Finished with 15 minutes to spare...results sent. Score seems solid to me, we'll see how it stacks up. Got some great non-qualifiers as well, overall very pleased with the results.
Regarding the next round: Is lightning sorc out of the question if running chaos sanctuary? I haven't made one in years, but recall it being solid all-arounder and I could respec my lvl 94 blizzer if it's worth it. Need to farm for a token, though. It's not all about efficiency for rune hunting for me. I want mf and exp as well (95 here I come!)
Main reason for asking this are the Oblivion Knights that are a pain in one's donkey. Lightning build would rid them quite a bit faster than cold.
I don't have some of the key items, though. No Arachnid Mesh, Griffon's, CoH or Tal armor, so no 3-piece Tal mf hybrid either.
Available gear is as follows:
Shako/9% Nightwing's
Mara's/Tal amu
SoJ/BK/rare 10 fcr rings
Vipermagi/Ice blast Ormus
Snowclash/Tal belt/upped Goldwhateveritwas
War traveler/Hotspur/rare boots with lres, fres, mf
Trang's/Magefist/Chancies
Hoto+Spirit/CtA+Spirit
Merc: (Currently might. Will swap back to holy freeze if I respec)
Andy's Ral
Eth thresher Infinity
Ebug hellforge Fortitude
I hit 105 fcr with my current Blizzard setup, but hitting 117 for lightning build will be tricky as I would have to ditch SoJ in favor of another fcr ring. I guess respec might not be worth it unless I hit the 117 fcr bp, as I wouldn't go back to 63 fcr bp with cold build either.
As a bonus I have 4 lightning skillers available, but only 1 cold skiller.
Anyone running lightning sorceress these days? I don't see it mentioned.
@Ghonn I'm considering it, because CS is a bit too crowded for my liking to only focus on ghosts, and the OKs can be a pain for a Blizz sorc. I'll probably at least give her a few test runs next week. Still have her as a Nova/Blizzard sorc, might respec to pure Lightning. This should also help me decide whether I want to level my 99er sorc in CS as Blizzard or Lightning.
AS might be better for runes despite not being able to drop Zods and it's an easier place to run than CS. I just don't like that it's alvl 79, since I won't be getting any elite grailers there. For that reason I'm even considering doing /p7 Pit runs with a poison necro. Just need to level up my 2nd one for that, since I turned my 1st into my cow runner for the first round.
Still running for a few more hours. Won't be able to reach the full 20 hours actual run time, but I've spent about 25 hours total, counting muling and shopping for crafting bases. 1.07 has so many items to file under "supplies", you usually get several each run. Hence a LOT of muling, since crafting bases need to be in town.
Also, I get a lot of stuff like this: Looks like someone is muling twinking gear in my game. View attachment 13493
@Grape - I forgot to count and submit my score before i left on a 7 day trip. I'm assuming i need to forfeit this round? I wont have a way to submit until i get back next wednesday
You can always submit later iirc, and @Grape can add you to the results afterwards. Not that much of a big deal if you aren't in the top 8. If you are, the ones going down one place because of that might be a bit disappointed .
I'd think that you'd still remember your top 5 though, in which case it isn't really hard to add them all up and send the pm.
Are pits that quicker than AT ? Is there any specific reason to go the one or the other ? Pits more reliable on champs/uniques density ? I never tried this area for now, I may give a try.
@Babyhell they're both good for champs/uniques (meaning mf), but the pit has way more normal monsters, making it a lot better for runes than AT. Probably something like Arcane>>Chaos>Pits>>Ancient Tunnels for runes.
Grand Charms: 7 Skillers (none with life), 15 resist all with 12% FHR [vs 8 Skillers (none with life), two 110+ attack rating with life, 13 resist all]
Notable rares:
Skull Circle
Ring
Required Level: 65
Fingerprint: 0xe35b9891
Item Level: 85
Version: Expansion 1.10+
8% Chance to cast level 3 Chain Lightning on attack
+50 to Attack Rating
8% Life stolen per hit
+4 to Energy
All Resistances +11
Grim Knot
Ring
Required Level: 65
Fingerprint: 0x2fe021fb
Item Level: 85
Version: Expansion 1.10+
+10% Faster Cast Rate
+70 to Attack Rating
7% Life stolen per hit
+12 Maximum Stamina
Magic Damage Reduced by 2
+1 to Mana after each Kill
Chaos Loop
Ring
Required Level: 46
Fingerprint: 0xfcadca8c
Item Level: 85
Version: Expansion 1.10+
+11 to Attack Rating
4% Mana stolen per hit
6% Life stolen per hit
+11 Maximum Stamina
Grim Spiral
Ring
Required Level: 46
Fingerprint: 0x8dcaecb8
Item Level: 85
Version: Expansion 1.10+
4% Mana stolen per hit
6% Life stolen per hit
Lightning Resist +6%
Fire Resist +5%
Poison Resist +30%
Plague Grip
Ring
Required Level: 35
Fingerprint: 0xb50ec28f
Item Level: 85
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+76 to Attack Rating
6% Life stolen per hit
+3 to Strength
+33 to Mana
Lightning Resist +24%
Rune Gorget
Amulet
Required Level: 27
Fingerprint: 0x18aaed7
Item Level: 85
Version: Expansion 1.10+
+1 to Assassin Skill Levels
+1 to Maximum Damage
+3 to Life
All Resistances +15
Fire Resist +31%
20% Better Chance of Getting Magic Items
@Babyhell they're both good for champs/uniques (meaning mf), but the pit has way more normal monsters, making it a lot better for runes than AT. Probably something like Arcane>>Chaos>Pits>>Ancient Tunnels for runes.
AT is horrible for runes in my experience. I think I've never seen a HR there and I've done my fair share of runs. Not that the odds are bad but regular monsters are far less than desired as you said. I'd rank it much further down the list. Shenk/RoF/WSK are all a lot better.
@srrw agreed completely. Was just thinking of those common areas people usually run for whatever reason. I wouldn't even be surprised if pindle/eldritch came out above tunnels, but shenk for sure. Did you see @ffs 's shenk javazon runs? That really cracked me up, loved it.
Yeah, as soon as Infinity becomes an option I'll test it out. After so many years of Diablo it's the first time I see this bug. Barely resisting the urge to try it out sooner.
Edit: well the 4/5% in horking make a noticeable difference in the end. My timings are about the same even if i do take care about clock more than run times, i've always been between 58 to 64 with barb. Iirc i'm around your second set of qualifiers, 16. Total for my two sets, where you hit 24...
@Ghonn
Without Griffon's it might be too slow to consider lightning sorc for CS because ghosts are lightning immune and doing damage to them will be hard if significant -lite res gear isn't used.
The way I see it the choice is pretty much
a) going Blizzard, killing ghosts, ignoring cold immune creeps
b) going lightning, killing cold immune creeps, struggling against ghosts
Considering xp, CS Blizzard sorc is proved to be fastest leveling character in a diablo world up until 97. For 98 there might be some challenge from Baal javazon and lightning sorc alike.
Considering MF combined with xp... maybe Blizzard until Griffon's is found. Lower player settings can be used for lightning sorc maybe.