Wow, that was...testing my skills and patience?
I think I never punched my way through Act I without any skills or weapon...but now it is done!
First thing in Black Marsh was another Gem Shrine, so I am now proud owner of a Topaz. The Hole was tough, but with my lightning damage charms and the use of natural bottle necks like stairs and small passages, I overcame every ... single ... monster in Act I at /p8. The Countess was kind enough to stand around and cast Fire Walls while my merc shot her, so no trouble fighting her. A Ral Rune was my reward.
Making use of doorways was standard tactics, especially because once I got surrounded, the durability of my cap dropped rapidly from 7 to 2, and I didn't want it to break.
I have to admit I was afraid of the Smith like I was only afraid the last time I had to face the Butcher in Diablo I...his quickness and extra strong are frightening, but thanks to almost 300 life and the use of quite some potions and shrines he went down. And the reward for my success will be quite generous
But be patient, because I only collected the reward after defeating Andariel (and hoping for level 21 on the way).
This Goatman really scared me and his pack hit really hard. I managed to apply the Diablo I Butcher tactis though and slammed a door in his face. I then managed to trap him between the banner and the bars where he kept running in place and I could still punch him through the bars
Pitspawn Fouldog...the bane of all untwinked melee characters in normal...First, I tried to engage him (it?) in melee, but he hit hard.
Then I tried the rabbit tactic, which worked better once he stood still and shot at me instead of pursuing me.
There were some nasty boss packs down in the catacombs, lots of them cursed...but again: doorways ftw!!!
I had one S/U drop so far (Berserker's Hatchet - of course not ethereal, since set items never spawn ethereal...
)
I reached level 20 early on the 2nd floor of the catacombs, so my hopes were high to reach level 21 before or then later after Andariel. Alas, that did not happen. I decided to take on Andy without my imbue and see how it goes. If it would have been to hard to beat her, I'd have used my imbue before in order to get a better weapon than the eth Scimitar I was using for the fight (went from 12 to 1 durability in the fight, had to switch to the eth javelins to finish off Andariel). But the fight went smoothly, took like 12 town trips or so to heal and I decided not to resurrect my merc again and again to save money.
Andariel even dropped an ethereal item, but it's not usable by any merc unfortunately:
Code:
Club of Shock
Club
One Hand Damage: 1 - 9
Durability: 25 of 25
Required Level: 3
Fingerprint: 0x608d8dd7
Item Level: 12
Version: Expansion 1.10+
+150% Damage to Undead
Adds 1 - 7 Lightning Damage
Ethereal
Inventory management was quite the hassle, and I tried to enhance my stash place by dropping items in the rogue encampent and equipping them at the end of each session - thus I could save durability of the eth items but still bring them forward for later. Also, I filled up my inventory with "weightless" items (gems, amulets, rings) and put items with weight I wanted to save for later (charms, potions) in the stash.
So now, I have a plethora of eth items *cough* to make use of - foremost being *drumroll* my imbue!
Code:
Gale Wrack
Javelin
Throw Damage: 9 - 25
One Hand Damage: 1 - 11
Quantity: 60
Required Level: 5
Fingerprint: 0xa013963a
Item Level: 24
Version: Expansion 1.10+
5% Chance to cast level 3 Fire Bolt on attack
+4 to Maximum Damage
Replenishes quantity
Ethereal
It's only 1 per 20 seconds and only has 3 mods (with a mighty Fire Bolt attached to its attacks!!!), but hey! I won't complain!
Then there is the cap I presented to you earlier.
- Tangerine Buckler of Blocking
- Superior Spiked Club
- 1 os Small Shield
- Superior Chain Boots
- Voulge
- Superior Spear
- Club of Shock (see above)
- 2 os Spiked Club
- 2 Sets of Javelins (44 and 47 quantity)
- 1 os Leather Armor
- Quilted Armor
- Quilted Armor with 2 chipped Topazes
- Skull Cap
Making a total of 15 usable items.
First thing I'll do now is skip all monsters in Radament's Lair to get the Atma reward - then mule off everything to make space for new shiny (ethereal) items!
[
b]Hildr, the probably CS+X Amazon to be, Level 20, Normal Act II next[/b]
Spirit Tournament Leadership board
Remember the score formula is 5xWPs + Life -2xSTR -5xLevel. STR and Life are with all equipment and Charms applied.
Code:
Player: Name: Class: Tree: Score: Level: Area:
---------------- ------- -------- ------------ ------ ------ ---------
jiansonz Misty Assassin MA +517 36 Frigid Highlands
Wolron Ghost Druid Elemental (NM) +448 51 NM: Lut Gholein
Wolron Spook Necro Summoner +186 20 Lut Gholein
Grisu Hildr Amazon None yet +209 20 Lut Gholein
Mir Allanon Druid Summon +156 21 Lut Gholein