im constantly checking this forum as to not leave people in the dark while im in the sun ^^:
this is what my paly is using [90% confident]
angelics ammy/rings
ias gluvs for the ias break /w some sorta other mod [blood recipe with ias/cb/str i think]
sandstorms/marrowalks
dream in a zak shield with res/
dream in a sup tiara [i like tiaras, even if they are on guys]
verdungos
better than perf doom zerk[its made in a 15ed 5s zerker axe... good luck finding one of those ^^]
wep swap= enchant stick/spirit paly shield [lower str req]/cta bo sword
charms: mostly life and attack rating. res charms to max. no need for paly charms. also some fhr for the 86 fhr break [its not so hard with dungos/and double dream, which provide up to 70% total. with sandstorms on, i dont need any fhr charms]
stats:
i either maxed vit
or got block to some level, then maxed vit
it doesnt really matter what i did, since its up to your playing style. vit isnt as important as the ensorc for this char since he can leech and he only can bo [ensorc can bo/lycantropize/morph. so 1vit=6-7life, wher the paly 1vit=4-5 maybe]. i dont know how much dex it takes to max block on a paly shield [plz tell if u know.]
skills: i maxed all the synergies for holy shock. didnt put a point into holy shock. the synergies pump the aura that u get from dream. i only made 1 paly variant [7 enchantresses on the other hand], so im not sure what happens when u put a point into shock.
maxed conviction.
rest i put 1 point into all the combat skills to c what was good.
zeal is pretty nice for pvm. i made my paly pretty much pvm, and he still owns in pvp anyways. for pvp u wana go for foh and its syns, or possibly charge [craploads of 1 hit unresisted damage]. the pros and cons are discussed in the guide.
also, ure right about how vit from items doesnt combo with bo or transform, [thought it was obvious, but ill edit the final version so it includeds this tidbit]
but 40 vit from dungos is still 80 life. bk gives around 40, dream shield gives +10 vit +50 life. enigma gives +5% life. dream hem gives 10 vit 5% more life, maras gives 5vit. sandstorms give +15 vit. anni gives 20 vit. in the end u get around 100 more vit, + 90 life , and +10% more life. which we can safely say is 350 bonus life. [10% is calculated assuming u have a safe 500-600 life][if your base hp, with nothing on, is 500-600, we are gona have problems].
at level 85, a healthly level that anyone can achieve without alota work.. you should have 3* 20 life pot quests, 3*5 quest pts, + 84 *5 level up points + 10 base vit , around 450 into vit. which translates into around 1000 life with the pot quests. triple that for the bonuses form co and morph and lycan. total of 3k life + 350 bonus = 3.4k life, with no charms at all.
you should really try to avoid putting str or dex points: ive had to use a dusk enigma at one point, and the only way i got it on was by the military pick beast that gave a crapload of str. of course, i wud have been screwed if i had died... but about 5 weeks into it and many many hell runs and dclones, and shes been ok.
i dont think i stressed the differences between maxing ts/tk/nrg shield, and fmastery/warmth enough:
if you are really dying alot from lack of hp, wana pk, want a semi-meat shield, then go for the ts/tk/nrg shield. i highly recommend this.
the second build [maxing the enchant synergies] was really an afterthought after meeting those council guys in a3 and having to hit them [GASP] more than 2 times to kill them since 98% of your damage is lightning. i prolly didnt comment on how much a difference in playing style this is: if you can afford to get max resists + unholy amounts of vita charms, then you MIGHT wana go max enchant syns, otherwise, ts/tk/nrg shield is mandatory. those skills save your life way too often to be passed aside.
my newest sorceress is built with max damage, and i can say that she is definitely weaker [both pvm and pvp fightingwise] than the previous one [who used ts/tk/nrgshield] because she has no ts/tk/nrg shield. [i cant afford godly charms like 99% of all d2 players]
finally: conviction on a merc is pretty much mandatory if you plan to fight a boss. 5 hits to kill dclone wont happen without conviction. [this sorc is my dclone killer, smiters bow to her] if everyone knew of her effectiveness vs dclone, everyone would use her over smiters or whomever due to her sheer speed.