Ending phase just a bit early because it's Friday and I might not have time in 5 minutes. Looks like everyone who has powers sent them in long ago anyways, and I doubt anyone is altering... soooo....
Moar has been lynched! She was THE BOOGEYMAN! Neutral. Serial Killer.
Logout was killed!
With four alive, it is no longer possible to lynch mafia.
The monsters have taken over the town! Congratulations to Noodle, as THE MUMMY! (Doctor), BPC, as THE TROLL! (Goon), and pharphis, as THE WENDIGO! (Goon).
All three of them get to feast upon poor Timothy Robertson's succulent brains, all because the town got hung up over a single word and then decided to break his flashlight.
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Mod thoughts - Right after I started the game (like, an hour or so after day one started), I got tasked with a bunch of 'honey-dos' for the the entire week and didn't have the time to devote like I wanted. My apologies for that.
I think town needed one more player. I knew the game was going to be swingy with all the shots flying around, but the town didn't really have any chance once their vig got lynched.
Logout was also very prophetic this game - he correctly identified early on what I was trying to do; test the nightless, action queue system. Of course, then he went a bit off the deep end and tried to give himself a power role, but I won't hold that against him.
Overall, I disliked it. There was some flaws I didn't notice before hand, the most visible being that power roles don't get a chance to see a lynch flip before deciding power actions. That's a rough thing to plan around, even with conditional statements.