~Double Dream enchant Sorceress Guide v.1~ Comprehensive!

z3phrn

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~Double Dream enchant Sorceress Guide v.1~ Comprehensive!

Double character guide [note: i cut the paly guide since this is the sorceress forum]
Getbackers: Amano Ginji and Mido Ban
Emperor of Lightning and the Man with the Evil Eye

Intro:
Let me start off by saying that this isn't a cheap guide. It takes quite a bit of investment to complete this build. These characters are also pretty useless until around level 70. These builds are meant to be the "perfect" build, which means putting all points into vit, using the best items possible, and etc. Think about it... if you are building a double dream hero, then i can assume that you are pretty rich already, cant I? If you want a fun hero, that plays through all the acts one by one, go make yourself a damn barb or something. If you want a very powerful end game character, who rips up anything with tremendous speed and atk power, then this is the character to pick. The average cost to obtain these items on Softcore Ladder, is about 7-15 runes, depending on how much investment you plan to make. The items I have been using on these characters are far from perfect, which I admit and have factored in when calculating the str and dex required to put on gear.


More Introduction:
Mido Ban [the sorceress] deals an impressive 50,000 total elemental damage per hit, at 5 hits per second, with 9000 attack rating, 10000 defense, and 4,500 life 700 mana.
Amano Ginji is an unrivaled melee paladin, dealing 10,000 zeal damage, 12,000 charge damage, and over 18000 attack rating, and 3000 life as well. Both of them have taken down all the act bosses, as well as clone diablo with amazing speeds [under 3 seconds on average], and can do well in PVP.


History:
Having spent all my earnings, which includes about 80 of the "high" runes on testing to build new and unseen characters, I pretty much know what works on these chars, and what doesnt. These 2 characters are the 5th and 6th generation respectively of the new "uberclass", a hero that can destroy anything, everything, and do it with style and as little effort as possible. The names Amano Ginji and Mido Ban come from the popular Getbackers anime, and i chose them because the anime chars with those names properly reflect the heros traits and powers.

Amano Ginji wields the powers of lightning, and is also known as the Emperor of Lightning. He is a laid back type of guy, who only uses his powers when he desperatly needs them. Similar to the AmanoGinji paladin [which i'll refer to as auradin from now on]; they both do not exert themselves too much. The auradin prefers to pk from a distance, basically charging around like a moron and evading all types of damage, while his auras deal out pain to everyone a screen and a half away. Only when he must, he will perform his ultimate attack [charge] for an unrivaled 10,000 lightning damage, being combined with conviction will render any opponent harmless.

Mido Ban has the power of the evil eye, a shamanistic power that gives him the ability to cast hallucinations. He also is gifted with an extremely powerful grip. The MidoBan sorceress [the enchant sorc, or ensorc for short] deals an impressive amount of damage, at extremely high speeds [5 frames, the highest possible]. Mido is a sorceress, which serves as an illusion that sorceresses are weak and stupid in melee combat, but unkowing to the enemy, he has an ungodly amount of life and defense as stated above, and is undoubtably the most powerful single character that this game has seen.

Theory and Important Guidlines:
As with any lab report... I mean guide, a hero build must have a theory. From testing, I have concluded that the data below is accurate, and 100% important in the building of these classes.
1. Enchant will be used primarily to pump attack rating. Later on, more points can be allocated to this skill for increased fire damage. Enchant for a ranged weapon works differently than from a melee weapon. On ranged, the damage is applied like this : enchant damage * fire mastery boost.
On melee, the fire mastery boost applies twice: enchant * fmastery * fmastery.
Bow damage on the character screen is incorrectly applied, and should actually be around the character screen damage divided by your mastery damage. THe character screen displays your damage correctly if you are using a melee weapon.

So ranged damage looks bad compared to melee? Not really. If a bow shot expllo, the enchant damage carries over to the fire aspect of the exploding arrow, which in effect doubles your damage. The exploding arrow also does splash damage to targets nearby. Also, if you are wearing a piercing belt razortail, the fire arrow can travel through the first target, and hit another target, and the splash damage will travel back to the first target. This is why using a raven claw bow + enchant is very powerful for leveling up. [1000+ splash damage per arrow, a level 20 can cow for himself, or clear act 4 solo with ease]
Generations 3 and 4 both were built using brand demon crossbows [which only need 10 ias to hit the right frame], and although the range and splash damage aspect was very powerful, the speed is less than half of the melee build that we know as MidoBan.

Thusly, I have concluded that the fire damage was insignificant with respect to the lightning damage, and this skill should be mastered only for the attack rating boost.

2. Dreams stack
The dream runeword shield and runeword helm have an effective level 30 holy shock aura when both equiped. This adds an impressive 1.6k lightning damage to your attack, and similar to fire mastery, lightning mastery affects it 2 times, [assume your Lmastery is 400%, then your 1.6k damage would be 1600 * 5*5 = WOW]. You want to make the dream out of a tiara [because its sexy], and either a dragonshield [because its also sexy][no not dragon runeword] or troll nest [these 2 shields have low str req, and have 3 guarateed sockets]. I did not want a big str item to bog down my stat point allocation.

3. Mido Ban isn't a girl
Mido ban is a guy. So why is he a sorceress? Who knows, but we can change him into the monstrous death snake he is in the Anime. How? With Beast of course!

4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.

5. Whats the point of turning into a bear...
You life basically doubles, which stacks on top of the cta, giving you an impressive 3500-4500 hp range depending on how much str and dex your other items need. Plus, you gain the ATTRIBUTES of the bear [once you morph into the bear, you effectivly become a druid, you will see why this is important later]

6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.

Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...

Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.

for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.

Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.
 
part2

Skills:
Max the second Cold Armor
Max light mastery
Max enchant
1 Static field
3 prequisites
[no need for teleport, enigma gives it]
64

Build 1
20 Max thunderstorm
1 point into energy shield
20 into telekinesis
rest into nrg shield

Build 2
20 max fire mastery
20 max warmth
5 prequisites
rest thunderstorm

I personally suggest build 2. Build 1 was used by enchantresses #3, and 4, and although it was great for pk, did not add too much toward fire damage. Pick this build if you want to pk more, and need some sort of safety net in the form of nrg shield. Pick number 2 if you want to maximize damage.


stat points: more explained in the items section
str: enough to use items [ZERO if done correctly]
dex: enough to use items [109 hel'd phase blade] [also ZERO if done correctly]
vit: max
energy: none



Items:
Since the Dream sorceress is pretty much COMPLETELY USELESS until she can wear her double dreams, and bear morph, she needs to basically leech her ass thru 3/4s of 100 levels. To build a "perfect", ie, putting 0 points into both str and dex, and maxing vit, you will have to wait a while to wear all your gear.

Lets go through the items that pump strength.
Marrowalks: 118req +15-20 str
Maras Kaleido: 0 req +5 str
Draculs: 50req +10-15 str
Beast: 50req +30-40str
Coh/enigma: 55 req to be safe, +20-60str.
Anni +10-20 str
basically the only strength you need will be to put on a spirit shield. If you go with the lidless, you dont need so much strength.

Str is not much of a problem, since your gear will be specifically built for yourself, with low str in mind.

Items that pump dex
Marrowalks +15-20 dex
Maras: +5 dex
Raven frost +15-20 dex
Anni +10-20 dex
As you can see, you wont be getting alot of dex, so thats why that hel rune in the phase blade [136-109dex lowerization] is very important. with a base dex of 15, +65, you are still 30 short of dex. This is quite problematic. There is really no way to remedy this problem without putting points into dex, or hordeing a crapload of charms. The way i have figured out is to instead use ik gloves which give both +20 str and + 20 dex. This way you only need 10 more into dex, which can be done with 2 large charms [not that painful].

the best gloves for this build would definitly be bloodfists, which give a very nice 30 fhr and 40 life, but you would have to sacrifice 20 dex points, which if added to vitality does about the same thing. the fhr does not really matter either, since the double dream and verdungos will cover for the fhr, as well as charms.


The final gear looks like this:
Beast [in a crystal sword, or low dex/str weapon]
Call to arms [/w low reqs]
Spirit [if you use enigma] Lidless [otherwise]
Dream Tiara [because no sorc would wear a bone visage]
Dream Dragonshield/Trollnest [medium str req, dragonshield looks better tho]
Breast plate [or mage] Enigma
Marrowalks
Ik gauntlets

Scenario 1:
Raven frost
Bk ring
Verdungos

Scenario 2:
2 Bk rings
Trangs belt

scenarios 1 and 2 are both pretty good, since +40 vit = about 80 life, while an xtra bk and trangs belt give around 100+ and more mana. But you loose out on the +15-20 dex from raven frost, as well as the atack rating [which is around 20% of your toal atack rating when enchanted], so its a big nono. THe one important thing to know is that +1 to light skills is equiv to around 2000 light damage, averaging 1k. But you can just get more damage with charms. Its not like midos damage isnt high enough. You want to have as much dex as possible to equip the items, then you can think about improving damage later. even with no skill gear on, you can maintain around 35k damage. But if you waste 20 points into dex, that translates into 20 vit, which is 40 life, or around 80 with bo, or 200 when you morph. Having 4k life and a couple thou less damage, is much better than having 25% less life and 25% more damage, since you have 1 hit kos anyway.

You need 86 fhr to hit a good frame break, and an impossible 151 to hit the next one [well its possible with verdungos, double dream, +light +12fhr charms, bloodfist, and sandstorms, but its not worth sacrificing the +40 dex from marrow+ik gaunts for it]. 86 should be a good goal. Lets assume that your dreams are average fhr quality: 25 each. then you would have 50, which means you would need 36 more. You would get 10 fhr from the verdungos, and you would need 26 from charms. i have picked up 3 light charms +12fhr, so im set.

you start with a base 10 str. Then at level 70, you get +20 from your annhilus, and +5 from maras. Then you have 35 str, which is enough to equip a breast plate enigma. at that point, the rest of your gear can be equipped. Again, if you are building this sorceress, I strongly suggest you do it this way, because putting str and dex [instead of vit]into this build ends up being a difference of over 700 hp. The generation 4 enchantress was built under the idea that i would allocate into dex and str as she needed items, since i did not know what items she would be wearing until i tried them. She ended up having lesser than 3k life, whereas compared to the generation 5 midoban, who has a clean 4.3 k life. As you can see, vit is a big difference. The cta and the bear form basically double your life, twice, making 1 pt into vit basically give you a 8-10 hp return.

Resists: to have max resists it will take a bit luck and items. i was using coh previously, for the monster resist 65, but for the generation #7 sorceress, i will be using a breast plate enigma. Why enigma? it basically has no bonuses what so every compared to the coh for a sorceress, but there are 2 things that stand out. 1. you cant make a low requirement coh. there is no armor that has 4 sockets that has a req of 30 str. 1. corollary. therefore, if you have bp enigma, it will be your base of str stacking. With an annihilus + base str, you can equip the bp enigma, and then stack other items, such that you can put everything on. 2. this may be obvious, but enigma has +1 teleport. Which means, by using this, you save 2 points into tk and teleport. this translates into maxing out your final skills 2 levels faster.
back to the resists. since you wont be using coh, resist is a major problem. if you can grab 5 15ias/15resist all jewls, and have the balls to put them and a shael into a phase blade, for a 95 ias, 60 res all phase, then you will have no problems. if you dont have the ability to consciously waste a couple high runes worth of jewls, then 4 shael + 15ias/15res + hel [or -15req +15res all] will also do the trick. if you are damn poor, or cant find a 15/15 jewl, then .. lets do some math

anni: 10-20 res all
maras: 20-30 res all
dream 10-40 res all
3 anyas: 30 res all
as you can see, the max possible is a lousy 20 resist all in hell mode.
it would be max if you had a coh, but we are using enigma here, so we need some way to make up 55 resist all.
i find myself wishing i cud make a 95 ias, 60 res all phase right now.
anyway, you can remedy this with charms. since i neede +10 more dex, i found 2 dex larg charms with some resist. i also needed 3*5 fhr charms, so i picked up some fhr charms with resist. grand charms that give life and resist arent bad. in the end, i had around max resist, by using these charms and 2*15 res all charms with 40 life. If you cant find any of these, dont worry. its not a problem. resistances arent going to kill you. unless you duel, in which case u will be elementally raped. i have presented 3 solutions to improve your resists, and even if you dont follow them, its alright.
alternate solution: you cud get a coh dusk shroud [str:77]. you would almost definitly have to put some points into str that way, or load up on charms[tip: make beast out of a crystalsword, then you can equip that with 35 str from basestr+anni+maras. then you will have enough to put on the shroud. after the shroud is on, you will have 102 str. then you can equip the rest of your gear]. this way is a pain in the ass if you die. but at least you have max resist. personally ill go with the charms and enigma.



One thing i want to point out is that I don't like swapping items for prebuff. swapping out my entire gear for +fire items just to enchant, then swapping back, WAS VERY ANNOYING. I promised myself to keep this to a minimum. Therefore, I don't do it. The numbers obtained and experiemental results have been attained by NOT having prebuff gear and taking an hour to cast it. However, there is one thing that must be swapped: that being the cta and beast. There is really no way to both bo and morph and use the Pink saber without having to swap 1 of em out. I usually keep the cta/spirit and dream/pink on my weapon, and bo/enchant/armor up, then swap out the cta for beast, and morph, then push w for my main atk. that way i can quickly morph back if trouble comes up. The duration of bo is around 5 minutes, but it has NEVER run out on me, as the sorceress clobbers everything anyway, with or without bo.
 
part3

Level up guide:
This sorceress needs 2 things to level up.
1. an enchantress buddy
2. raven claw long bow [basically doubles your enchant damage, and gives you splash]
3. twitchthrow [optional]
I use the above to level all my characters in under half an hour to level 25.

Notes: i hate fallen. I just avoid them when i can, those dirty little bastards
i also hate those foul crows, they just dont seem to give alot of xp
same with skeletons, you want to avoid them until u can use ravenclaw to blowup the entire group

I first find a game where there are many people, but not necessarily where i am, since i want all the xp to myself, wahahahaha.
at levels 1-5, i get my sorceress enchanted, buy a random bow and a couple arrows, and around 10 stamina pots then run around the moor and cold plains, leveling like mad.
at level 6+, i go to dark woods and kill stuff there. after i make my way through there, i can either go back and finish cain [which is important], or i can go make my way to tamoe highlands.
at level 9, head to catacombs. you want to kill andy by level 12.
at 12+, get another enchant, and do the viper temple. the place is loaded with monsters, so its pretty easy leveling. you want your enchantress to teleport and get the staff, and have her give you a cube [you can get it back when u kill a3 travincal]
after viper, run thru the arcane, unless you dont feel like it.
then do canyon, some tombs... at level 15 and raven claw, the level ups become really easy. just make sure there are alot of people in the game.
once you are level 20, go do ancients. contrary to most beliefs, i always do ancients at level 20. that way, once i finish em, i would be level 21, which gets good xp from cows. level 20 just doesnt cut it that much. then with raven claw, and twitch [for ias], i clear cows by myself, maybe 1-2 times at the most. after that, ill be level 25.
25-38 do norm baal
38-40 rush through nm. while doing a3 and a4, follow the rusher so you can get the 2 levels [its not hard]
41-58 do nm baal
58-60 hell rush, get xp
61 do hell baal until you can get your items on

the reason you go to hell at around level 60 is so that your other character [which is killing the minions so you get teh xp] will get some xp as well. in hell mode, you get the same level ups, but the char who is killing the minions will also get some xp.



MERCENARY equip guide: act 2 holy freeze [no buts about it]
eth infinity [conviction more than triples your damage. without it, you cant kill clone. with it, clone goes down in 3 seconds. im serious. don't believe me? try it. takes 3 static fields and 5-8 melee hits]

fortitude. you have frost armor. he has frost armor. everything is nice. the 300 ed and enchant[from you] gives him a monster damage boost as well.

andys visage. if you happened to get a colossu voulge infinity, you will love this hat. equipping this on him lets him actually get 200+ str, which is otherwise impossible [i say that loosly] to get. the leech is also nice, since he doesnt have anything else that gives it.

Make sure you check his resists, and put in the right rune/jewl/gem into the hat accordingly. the -30 fire resist on it will make clonekilling very annoying.



Boss guide:

All main bosses except dclone:
Soloing any boss cept declone is a piece of cake. Static him 2-3 times to get him down to half [conviction makes static field awesome]. morph then take him out. easy bosses such as andy and mephisto dont even require static, they go down in 1-2 hits anyway.

Dclone: well its the same idea here. You will be amazed the diference of the effcts of static field, when you have conviction on him, and without. His life dorps to half in 2-3 statics with conv, but without it, it barely moves at all. thats why infinity is important, and keeping your merc alive is king.
Thusly, if you are prearing to fight him, carry some rejuvs for your merc just in case.

Note: if your merc dies, the auras that progenerate from the weapon might not activate, so when u rehire a merc, unequip then requip his items that give off auras.

There isnt really a need for strategy vs the bosses, i wrote this section to make 1 point clear: when fighting dclone, make sure you are attacking clone from the opposite side as your merc is. If he is attking from the back, you want to hit him in the front. out of the hundreds of dclone fights ive pitted mido through, the merc dies on about 50% of the ones where we atk him in the sam e direction. The lightning inferno and firestorm just rips him up. well actually its probably because my merc was wearing andys, and i didnt happen to stick a ral in the hat, so he had like 40 fire, and the rest maxed[or beyond max]. the firestorm always took him down to half an the normal pots wudnt work fast enough.

conclusion.
it may take some hard work, but in the end, the result is a killing machine that is capable of killing anything, anywhere, no exceptions.

here are the average hits to kill each boss in hell, assuming 3 other characters are in the same game: with
midoban
andariel: 2 /w static :1
meph: 2 /w static:1
diablo: 5 /w static:3
baal: 7-8 /w static:4
dclone: 9 /w static: 6-7
all bosses can be done in under 3 seconds.


last word: one thing i have noticed is that mido can have a decent 300 mf if you give her war travs, goldwrap, mf ammy, and a nagel instead of marrowalks, verdungos, and maras. the next step? magic finding bear melee sorceress?


thx for reading ^^
 
I think its a good dmg guide but i am more interested in a pvp use of this build.

The things that bothers me are:
- u cant tele in bear form
-u wont have block and this usualy means fast death
-u wont have much dmg red

So this actualy means the first that hits in a duel wins, did u think maybe to put a dragon armor instead of enigma and use a storm instead of dream shield?Your dmg should me similar but u will last longer,, tell me your opinion.
 
You mentioned a paladin version of this. I would be interested to see that. There are some dream builds posted on the paladin side but none compare to this at all.
 
combatman said:
Your dmg should me similar.

Im sorry but how is 15-20k dmg SIMILAR to 50k dmg? Sacrificing a dream for a storm only gets you 35% dr and block and about 30k less dmg. I would stick to Energy Shield.
 
D2Freak91776 said:
Im sorry but how is 15-20k dmg SIMILAR to 50k dmg? Sacrificing a dream for a storm only gets you 35% dr and block and about 30k less dmg. I would stick to Energy Shield.


I made a testing character on sp and it turn out to be a 30 k dmg with 1 aura and 69 k with 2 auras (10light skillers).Unfortunately holy fire does only around 1 k dmg so it is a weist to put it on. Maybe is bugged?? dont know,..

Now, if u think that an enchant sorc have 18-20 k dmg and its preaty kicky,, i think that 30k dmg should be enough to kill anyone but it is true that 69k is just too much goodly to forget it about.
 
spakka said:
Ne1 hav ne advice on a variant of this but without botherin morph to a bear??
Thanks

-spak

i have done a similar guide here. there are still some fallacies and omissions in it, but i'm currently working on a major overhaul of the guide (however, it'll still take some time till i'm done with it)
 
BodomSaint said:
i have done a similar guide here. there are still some fallacies and omissions in it, but i'm currently working on a major overhaul of the guide (however, it'll still take some time till i'm done with it)


I am trying to get a dream shield on b-net, or at least to look at the modes becouse i am sure they should be different in a shield. Do u have any idea how a dream rw looks like in a shield? Does it ad any fbr or increased %of blocking?
 
nice guide indeed. however, I'd also like to see the paladin-part added ;)
Only thing too complicated was to understand how the sorc could be a man!

Combatman: Its nice for pvp if you use widowmaker for guided arrows, throw arrows out, switch to double dream, teleport to avoid everything while arrows do the work. Looks ugly, but sure could be funny ;)
 
LorveN said:
nice guide indeed. however, I'd also like to see the paladin-part added ;)
Only thing too complicated was to understand how the sorc could be a man!

Combatman: Its nice for pvp if you use widowmaker for guided arrows, throw arrows out, switch to double dream, teleport to avoid everything while arrows do the work. Looks ugly, but sure could be funny ;)

HMzZzZzzZz........u know, it is not a bad idea,...
 
combatman said:
HMzZzZzzZz........u know, it is not a bad idea,...

its a funny way to get a decent duelling char without having to put too much into dex for blocking actually. However, Widowmaker has 146dex required, so you still need quite a bit, but that will anyhow just affect your block in a good way once the weapon switch is done.

If i quote from the guide:
"dex: enough to use items [109 hel'd phase blade] [also ZERO if done correctly]"

If this is correct (i have no reason to think it isnt, but i just dont feel like doing the maths now ;) ), this means you will have to add about 35-40dex anyhow, all depending on your items, resulting in 70-80 base life less. I dont know how much this extra dex would affect the block% from the dream shield, but still i think it could be worth it, since it actually is a way to killing enemies from a distance. Going melee with such low block is not very safe even with that high life. Good melee chars will have you down in notime, and the attackrating on this char isnt really godly, so you probably will miss a few swings before getting your first (hopefully deadly) hit. Meanwhile a good melee char could have landed enough hits to rip your 4.5k life up since you will have no damage reduce.
A stab in the back is that you cant use bearform and teleport at the same time, so here you have to choose.

Just venting my thoughts, hope its of any use at all :)
Im trying to decide which way to do it myself, saving up items for a dual-dream-something-sorc, and havent decided exactly how to do it ;)
 
vacationizing

i posted the guide right before i went on vacation, so that i could get some feedback by the time i came back. i realize that i totally forgot the pvp and charm section [on another word file], so ill get that up when i get back. i will also post the paly guide. the sorc bear isnt that great for pvp, since tons of hp/tons of damage wont really cut it against cheap moves like constant mind blasting, guided shots, or constant hammer spammering. my mido is mainly built for taking out dclone if he ever spawns. the other side of the equation, pvp is covered more indepth in the paly guide. he is prolly the strongest dueler i have seen.

ill include some little tidbits from the sections i havent put in yet [since ive got a week till i get back]:

charm:
get light charms for the ensorc for +2k damage per charm. the rest should be resist, life, or fhr if you need it. dont forget anni.

ss over dream shield:
it would be wise to just go for a dream shield with decent block, instead of ss. you basically 2x-3x your damage with dream.

bear sorc vs nonmorphing sorc:
sure you can teleport. but unless you have some sorta autoaim garbage, i dont see how you are going to teleport on top of an enemy, and hit him to death before he wws/hammers/whatever you. high light damage without a nice convic does nothing.

pvp sorc: max thunderstorm and use ts and holy shock. teleport around like a moron. thats about it here.

paly: he uses convic and maxed synergies on holy shock to have a convic+holy shock combo. hasnt lost a duel yet. craploads of auras. charges around the enemy in circles while shock + convic rapes them. or he can just charge the enemy for a convictionized 10k light damage. fun.


the missing sections will be up when i get back. thx for the suggestions thus far.
 
btw, has anyone tried to duel with a dream widowmaker build? its not like the light mastery stacks twice or anything. and barbs/paly/necro/druid with enigma and max res arent going to fear a 2k light and 2k fire damage. [and sorcs zons and asns can just **** you from afar.]

if you wanted to teleport, you just have to waste gear on fhr items. so basically then u wasted a ton of dex pts, have no block what so ever. you have double elements which will be resisted to $#I$, and finally your atk speed will be slower than a necro trying to rush hell.

the main reason this build fails is that the other classes can very easily teleport as fast as you do. they have nothing to fear if they are constantly popping up next to you.

and i am aware of the weaknesses of the ensorc in pvp. but shes like a werebear in pvp. there are things that you just cant win. wait a week for the paly guide if you want to kill everything. [the gear for both is about the same, but ull need a doom and paly dream]
 
I made one of these... an im basically the same as urs... BUT.... how the hell didi u get 9k ar??? i hav like 5k with 2Xrfrost, and a few +ar charms....
also 4k life?? more like 2.5k
u got ne advice on how to boost primarily ar?
Nice guide tho and sweet chr
took out 2Xgodly equip lvl 95barbs at lvl 74an the shock wastes sorcs n zons
 
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