Re: Spirit Tournament Plan
Code:
ALIVE
Forum Name Class Level Act WP Score
Wolron Spirit_Bull Barbarian 35 A5 Harrogath 425
Alceus Ghostlosity Necro 30 A4 Pand. Fort. 317
skipjack Ghost-Shift Assassin 21 A2 Lut Gholein 284
Tupsi Strangely_Frail Assassin 26 A3 Docks 276
Vang Spirit_Rod Druid 32 A4 Pand Fort. 246
Frowzor WraithWrath Paladin 18 A1 Black Marsh 214
ChrisTheMean Wraithel Amazon 20 A2 Lut Golein 207
ancalagon Angela Assassin 26 A3 Great Marsh 206
Quickdeath GhostOfAChance Druid 18 A1 Catacombs 2 205
pwangsta Angelique Sorceress 21 A2 Sewers Lvl 2 179
Hoop76 Wraith_Hoop Necro 16 A1 Black Marsh 131
Skunkbelly Spirit-Skunk Necromcr 1 A1 Rogue's Camp 0
skoolbus Amber_Ghost Assassin 1 A1 Rogue's Camp 0
Mournblade SpiritOfAnnaMay Amazon 1 A1 Rogue's Camp 0
Grisu GhostInTheShell Paladin 1 A1 Rogue's Camp 0
DEAD/RETIRED
Angelique has completed the ATMA quest and has finally managed to clean up her stash. She is currently parked in Lut Gholein, preparing to venture out into the desert for the first time.
Angelique chose Lightning as her first skill tree, and has placed 5 points into Static Field, 1 into Telekinesis, and 1 into Teleport. She doesn't plan to take any more skills until nightmare.
All of her stat points have gone into vitality, and she is now very close to 300 life, which helps keep adventuring at least reasonably safe. Unfortunately, her strength is stuck at 10, which means she can hardly wear anything. Currently, she has on a strength ring to go with a strength charm just to allow to her to use an ethereal scepter, which requires 15 str.
Equipment-wise, Angelique got very lucky early on, finding an ethereal orb with the all-important self-repair mod in the Stony Field (might even have been the Cold Plains -> I forget exactly, but it was very early). Since then, the basic strategy has been Static-Static-Static, swing-swing-swing, rinse-and-repeat. A nice +2 Frozen Armor ethereal orb was also found a little later, providing some crowd control and a little more defense.
Since entering Act 2, Angelique has ditched her faithful Fire Rogue merc for a nice Prayer merc who does much more damage. This is fortunate since Angelique's hit-chance is down in the 55-60% range in Act 2.
The plan for the future is to turn Angelique into a Fire Wall/Frozen Orb sorceress, with Cold being the focus in NM and Fire and Hell, but hopefully she will live long enough for that to become a reality.
Finally, an excellent piece of good luck following 300k worth of gambling for gloves, belts, and boots after killing Andy:
Code:
[U][I][B]Spirit[/B][/I][/U] Lock
Sash
Defense: 4
Durability: 12 of 12
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 23
Fingerprint: 0xffed9724
+40% Enhanced Defense
Poison Resist +18%
24% Faster Hit Recovery
Scoring:
WPs: 11 * 2 = 22
HP: 278 * 1 = 278
Str: 16 * -1 = -16
Level: 21 * -5 = -105
Total: 179
EDIT: I think I just realized why no one else chose a sorceress. They get hit very hard in the scoring by having smaller life pools. :unimpressed: