~Double Dream enchant Sorceress Guide v.1~ Comprehensive!
Double character guide [note: i cut the paly guide since this is the sorceress forum]
Getbackers: Amano Ginji and Mido Ban
Emperor of Lightning and the Man with the Evil Eye
Intro:
Let me start off by saying that this isn't a cheap guide. It takes quite a bit of investment to complete this build. These characters are also pretty useless until around level 70. These builds are meant to be the "perfect" build, which means putting all points into vit, using the best items possible, and etc. Think about it... if you are building a double dream hero, then i can assume that you are pretty rich already, cant I? If you want a fun hero, that plays through all the acts one by one, go make yourself a damn barb or something. If you want a very powerful end game character, who rips up anything with tremendous speed and atk power, then this is the character to pick. The average cost to obtain these items on Softcore Ladder, is about 7-15 runes, depending on how much investment you plan to make. The items I have been using on these characters are far from perfect, which I admit and have factored in when calculating the str and dex required to put on gear.
More Introduction:
Mido Ban [the sorceress] deals an impressive 50,000 total elemental damage per hit, at 5 hits per second, with 9000 attack rating, 10000 defense, and 4,500 life 700 mana.
Amano Ginji is an unrivaled melee paladin, dealing 10,000 zeal damage, 12,000 charge damage, and over 18000 attack rating, and 3000 life as well. Both of them have taken down all the act bosses, as well as clone diablo with amazing speeds [under 3 seconds on average], and can do well in PVP.
History:
Having spent all my earnings, which includes about 80 of the "high" runes on testing to build new and unseen characters, I pretty much know what works on these chars, and what doesnt. These 2 characters are the 5th and 6th generation respectively of the new "uberclass", a hero that can destroy anything, everything, and do it with style and as little effort as possible. The names Amano Ginji and Mido Ban come from the popular Getbackers anime, and i chose them because the anime chars with those names properly reflect the heros traits and powers.
Amano Ginji wields the powers of lightning, and is also known as the Emperor of Lightning. He is a laid back type of guy, who only uses his powers when he desperatly needs them. Similar to the AmanoGinji paladin [which i'll refer to as auradin from now on]; they both do not exert themselves too much. The auradin prefers to pk from a distance, basically charging around like a moron and evading all types of damage, while his auras deal out pain to everyone a screen and a half away. Only when he must, he will perform his ultimate attack [charge] for an unrivaled 10,000 lightning damage, being combined with conviction will render any opponent harmless.
Mido Ban has the power of the evil eye, a shamanistic power that gives him the ability to cast hallucinations. He also is gifted with an extremely powerful grip. The MidoBan sorceress [the enchant sorc, or ensorc for short] deals an impressive amount of damage, at extremely high speeds [5 frames, the highest possible]. Mido is a sorceress, which serves as an illusion that sorceresses are weak and stupid in melee combat, but unkowing to the enemy, he has an ungodly amount of life and defense as stated above, and is undoubtably the most powerful single character that this game has seen.
Theory and Important Guidlines:
As with any lab report... I mean guide, a hero build must have a theory. From testing, I have concluded that the data below is accurate, and 100% important in the building of these classes.
1. Enchant will be used primarily to pump attack rating. Later on, more points can be allocated to this skill for increased fire damage. Enchant for a ranged weapon works differently than from a melee weapon. On ranged, the damage is applied like this : enchant damage * fire mastery boost.
On melee, the fire mastery boost applies twice: enchant * fmastery * fmastery.
Bow damage on the character screen is incorrectly applied, and should actually be around the character screen damage divided by your mastery damage. THe character screen displays your damage correctly if you are using a melee weapon.
So ranged damage looks bad compared to melee? Not really. If a bow shot expllo, the enchant damage carries over to the fire aspect of the exploding arrow, which in effect doubles your damage. The exploding arrow also does splash damage to targets nearby. Also, if you are wearing a piercing belt razortail, the fire arrow can travel through the first target, and hit another target, and the splash damage will travel back to the first target. This is why using a raven claw bow + enchant is very powerful for leveling up. [1000+ splash damage per arrow, a level 20 can cow for himself, or clear act 4 solo with ease]
Generations 3 and 4 both were built using brand demon crossbows [which only need 10 ias to hit the right frame], and although the range and splash damage aspect was very powerful, the speed is less than half of the melee build that we know as MidoBan.
Thusly, I have concluded that the fire damage was insignificant with respect to the lightning damage, and this skill should be mastered only for the attack rating boost.
2. Dreams stack
The dream runeword shield and runeword helm have an effective level 30 holy shock aura when both equiped. This adds an impressive 1.6k lightning damage to your attack, and similar to fire mastery, lightning mastery affects it 2 times, [assume your Lmastery is 400%, then your 1.6k damage would be 1600 * 5*5 = WOW]. You want to make the dream out of a tiara [because its sexy], and either a dragonshield [because its also sexy][no not dragon runeword] or troll nest [these 2 shields have low str req, and have 3 guarateed sockets]. I did not want a big str item to bog down my stat point allocation.
3. Mido Ban isn't a girl
Mido ban is a guy. So why is he a sorceress? Who knows, but we can change him into the monstrous death snake he is in the Anime. How? With Beast of course!
4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.
5. Whats the point of turning into a bear...
You life basically doubles, which stacks on top of the cta, giving you an impressive 3500-4500 hp range depending on how much str and dex your other items need. Plus, you gain the ATTRIBUTES of the bear [once you morph into the bear, you effectivly become a druid, you will see why this is important later]
6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.
Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...
Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.
for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.
Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.
Double character guide [note: i cut the paly guide since this is the sorceress forum]
Getbackers: Amano Ginji and Mido Ban
Emperor of Lightning and the Man with the Evil Eye
Intro:
Let me start off by saying that this isn't a cheap guide. It takes quite a bit of investment to complete this build. These characters are also pretty useless until around level 70. These builds are meant to be the "perfect" build, which means putting all points into vit, using the best items possible, and etc. Think about it... if you are building a double dream hero, then i can assume that you are pretty rich already, cant I? If you want a fun hero, that plays through all the acts one by one, go make yourself a damn barb or something. If you want a very powerful end game character, who rips up anything with tremendous speed and atk power, then this is the character to pick. The average cost to obtain these items on Softcore Ladder, is about 7-15 runes, depending on how much investment you plan to make. The items I have been using on these characters are far from perfect, which I admit and have factored in when calculating the str and dex required to put on gear.
More Introduction:
Mido Ban [the sorceress] deals an impressive 50,000 total elemental damage per hit, at 5 hits per second, with 9000 attack rating, 10000 defense, and 4,500 life 700 mana.
Amano Ginji is an unrivaled melee paladin, dealing 10,000 zeal damage, 12,000 charge damage, and over 18000 attack rating, and 3000 life as well. Both of them have taken down all the act bosses, as well as clone diablo with amazing speeds [under 3 seconds on average], and can do well in PVP.
History:
Having spent all my earnings, which includes about 80 of the "high" runes on testing to build new and unseen characters, I pretty much know what works on these chars, and what doesnt. These 2 characters are the 5th and 6th generation respectively of the new "uberclass", a hero that can destroy anything, everything, and do it with style and as little effort as possible. The names Amano Ginji and Mido Ban come from the popular Getbackers anime, and i chose them because the anime chars with those names properly reflect the heros traits and powers.
Amano Ginji wields the powers of lightning, and is also known as the Emperor of Lightning. He is a laid back type of guy, who only uses his powers when he desperatly needs them. Similar to the AmanoGinji paladin [which i'll refer to as auradin from now on]; they both do not exert themselves too much. The auradin prefers to pk from a distance, basically charging around like a moron and evading all types of damage, while his auras deal out pain to everyone a screen and a half away. Only when he must, he will perform his ultimate attack [charge] for an unrivaled 10,000 lightning damage, being combined with conviction will render any opponent harmless.
Mido Ban has the power of the evil eye, a shamanistic power that gives him the ability to cast hallucinations. He also is gifted with an extremely powerful grip. The MidoBan sorceress [the enchant sorc, or ensorc for short] deals an impressive amount of damage, at extremely high speeds [5 frames, the highest possible]. Mido is a sorceress, which serves as an illusion that sorceresses are weak and stupid in melee combat, but unkowing to the enemy, he has an ungodly amount of life and defense as stated above, and is undoubtably the most powerful single character that this game has seen.
Theory and Important Guidlines:
As with any lab report... I mean guide, a hero build must have a theory. From testing, I have concluded that the data below is accurate, and 100% important in the building of these classes.
1. Enchant will be used primarily to pump attack rating. Later on, more points can be allocated to this skill for increased fire damage. Enchant for a ranged weapon works differently than from a melee weapon. On ranged, the damage is applied like this : enchant damage * fire mastery boost.
On melee, the fire mastery boost applies twice: enchant * fmastery * fmastery.
Bow damage on the character screen is incorrectly applied, and should actually be around the character screen damage divided by your mastery damage. THe character screen displays your damage correctly if you are using a melee weapon.
So ranged damage looks bad compared to melee? Not really. If a bow shot expllo, the enchant damage carries over to the fire aspect of the exploding arrow, which in effect doubles your damage. The exploding arrow also does splash damage to targets nearby. Also, if you are wearing a piercing belt razortail, the fire arrow can travel through the first target, and hit another target, and the splash damage will travel back to the first target. This is why using a raven claw bow + enchant is very powerful for leveling up. [1000+ splash damage per arrow, a level 20 can cow for himself, or clear act 4 solo with ease]
Generations 3 and 4 both were built using brand demon crossbows [which only need 10 ias to hit the right frame], and although the range and splash damage aspect was very powerful, the speed is less than half of the melee build that we know as MidoBan.
Thusly, I have concluded that the fire damage was insignificant with respect to the lightning damage, and this skill should be mastered only for the attack rating boost.
2. Dreams stack
The dream runeword shield and runeword helm have an effective level 30 holy shock aura when both equiped. This adds an impressive 1.6k lightning damage to your attack, and similar to fire mastery, lightning mastery affects it 2 times, [assume your Lmastery is 400%, then your 1.6k damage would be 1600 * 5*5 = WOW]. You want to make the dream out of a tiara [because its sexy], and either a dragonshield [because its also sexy][no not dragon runeword] or troll nest [these 2 shields have low str req, and have 3 guarateed sockets]. I did not want a big str item to bog down my stat point allocation.
3. Mido Ban isn't a girl
Mido ban is a guy. So why is he a sorceress? Who knows, but we can change him into the monstrous death snake he is in the Anime. How? With Beast of course!
4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.
5. Whats the point of turning into a bear...
You life basically doubles, which stacks on top of the cta, giving you an impressive 3500-4500 hp range depending on how much str and dex your other items need. Plus, you gain the ATTRIBUTES of the bear [once you morph into the bear, you effectivly become a druid, you will see why this is important later]
6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.
Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...
Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.
for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.
Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.