~Double Dream enchant Sorceress Guide v.1~ Comprehensive!

pillbug said:
I have a question about the skill points that are listed in the build.. are you sure they are correct? I've done calculations for both builds and there aren't enough points to finish either.

Build #1 (energy shield/tk/ts) would require 113 skill points in order to max Shiver Armor, Enchant, Lit. Mastery, TS, TK and put 1 point into Energy Shield.

Build #2 (fire mastery/warmth) would require 111 skill points to get even 1 point into TS after maxing out Shiver, Enchant, LS, FM and Warmth.

How would you recommend dividing up the skill points, since neither of these are possible? I'm considering using build 1 and I would like to know where to put my points to get the best possible outcome. Plus, I'm not looking to level my dream sorc past the low 90's so I want to be as efficient as possible. Any thoughts?

The guide is packed with errors, the skill error must come from the mistake in counting the prerequisites.
 
Which do you think I should max then, TS or TK? I'm going to max Enchant, Shiver, and LM. I'm going to try out this char in hardcore, so TK seems viable to staying alive but I also want to kill things as quick as possible. Should I go with an offense makes the best defense strategy and max TS or go with the TK?
 
pillbug said:
Which do you think I should max then, TS or TK? I'm going to max Enchant, Shiver, and LM. I'm going to try out this char in hardcore, so TK seems viable to staying alive but I also want to kill things as quick as possible. Should I go with an offense makes the best defense strategy and max TS or go with the TK?

I never use mana shield so I reall don't know...
Note that since practically 100% of your damage is elemental, you won't leech life... so offense is not really the best defense.

Btw does anyone know how do people get 15k-67k damage with 17k ar with this build?
I get ~5k ar and 2.5k-37k damage...
 
Well, what I meant by offense as the best defense was going for the highest damage to kill everything as quickly as possible. Using this build, are there any monsters that you have trouble killing or any times where your life goes below half, or does everything just die very fast? Basically what I'm asking is, are you doing enough damage to warrant the need of a lot of extra protection or just a little?
 
pillbug said:
Well, what I meant by offense as the best defense was going for the highest damage to kill everything as quickly as possible. Using this build, are there any monsters that you have trouble killing or any times where your life goes below half, or does everything just die very fast? Basically what I'm asking is, are you doing enough damage to warrant the need of a lot of extra protection or just a little?

Well my life goes below half all the time, and I have 3.5k...
But again I saw people using this build and get 15k-67k damage with 17k ar
I can only get ~5k ar and 2.5k-37k damage so I must be doing something wrong but I don't know what.
 
Ok...I'm Pissed off!

If ne of u guys look at what this build maker said about beast you will too.
He says The final gear will be Beast in a crystal sword...You cant make beast in SWORDS! I know you might say i should of looked but he said..."I know what im talking about" Okay.

O and not to be a neat freak but sorcs base dex is 20 so u wont need 2 5dex large charms...

Another ber down the drain...

-Peace-
 
z3phrn said:
4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.


6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.

Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...

Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.

for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.

Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.


He never said beast in a phase blade...
 
Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?
 
I don't get it. Why turn into Bear for melee combat and risk death, when you do 60K aura damage? Just tele around... -.-

btw, I'm making this build this week. lol.
 
SoulBlazer said:
Does this still work in patch 1.11?
The double dreaming and x2 boost from Lightning mastery/fire mastery?

Yes. My dream sorc is still working just fine.

Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?

Infinity easily. The damage increase is too priceless to give up, and fanatacisim really doesn't help much when you're doing almost zero physical damage.
 
so z3phr would this be a really good uber (the organ ubers) killer??? plz reply I want to make this build...

Skills:

20 lightning mastery
20 Shiver armor
20 fire mastery
20 enchant
20 warmth
1 static field

Preq:

1 ice bolt
1 ice blast
1 frozen armor
1 fire ball
1 fire bolt

=106 skills

98 + 12 = 110 so this build would be finished at lvl 95

Rest in static field???/ (more redius so.. ) plz reply on this on.. I want to make uber killer for organs so I thought this would work better then blizzard.


Items:

Helm: Dream
Ammy: ??? what ammy???
Weapon 1: Cta (bo)
Weapon 2: Beast (morph)
Weapon 3: Phase Blade (combat weapon (4x shael, 1x 15ias jewl, 1x hell rune)
Shield 1: Dream (combat shield)
Shield 2: Spirit (while tele)
Armor: Enigma (BP)
Belt: Verdungos
Ring1: Raven frost
Ring2: Bk ring
Gloves: IK gauntlets
Boots: Marrowwalks
 
So, I take it everyone goes for as little STR/DEX as possible? Why not max block? I know the sorceress has a pretty lousy block speed, but if you use a Guardian Angel... you'll lose +2 skills and resists, but you can easily go for max block with a decent block speed, and if you manage to get those resists up all of 'em will be at 90.
 
The answer to the question of whether or not she can kill the mini-ubers is yes. However, actually surviving to get to them? I haven't rebuilt mine, but probably not. Not to mention the fact that she can't hurt the full-immune demons at all and is fully affected by iron maiden like any other char, although her low damage gives you a chance to not die instantly from it.
 
BildBenny said:
So, I take it everyone goes for as little STR/DEX as possible? Why not max block? I know the sorceress has a pretty lousy block speed, but if you use a Guardian Angel... you'll lose +2 skills and resists, but you can easily go for max block with a decent block speed, and if you manage to get those resists up all of 'em will be at 90.

yes, as i said this in another thread this is an excellent bearsoso setup. you can then use a 5*15ias/15res shael phaseblade to hit a 5fpa attackspeed and the 90 res. Your max strenght would be 118 to wear your ga, the best shield that goes with it is a towershield (44%block,75str) or a blade barrier (40%, 118str) if you dislike heavy shields.

Max block with a tower shield and ga at lvl 90 will still require 226 dex.
You could craft yourself a safety amulet with 10% increased block then you would need 198 dex.

Say you then want to pvp with it, you wear dual raven +hsarus belt and boots combined with a lvl 30 enchant and then your ar will be 9k. Maybe then forget the safety amulet because 9k is kind of low. (i use 11k with dual soj setup or 19k with angelics setup in pvp)

If you don't go the bear route you can't put those ias/res jewels in your weapon because you will want passion phaseblade. It's gonna be hard to reach 90 all res then unless you get some good sc's.

I have made lot's of different dualdreamsorc in ladder 2 and 3 and there are so much different gearoptions and stat/skilldistributions all depending on what you exactly want to do with your sorc. Maybe i should write a guide for it with my own experiences if people are interested.
 
Azha said:
Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?

The act2 merc with infinity. The lower res and removal of lightning immunnities works miracles. Also conviction lowers def a great deal wich let's you worry less about attack rating. 3th the holy freeze is great crowd control and the merc itself can tank alot of damage.

The only advatage of fanacitism is the faster attack speed but you have a non-tanking merc and no crowd control. Also the lower def from infi does more then another huge ar% already gained from enchant (you still need +ar items to be boosted by %). The biggest thing is the lower res from convict though, this is wat makes your pulse really hurts monsters also.
 
Dennis_KoreanGuy said:
I don't get it. Why turn into Bear for melee combat and risk death, when you do 60K aura damage? Just tele around... -.-

btw, I'm making this build this week. lol.

The 60k isn't auradamage, it's your meleedamage. The pulse damage is much much lower.
 
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