Dimoak said:Try not to overpower the items too much guys.
Roman Steel
Falcata
150-250% Enhanced Damage (varies)
5-10% Life Stolen Per Hit
40% Increased Attack Speed
+5 Combat Skills (Barbarian Only)
+45-75 Damage
+.3-33% Crushing Blow (based on character level)
+.3-33% Deadly Strike (based on character level)
+.3-33% Open Wounds (based on character level)
Prevent Monster Heal
Repairs 1 durability in 4 seconds
Seabeast
Giant Conch
Requirements -25%
200% Enhanced Defense
+20 Resist All
+30% Faster Cast Rate
+30% Faster Hit Recovery
Socketed 1-3 (Varies)
Valhalla
Coronet
+3 to random class skills (ie +3 amazon skill levels)
+10% Increase max life
+10% Increase max mana
+20% Increased Attack Speed
+20% Faster Cast
+50% Resist all
+50% Magic Resistance
+20 all attributes
+20% Chance to cast level 50 Fist of the Heavens when struck
(shines bright gold)
Adjudicator
Seraph Rod
+1-3 Paladin Skill Levels (varies)
+250-300% Enhanced Damage (varies)
+100% Bonus to Attack Rating
+25% Increased Attack Speed
+50% Deadly Strike
+25-50 Damage (varies)
+2-3 Offensive Auras (paladin only)
+2-3 Defensive Auras (paladin only)
+2-3 Combat Skills (paladin only)
The Inquisition
Crusader Guantlets
+100% Enhanced Defense
+15% Deadly Strike
+25% Increased Attack Speed
+1 All Skills
And that Falcata is not overpowered how? Massive crushing blow + DS + OW alogn with IAS and the repair durability would make an ethereal version beyond godly.
As for that overpowered coronet, well i think it speaks for itself. +3 to all skills (for a class) with every other mod you want? right...........