Bourdain (Lv28) - Normal Act 3 Town
View attachment 52411
Summary: Act 2 went without a hitch. The +3 Dim Vision from the Rare Head made this act really easy, and by that I mean the +3 is just the right amount of skill level for the AoE be big enough that it hits enemy hiding behind obstacles. The Pilum did its job with it particularly shining the most in Maggot Lair and Arcane Sancturary; not having to rely on dumb AI to target enemies in cramped quarters was a godsend. Unsure how I'll go about repeating this going into Nightmare and Hell, I'll either have to hope for an item with teleport charges or stick with the A1 merc. Decisions decisions.
Full picture log of Normal Act 2
View attachment 52411
Summary: Act 2 went without a hitch. The +3 Dim Vision from the Rare Head made this act really easy, and by that I mean the +3 is just the right amount of skill level for the AoE be big enough that it hits enemy hiding behind obstacles. The Pilum did its job with it particularly shining the most in Maggot Lair and Arcane Sancturary; not having to rely on dumb AI to target enemies in cramped quarters was a godsend. Unsure how I'll go about repeating this going into Nightmare and Hell, I'll either have to hope for an item with teleport charges or stick with the A1 merc. Decisions decisions.
View attachment 52415
Where's the Jah, Ith, Ber when you need it?
View attachment 52416
So instead of hoping for an Enigma, I opted instead on filling it up with all my offense oriented jewels then fitting it onto Amplisa. The idea is to load it up with as much Cold Damage as possible to make it so her attacks chill enemies for as long as possible, this combined with Decripify and Clay Golem should slow Uniques/ Bosses down to a crawl.
View attachment 52417
Where's the Jah, Ith, Ber when you need it?
View attachment 52416
So instead of hoping for an Enigma, I opted instead on filling it up with all my offense oriented jewels then fitting it onto Amplisa. The idea is to load it up with as much Cold Damage as possible to make it so her attacks chill enemies for as long as possible, this combined with Decripify and Clay Golem should slow Uniques/ Bosses down to a crawl.
View attachment 52417
View attachment 52413
Shrined my Ruby up to a Perfect Ruby after cubing up all my hoarded chipped rubies.
View attachment 52414
Shrined my Ruby up to a Perfect Ruby after cubing up all my hoarded chipped rubies.
View attachment 52414
Full picture log of Normal Act 2
Last edited: