after the update. It was all pretty easy really, even on P8, with no particularly interesting drops.
Final gear:
I didn't run any numbers but figured Steelrend were a nice fit for him. He had several off-weapon ED sources so that Demon ED from LoH was not the biggest gamechanger, and I observed the mobs that somewhat slowed him down a bit here and there were never demons. Given I had a ton of strength points (see below) I figured why not use these for a change. I chose Verdungo's over SoE just because Feral Rage provides more LL than needed anyway, and the extra life and some FHR were welcome, resulting in more points being moved to strength again.
Final stats:
I initially went for str/dex for gear and rest vit, but that was overkill on the safety side (for SC at least) with >6k life. So I respec'ed a second time and went somewhat titan-style.
Final skills:
Natural Resist because it enabled him to pretty much ignore resists otherwise and to focus on damage/life charms in his inventory.
Feral Rage max damage was around 9.1k in the end, some 11k when using Pride.
Since he "had" to use a Zod item I went for BotD, and it's a great weapon of course, though I would have used Grief for some extra damage otherwise.. and will likely try it out if just for the sake of comparison.
In conclusion: Very fun character, damage is alright and he's incredibly tanky. Wolfhowl is awesome! Shout-out to @Pb_pal whose ongoing HC 99er Wolfbarb project constantly reminded me to check him out as well.
Never played a Wolfbarb but wanted to for a very long time, so finally got around to it. Some time ago I found a nice 6/6/6 Wolhowl and when starting this sept I knew the Barb would be using that.
Pat screenshot at lvl 87:
Some gameplay in CS:
Sturdiest character in this sept so far. He played on P8 really 99% of the time, hence the relatively high level (87) when finishing. I only turned it down to speed up normal Ancients and in (Hell) Tal Rasha's Tomb because it spawned tons of ghosts, otherwise P8 all the way including Hell Ancients and Baal. Sometimes it took him a while to clear bigger groups, but it was always pretty smooth gameplay.
As for his journey, I'll again make it easy for me and refer to the first update post – including twinking, playthrough, drops and some other info until transitioning to the Werewolf build at lvl 79.
Nothing too spectacular happened for the remainder of Hell after the update. It was all pretty easy really, even on P8, with no particularly interesting drops.
Final gear:
- Wolfhowl (36 ED, life jewel)
- BotD eth BA (366 ED)
- Beast BA
- Fortitude AP
- Highlord's
- Steelrend (53 ED)
- Verdungo's
- Gore Rider
- Raven
- Dual leech/resists/AR ring
- Merc: Andy's, Reaper's, Treachery
- Inventory: Sharp GCs and Fine SCs with life, cube, tomes
I didn't run any numbers but figured Steelrend were a nice fit for him. He had several off-weapon ED sources so that Demon ED from LoH was not the biggest gamechanger, and I observed the mobs that somewhat slowed him down a bit here and there were never demons. Given I had a ton of strength points (see below) I figured why not use these for a change. I chose Verdungo's over SoE just because Feral Rage provides more LL than needed anyway, and the extra life and some FHR were welcome, resulting in more points being moved to strength again.
Final stats:
I initially went for str/dex for gear and rest vit, but that was overkill on the safety side (for SC at least) with >6k life. So I respec'ed a second time and went somewhat titan-style.
- Enough vit for 4k life
- dex for gear
- rest into strength.
Final skills:
- 20 Axe Mastery
- 20 BO
- 20 Berserk
- 10 Natural Resistance
- 1 BC, other mastery skills, pre-reqs
- Rest Shout
Natural Resist because it enabled him to pretty much ignore resists otherwise and to focus on damage/life charms in his inventory.
Feral Rage max damage was around 9.1k in the end, some 11k when using Pride.
Since he "had" to use a Zod item I went for BotD, and it's a great weapon of course, though I would have used Grief for some extra damage otherwise.. and will likely try it out if just for the sake of comparison.
In conclusion: Very fun character, damage is alright and he's incredibly tanky. Wolfhowl is awesome! Shout-out to @Pb_pal whose ongoing HC 99er Wolfbarb project constantly reminded me to check him out as well.
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