Beyond Infinity... To the Item Find Thread

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344 Caster Amulets crafted:

Code:
Plague Mark
Amulet
Required Level: 89
Fingerprint: 0xe17e80d4
Item Level: 95
Version: Resurrected
+2 to Assassin Skill Levels
+10% Faster Cast Rate
+2 to Energy
+30 to Mana
Regenerate Mana 4%
All Resistances +20

Code:
Order Scarab
Amulet
Required Level: 89
Fingerprint: 0xc4671774
Item Level: 94
Version: Resurrected
+2 to Sorceress Skill Levels
+10% Faster Cast Rate
+6 to Strength
+13 to Life
+18 to Mana
Regenerate Mana 6%
Half Freeze Duration

Entropy Necklace
Amulet
Required Level: 89
Fingerprint: 0xc37f74d6
Item Level: 95
Version: Resurrected
+2 to Necromancer Skill Levels
+10% Faster Cast Rate
+46 to Life
Replenish Life +6
+10 to Mana
Regenerate Mana 9%
Half Freeze Duration

Bitter Necklace
Amulet
Required Level: 89
Fingerprint: 0xf68fc875
Item Level: 95
Version: Resurrected
+2 to Paladin Skill Levels
+9% Faster Cast Rate
Adds 50 Poison Damage Over 3 Secs (75 Frames)
6% Mana stolen per hit
+11 to Mana
Regenerate Mana 10%
All Resistances +17

Beast Eye
Amulet
Required Level: 89
Fingerprint: 0xe6fdd8e
Item Level: 96
Version: Resurrected
+2 to Assassin Skill Levels
+8% Faster Cast Rate
+4 to Energy
+14 to Mana
Regenerate Mana 5%
Lightning Resist +32%
Fire Resist +32%

Death Heart
Amulet
Required Level: 89
Fingerprint: 0x6129add0
Item Level: 92
Version: Resurrected
+2 to Sorceress Skill Levels
+8% Faster Cast Rate
+18 to Life
+15 to Mana
Regenerate Mana 4%
All Resistances +20
Lightning Resist +6%

Plague Noose
Amulet
Required Level: 89
Fingerprint: 0x2507de5c
Item Level: 94
Version: Resurrected
+2 to Paladin Skill Levels
+18% Faster Cast Rate
8% Mana stolen per hit
+18 to Mana
Regenerate Mana 7%
+18 Maximum Stamina

Death Scarab
Amulet
Required Level: 89
Fingerprint: 0x7cf84af1
Item Level: 94
Version: Resurrected
+2 to Barbarian Skill Levels
+10% Faster Cast Rate
+13 to Strength
+33 to Mana
Regenerate Mana 5%
All Resistances +15

Raven Clasp
Amulet
Required Level: 52
Fingerprint: 0x5e1e42f7
Item Level: 93
Version: Resurrected
+2 to Summoning Skills (Necromancer Only)
+10% Faster Cast Rate
+20 to Attack Rating
+12 to Mana
Regenerate Mana 7%
Fire Resist +26%
15% Better Chance of Getting Magic Items

Grim Heart
Amulet
Required Level: 52
Fingerprint: 0x4d4a2c46
Item Level: 95
Version: Resurrected
+2 to Trap Skills (Assassin Only)
+10% Faster Cast Rate
Replenish Life +3
+15 to Mana
Regenerate Mana 9%
Lightning Resist +39%
Poison Length Reduced by 50%

Raven Heart
Amulet
Required Level: 89
Fingerprint: 0xa7173890
Item Level: 94
Version: Resurrected
+2 to Druid Skill Levels
+10% Faster Cast Rate
+12 to Strength
+18 to Mana
Regenerate Mana 6%
Poison Resist +24%
Damage Reduced by 4

Rune Mark
Amulet
Required Level: 49
Fingerprint: 0x511c151
Item Level: 92
Version: Resurrected
+1 to Sorceress Skill Levels
+20% Faster Cast Rate
+13 to Mana
Regenerate Mana 4%
+5 Maximum Stamina
Fire Resist +40%

Doom Scarab
Amulet
Required Level: 52
Fingerprint: 0xfce16762
Item Level: 92
Version: Resurrected
+2 to Offensive Aura Skills (Paladin Only)
+9% Faster Cast Rate
Adds 1 - 5 Fire Damage
+69 to Mana
Regenerate Mana 10%
All Resistances +15

Corruption Noose
Amulet
Required Level: 53
Fingerprint: 0x8e2fd59c
Item Level: 95
Version: Resurrected
+1 to Cold Skills (Sorceress Only)
+20% Faster Cast Rate
+19 to Mana
Regenerate Mana 7%
All Resistances +17
Damage Reduced by 3

Grim Beads
Amulet
Required Level: 89
Fingerprint: 0x9e55cd84
Item Level: 93
Version: Resurrected
+2 to Necromancer Skill Levels
+10% Faster Cast Rate
Replenish Life +4
+19 to Mana
Regenerate Mana 8%
Lightning Resist +7%
37% Extra Gold from Monsters
 
Wow, nice one indeed! Congrats. But isn't the 2/8 arguably better with +12 to the arguably more important resists and just as helpful hitting the 102 FCR breakpoint? Or is the 65 FCR breakpoint the target for the D2R build? I recall hearing Lightning Sentry got a bit nerfed, so maybe HotO isn't main weapon?
 
I'm going 65 FCR. Arachnid Mesh + Spirit + 10FCR currently from a ring. Traps are laid with CtA, with Astreon's on switch for kicking. I'm not using the amulet just yet as I need the Mana Leech from the ring anyway. But eventually I will socket a Vex in the kicking weapon and replace the ring with a SoJ (or BKWB if I find one).

The problem is socket management. I used one in my Shako, leaving me two left. I don't want to socket the Asteon's in case I get something better. If only there was a cube recipe to socket Uniques.
 
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I've been sitting on two Ohm runes for about a week now, and I decided to go ahead and make Fortitude (shocker, I know....). I looked through my stashes for a base and nothing really jumped out at me. Well, I looked through my 1.14d stashes and found this:

Archon Plate
Defense: 524
Durability: 52 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x9c6f6ed6
Item Level: 85
Version: Expansion 1.10+
4 Sockets (0 used)

Woweee! A perfectly rolled 4os *non-superior* Archon Plate. :cool: I'm not sure if I found it with sockets or if it's a failed attempt at 3os.

I forwarded that to D2R, cubed up Ohm1 and Ohm2, and voila:

In LoD, I generally preferred the looks of wirefleeces and scarab husks, but in D2R, I much prefer AP or GH (on assassins specifically). I might make another Treachery in a GH.

Edit: I also got a minor upgrade with my fishymancer yesterday:

Chance Guards
Chain Gloves
Defense: 27
Durability: 13 of 16
Required Level: 15
Required Strength: 25
Fingerprint: 0xd6c8c3df
Item Level: 55
Version: Resurrected
+25 to Attack Rating
+24% Enhanced Defense
+15 Defense
200% Extra Gold from Monsters
39% Better Chance of Getting Magic Items
+2 to Light Radius
 
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First HC anni yay. Torches next.

Screenshot372.png

Edit: Aaand first HC torch.. another 20 stat roll :) my HC Pit Berserker will be happy.

Screenshot373.png
 
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Speaking of Annis, post the MFO I've taken my barb to NM Andy to search for my first SoJ.

I'll get the exact run count from the run counter on the other computer, but I think this was after only ~600 runs! EDIT: 608 exactly.

Screenshot115 Cropped (1).png
 
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Another VEX. Found a new map. -resetofflinemap is a great command!
Was running it the 'efficient' looking way. Decided to go for the other side, and first run this popped. As you can tell, map looks good to me! After watching that Animal YouTuber's video about Mal Runes, I've often wondered if our actions do affect drops. I have realized that they do affect rack drops, but inconclusive as to chest drops. Manipulated, may be the word I need to use.

Screenshot145.png
Then some tele / +3 trap hat.Screenshot146.png
 
Since the end of the MFO I've been running my poisonmancer in the Pit, determined to find a Dweb. 385 MF but he just doesn't find many items. Except HRs.

Last night, from a regular devilkin:

Resized_e2186c47-0030-48e8-b5bc-b9435da3a8a2.jpeg

And first run this morning, from a regular skeleton:

Resized_079d733e-cfba-4141-bff3-fc78c12a162c.jpeg

I know I should skip everything but boss packs, but it's still pretty fast on /p1 and I'd hate to miss a HR. :p
 
After watching that Animal YouTuber's video about Mal Runes, I've often wondered if our actions do affect drops. I have realized that they do affect rack drops, but inconclusive as to chest drops. Manipulated, may be the word I need to use.
I've wondered that same thing. Thought I was the only crazy one. 😛
 
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Pindle dropped the full Tal's set except for the amulet during MFO, so this was another one of my NM Andy targets. Dropping at ~750 P5 runs, it's definitely a "lucky" drop according to silo's calc.
Screenshot117 Cropped (1).png

Might keep running for a Ribcracker and some more SoJ, but all you guys' crazy drops in the Pits are really getting me jonesing to take this Zerker to Hell difficulty. :LOL:
 
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