Questing and levelling my Holy Fire paladin in Act 1 nightmare. Slowing down a bit, but he's surprisingly effective so far.
But this map bothers me, because when I finish act 2, how will Meshif manage to sail east to Kurast? He can't, because the Dry Hills are due east! His ship will run aground!
Not in D2R. I wonder what the reason for that was.Top tip: anything put to chat starting with "!" shows on top of your character for a few seconds. Then screenshottable for a few seconds.
I had also put it off for years, but my son and I did a Fury Druid pat a while back and it was super savage. It really mows through the game in a satisfying way. What are you using in weapon slot? I know now Grief probably works best, but we did an upped Ribcracker for old time's sake.In 20 years of off and on D2 addiction I've never actually patted a Druid. I'm well on the way now with this Fury (and furry) guy, and I can't believe I waited this long. The damage and tankiness are unreal. It helps that he is brutally overleveled and overequipped for A1 Hell.