Start of Nightmare has been pretty easy for Misty and her buddy. Against monsters with not-too-much life, Pratham's Insight Scythe is still good enough. It does start to wear a little thin, though.
Had some hopes for a couple of merc weapons. First, a rare Pike dropped. With some decent ED and IAS, it had the potential to be great if upgraded. Alas, the affixes weren't up to par:
Later, an ethereal Bill dropped. Half chance with the recipe to make a significantly bigger Insight.
2 sockets, darn...
Andariel:
Before moving on, I had the imbue to collect. I thought of some merc weapons (checking the possibilty/chances for Cruel/Ferocious damage on ilvl 57 rares), but decided against them since both my Crimson gloves and my rare Boots (dropped by Diablo) had now broken. The choices were between Demonhide Gloves (7 dur), Heavy Gloves (8 dur) or Heavy Boots (8 dur). I went with the boots because boots have bigger resist chances and it was annoying to lose the FRW I had on my rare. Nicely done, Charsi!
I've now made 'Strength' in my personalized Katar. I switch to it and my Spiked Shield of Blocking whenever I need to fight myself. It's not that the Spiked Shield is better than my main one. It isn't (see below) but it has much more durability left...
Claws have melee range 2, which is MUCH better than range 1. For example, here:
At this position, that boss could only do poison breaths or Unholy Bolt me. Far less dangerous than risk getting smacked while Amped.
Cloak of Shadows makes snakes (the non-bosses, at least) far tamer because it prevents their Charge moves. Pratham was fed potions when needed, and he's only died twice in the act.
Not sure what Fangskin's aura was here. It wasn't Conviction or anything that helped the other snakes. Holy Fire, maybe.
Fade is a great skill for restricted tourneys. Especially fitting in this tourney, I think, with the 'ethereal' look it creates.
Not bothering with the scoring table this update - I'll list skills and gear instead.
Phoenix Strike 20
Fists of Fire 10
Claws of Thunder 16 (giving priority to this, since the Meteors can be heavily stacked)
All other Martial Arts 1
Fade 4 (38% resist all)
BoS, CoS, MB 1
Primary Gear:
* 2s Helm with 2x perfect topaz (3 dur.)
* Amulet of Luck (35)
* 1s Sabre with a 6% MF jewel (9 dur.)
* 2s Breast Plate with 2x perfect topaz (21 dur.)
* Rhyme Small Shield (4 dur.)
* Demonhide Gloves (6 dur.)
* Serpent's (20) Ring of Fortune (22)
* Tangerine (8) Belt (4 dur.)
* Fortuitous (15) Ring of the Bat (3)
* Rare Heavy Boots (see screenie, 8 dur.)
* Strength, Misty's Katar (non-eth.)
* Spiked Shield of Blocking (15 dur.)
12 inventory slots' worth of charms (mostly resists and a little +life)
Pratham, Prayer Guard
* 2s Full Helm with a perfect topaz (waiting for another)
* Insight Scythe
* 1s Chain Mail with flawless topaz
Misty the Phoenix Striker and Pratham the Prayer Guard, level 57, NM Arcane Sanctuary next