[2011] Spirit Tournament [by Wolron]

Re: Spirit Tournament Plan

Quickdeath said:
I 've decided to try something fun that I know is a long shot to make it through Hell: A Molten Boulder Druid. Named GhostOfAChance. I will play elemental tree first, to be different than Vang's Summoner Druid, and I will pump points into Boulder, Firestorm and Volcano. In NM, if I make it, I will put points into Grizzly and Dire Wolves. That's about it!

Welcome!👍

Looks like a good plan. I hope to see you in Hell:crazyeyes:
 
Re: Spirit Tournament Plan

Have to do this while I remember.

WraithWrath started out fine, if a bit slow taking out /p8 zombies with only his fists, but he luckily found an ethereal scepter before even taking on the Den of Evil. That lasted him till after Blood Raven, and by then he was rocking a 1 point Holy Fire aura. Assassins aren't the only ones with Fists of Fire. A few eth armour items dropped, which evaporated remarkably quickly (oh well, that's what I get for picking a melee char). The merc is also extremely helpful, as well as being his only source of MF.

He actually continued using his fists even after finding an ethereal scimitar, might as well make it last as long as possible. He's actually managed to build up a somewhat significant weapons stockpile:

Code:
Gemmed Bardiche 
Bardiche 
Two Hand Damage: 1 - 40 
Durability: 6 of 26 
Required Level: 1 
Required Strength: 30 
Fingerprint: 0x1ad22266 
Item Level: 7 
Version: Expansion 1.10+ 
1% Mana stolen per hit 
2% Life stolen per hit Ethereal 
1 Sockets (1 used) 
Socketed: Chipped Skull

Gemmed Superior Bardiche 
Superior Bardiche 
Two Hand Damage: 1 - 40 
Durability: 28 of 28 
Required Level: 1 
Required Strength: 30 
Fingerprint: 0x43e65478 
Item Level: 5 
Version: Expansion 1.10+ 
+2 to Attack Rating 
Adds 3 - 4 Fire Damage 
2% Mana stolen per hit 
4% Life stolen per hit 
Increase Maximum Durability 11% Ethereal 
3 Sockets (3 used) 
Socketed: Chipped Skull 
Socketed: Chipped Skull 
Socketed: Chipped Ruby

Scepter of Craftmanship 
Scepter 
One Hand Damage: 9 - 17 
Durability: 25 of 26 
Required Level: 1 
Required Strength: 15 
Fingerprint: 0xadc196e4 
Item Level: 5 
Version: Expansion 1.10+ 
+1 to Maximum Damage 
+150% Damage to Undead 
+2 to Might (Paladin Only) Ethereal

Throwing Knife 
Throw Damage: 6 - 13 
One Hand Damage: 3 - 4 
Quantity: 101 
Required Dexterity: 11 
Fingerprint: 0xa9f38267 
Item Level: 5 
Version: Expansion 1.10+ 
Ethereal 

Scimitar 
One Hand Damage: 3 - 9 
Durability: 12 of 12 
Required Dexterity: 11 
Fingerprint: 0xc7394c8 
Item Level: 5 
Version: Expansion 1.10+ 
Ethereal 
1 Sockets (0 used)

And Wirt's Leg of course ;)

Currently he's at the Black Marsh waypoint, and has extracted 1 Ral from the countess out of 10 runs total. Has anyone else playing actually run her for the maximum allowable runes? My character seems over-leveled from it already with just the one ral...

Right now he's using an almost-full charm inventory, a +2 strength amulet, 2x Greed rings and the worse Bardiche. Nothing else. Stash is almost full though, definitely looking forward to the Atma reward.

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    25      A2   Palace        361
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     21      A2   Far Oasis     139
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Quickdeath     GhostOfAChance  Druid        6       A1   Cold Plains     1
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
skipjack       Ghost-Shift     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu           GhostInTheShell Paladin      1        A1   Rogue's Camp    0



DEAD/RETIRED

Oh, and this is what I get for deliberately avoiding a Necromancer (would've needed personalization, but still):

Code:
Wand 
One Hand Damage: 2 - 4 
Durability: 8 of 15 
Required Level: 1 
Fingerprint: 0xe828779f 
Item Level: 5 
Version: Expansion 1.10+ 
+3 to Bone Armor (Necromancer Only) 
+3 to Skeleton Mastery (Necromancer Only) 
+3 to Raise Skeleton (Necromancer Only)
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    25      A2   Palace        361
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Quickdeath     GhostOfAChance  Druid        6       A1   Cold Plains     1
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
skipjack       Ghost-Shift     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu           GhostInTheShell Paladin      1        A1   Rogue's Camp    0



DEAD/RETIRED

Angela cruised through act II and got a start on act III. She traded her rogue merc for a blessed aim merc, since the rules forbid going back to another town to hire a new merc, and she's pretty sure she'll be glad she did that once she starts needing AR to hit with blade fury down the road. She upgraded her belt to an ethereal blue 3 slot one, which was nice, but the rest of her gear improvements were rather minor.

She found this, which would have been nice for a barb:

Code:
Sounding Amulet of Strength 
Amulet 
Required Level: 15 
Fingerprint: 0xf304e549 
Item Level: 21 
Version: Expansion 1.10+ 
+1 to Warcry Skills (Barbarian Only) 
+2 to Strength

Her gear is especially lacking in the boot department. As in, she's still barefoot. And, as you can no doubt imagine, stepping in Duriel's bug-guts barefoot is pretty disgusting.

She decided to gamble some money on boots when she got to act III, and ended up spending at least 130K on it.

The very first set of rare boots she got were these:

Code:
Doom Blazer 
Heavy Boots 
Defense: 10 
Durability: 14 of 14 
Required Level: 18 
Required Strength: 18 
Fingerprint: 0x2c2f395f 
Item Level: 28 
Version: Expansion 1.10+ 
+20% Faster Run/Walk 
+51% Enhanced Defense 
+2 to Dexterity 
Lightning Resist +39% 
Fire Resist +34%

At least she knows what she's going to personalize later...
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    25      A2   Palace        361
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Quickdeath     GhostOfAChance  Druid        6       A1   Cold Plains     1
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
skipjack       Ghost-Shift     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0
pwangsta       Angelique       Sorceress    1       A1   Rogue's Camp    0



DEAD/RETIRED

I will be correcting the unfortunate bias against skimpily-clad magic users, thank you very much. I will take lightning in normal, cold in NM, and fire in hell. I will likely be employing the "static stuff, watch as merc kills everything" tactic for quite a long while, but hey, maybe it'll be relaxing. xD
 
Re: Spirit Tournament Plan

Spirit_Bull has finished off Duriel and arrived at the Kurast Docks. He found his first "WORDED" item and it really helps (Angelic Mantle). Maybe he can find a couple more of those set items!!

I had intended to back off from P8 and fight Duriel at P1. He is always such a pain. Of course, I did my usual follow through. I forgot. I stuck the staff into the crevice and replaced it (I had used it as my weapon for quite some time) with the self repair/ethereal/rare large ax that I had used before. Then I bounced into Duriel's lair. I placed an emergency TP and started to hit him. I then realized that I was still at P8. It took two returns to town to get potions, but that was not bad at all. This brute may last a while. I just hope that I can remember to go back to P1 if I ever get so far as Mephisto. The flayers may have something to say about that.

Added this in an edit:

Now Spirit_Bull is in Lower Kurast. His high life is the key to an easy trip through the flayer jungle. There must have been thousands of the little critters, but an occasional red potion was all that was needed (along with a helpful bow merc and a lot of axe swinging!). Still on P8. Life is 555 and strength is at 36 thanks to a couple charms.

Added this in an edit:

Spirit_Bull has arrived at the Pandamonium Fortress. He stood toe to toe with Mephisto on P8 and had to go back to town once for potions. He is going to do fine until he gets to Nightmare. Then I have to find a better weapon. Maybe the personalize award can solve that. Of course, the basic strength problem is another matter that may be beyond solution. I will have to check out what weapons can be handled for 45 or lower strength and then find a good one. Hmmm, a five socketed scythe might be nice. But I won't find one until much later. He is level 32 and has strength 36 when he carries the charm with one Str on it. His 5 attributes points from alkor helped there. He still survives mainly due to his 583 strength. I wonder if I should drop back to P1 for Diablo?

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    30      A4   Pand Fort.    443
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Quickdeath     GhostOfAChance  Druid        6       A1   Cold Plains     1
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
skipjack       Ghost-Shift     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0
pwangsta       Angelique       Sorceress    1       A1   Rogue's Camp    0



DEAD/RETIRED
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    30      A4   Pand Fort.    443
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     21      A2   Lut Gholein   284
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Quickdeath     GhostOfAChance  Druid        6       A1   Cold Plains     1
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0
pwangsta       Angelique       Sorceress    1       A1   Rogue's Camp    0



DEAD/RETIRED

Ghost-Shift has just arrived in Lut Gholein.

Summary of Act I:
-/p8 full clears
-Blood Moor was cleared by punching things
-Every other area was cleared by excessive Fire Blast spam
-First ethereal item was found in the Cave
-No M/R/S/U ethereal items were found
-Countess running ended once the first Ral dropped
-Andariel died really fast and only dropped a few gems and a magic armour
-Imbue reward was used on a pair of ethereal Heavy Boots and did not generate the “of Self-Repair†suffix

Overall, Ghost-Shift’s performance was good, but drops were terrible.
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    30      A4   Pand Fort.    443
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     21      A2   Lut Gholein   284
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0
pwangsta       Angelique       Sorceress    1       A1   Rogue's Camp    0



DEAD/RETIRED
Molten Boulder is da bomb -although a bit of a slow bomb what with its slow animation and 2 second cast delay. Still, GhostOfACHance continues to cruise through A1. Low starting strength of druid (15) is a major issue -there's not much a Druid can wield or wear at base strength. the problem will become even more severe later when low level items become increasingly sparse.
 
Re: Spirit Tournament Plan

Spirit_Bull did drop back to P1 to face Diablo. Probably a smart idea because he was doing it toe-to-toe with a plain old ethereal flail. I had been using my rare ethereal large axe, but noticed that a simple flail has giving about 30% more damage. Of course, it will break some day soon unless I save it for just the big battles. But, how big will it go??? Baal seems out of the question, but the personalization reward comes before Baal so there is some hope of improvement.

His skills are Bash(12), Stun(3), Concentrate(18) and Berserk (5).

Looking forward to NM (if I make it), I must decide on my second skill tree. War cries seems the best, but that would mean giving up on a mastery and Natural Resistance. Resistances are going to be a real problem in NM, so I may have to give up the war cries until Hell (in other words, forever).

Spirit-Bull's score has reduced since my last post because Act 4 is where you can assign strength points. I didn't plan right, so there were only 3 level ups in act 4 for 15 added strength points. Health stands at 589, level35, strength 51 and 31 waypoints (new score is 425).

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     21      A2   Lut Gholein   284
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0
pwangsta       Angelique       Sorceress    1       A1   Rogue's Camp    0



DEAD/RETIRED
 
Re: Spirit Tournament Plan

Wolron said:
Spirit-Bull's score has reduced since my last post because Act 4 is where you can assign strength points. I didn't plan right, so there were only 3 level ups in act 4 for 15 added strength points.


Wait...what?
The way it is worded in the rules gave me the impression that five points could be put in strength once you level up in act 4, not every time you level up in act 4. Could you please clarify, as I'm sure it will affect people's planning.

From the OP:
In Act 4 of each difficulty level, you may put five points into strength when you level up in act 4.
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     21      A2   Lut Gholein   284
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
pwangsta       Angelique       Sorceress    21      A2   Sewers Lvl 2  179
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED
Angelique has completed the ATMA quest and has finally managed to clean up her stash. She is currently parked in Lut Gholein, preparing to venture out into the desert for the first time.

Angelique chose Lightning as her first skill tree, and has placed 5 points into Static Field, 1 into Telekinesis, and 1 into Teleport. She doesn't plan to take any more skills until nightmare.

All of her stat points have gone into vitality, and she is now very close to 300 life, which helps keep adventuring at least reasonably safe. Unfortunately, her strength is stuck at 10, which means she can hardly wear anything. Currently, she has on a strength ring to go with a strength charm just to allow to her to use an ethereal scepter, which requires 15 str.

Equipment-wise, Angelique got very lucky early on, finding an ethereal orb with the all-important self-repair mod in the Stony Field (might even have been the Cold Plains -> I forget exactly, but it was very early). Since then, the basic strategy has been Static-Static-Static, swing-swing-swing, rinse-and-repeat. A nice +2 Frozen Armor ethereal orb was also found a little later, providing some crowd control and a little more defense.

Since entering Act 2, Angelique has ditched her faithful Fire Rogue merc for a nice Prayer merc who does much more damage. This is fortunate since Angelique's hit-chance is down in the 55-60% range in Act 2.

The plan for the future is to turn Angelique into a Fire Wall/Frozen Orb sorceress, with Cold being the focus in NM and Fire and Hell, but hopefully she will live long enough for that to become a reality.

Finally, an excellent piece of good luck following 300k worth of gambling for gloves, belts, and boots after killing Andy:

Code:
[U][I][B]Spirit[/B][/I][/U] Lock
Sash
Defense: 4
Durability: 12 of 12
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 23
Fingerprint: 0xffed9724
+40% Enhanced Defense
Poison Resist +18%
24% Faster Hit Recovery
Scoring:

WPs: 11 * 2 = 22
HP: 278 * 1 = 278
Str: 16 * -1 = -16
Level: 21 * -5 = -105

Total: 179

EDIT: I think I just realized why no one else chose a sorceress. They get hit very hard in the scoring by having smaller life pools. :unimpressed:
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     28      A3   Kurast Docks  287
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
pwangsta       Angelique       Sorceress    21      A2   Sewers Lvl 2  179
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

Ghost-Shift has just arrived at the Kurast Docks.

Summary of Act II:
-Both the ATMA stash and the Horadric Cube were godsends
-Fire Blast spam continued to be the primary killing mechanism
-Every non-jewelry, non-weapon item on Ghost-Shift’s person shattered
-A combat merc was purchased and ended up doing more damage than Ghost-Shift thanks to a rare Pike
-A non-ethereal Greyform was found; it may eventually be upgraded
-Duriel was a cakewalk

Overall, Act II ended up feeling like the calm before a storm.
 
Re: Spirit Tournament Plan

Well I bit the bullet and got started. I have had a build in my mind for a while that I think will fit in perfectly here:

May I introduce Wraith_Flea, the Druid. He has decided to take the summoning tree to start with and then will move on to the SS tree in NM. I was a little worried at first when I had to punch a fallen like 10 times to kill it, but after a few went down and I got my first level I popped out my poison creeper, who wasn't amazing, but did help a lot. Then it was just a push until level 6 to get wolves and spirit. I didn't find anything ETH until the mauoleum, but I got to level 8 before blood raven so I just hired a trusty helper to do most of the work. I pumped 5 points into wolves asap and they were very faithful companions, I think I only lost 2-3 wolves up until andy. I soon had a rash of good luck coming across 2 "Wraith xxx" items, a scimitar and a cap. Neither are very useful, the cap has a bit of resists, but got stashed once I got an eth os cap to put topazes in. The weapon has no usable mods except for 1 MPK, which is a waste since I only have to recast raven about once per minute. I also found 2 eth self-repair items, a leather armor and some boots. neither have other mods, so they are just filling up a bit of defense. I ran the countess a few times and got 2 rals and decided to move on, it's not like I have the space to store all of those items anyways. I ended up selling about 25 gems to make room, which was a real heart breaker for me. Only one rare in act 1, a leadcrow crossbow, would have been fun to use hunter style, but oh well. Andy was pretty easy, I used an eth scepter with 2 rubys in it, she killed about 8 wolves (dire now) but never got the merc or spirit. I pushed on to get my ATMA reward and that is where I am currently resting. I switched to a prayer merc and decided to put a point in HoW and have been using that now. Nothing else besides dire wolves is getting more points until grizzly at 30. I haven't had much luck with str charms yet, and only have found 1 3str LC, hopefully more will come soon.

I was also thinking that you could make a bowzon still, you could just gamble a bow or wait and personalize one in act 5, you could just play the passive tree first, would be tough, but not impossible. You can also get the 'wraith' suffix on melee weapons at aLvL 21, so you should be able to shop a permanent weapon in act 3 if you are really desperate for melee damage. Of course you would have to have the str to weild it though :rolleyes:

Score:

WPs: 11 * 2 = 22
HP: 327 * 1 = 327
Str: 16 * -1 = -16
Level: 21 * -5 = -105

Total: 228

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
skipjack       Ghost-Shift     Assassin     21      A2   Lut Gholein   284
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
pwangsta       Angelique       Sorceress    21      A2   Sewers Lvl 2  179
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

What is the policy on stuff like shifting, BO, and spirits that affect your life? When should we calculate our life total?
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
skipjack       Ghost-Shift     Assassin     32      A4   Panda Fort    387
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Tupsi          Strangely_Frail Assassin     26      A3   Docks         276
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
pwangsta       Angelique       Sorceress    21      A2   Sewers Lvl 2  179
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

Ghost-Shift has just arrived at the Pandemonium Fortress.

Summary of Act III:
-Every area was fully cleared except Travincal and the Durance of Hate
-The merc did most of the killing
-Lightning Sentry became effective towards the latter half of the act
-A decent rare ethereal self-repairing Buckler was found
-Meph was killed via moat trick

Overall, Ghost-Shift is starting to pick up steam.
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
skipjack       Ghost-Shift     Assassin     32      A4   Panda Fort    387
Tupsi          Strangely_Frail Assassin     31      A4   Pand. Fort.   352
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
pwangsta       Angelique       Sorceress    21      A2   Sewers Lvl 2  179
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

Strangely_Frail cleared Act III but didn't really get anything worthwhile apart from the two perfect rubies from gem shrines. She's still only wearing rare boots and a broken belt. Mephisto was killed behind the moat with Open Wounds and powerless traps. He dropped a Soul javelin with 5 MPK, 5 ML and 4 LL. Would've been nice if I had made the javazon I was planning to. I got a few MF jewelry upgrades during the act and I have 48% now. I saw a lot of set items along the way but left them in the town.

The key to clearing the act safely and without taking hits was this item:
Code:
Wailing Yew Wand of the Wraith
One-Hand Damage: 2 to 8
Durability: 15 of 15
Required Level: 16
Staff Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0x67e61ce6
6% Mana stolen per hit
Hit Causes Monster to Flee 100%
150% Damage to Undead
Spookiness delivered via shurikens was very effective, but I had more expectations on Death Sentry. I'm going to pump it to 20 but that's it with Trap skills. Boy am I waiting for Shadow Disciplines. I invested 35 points in dexterity so I can eventually wear all the normal type claws and maybe some day use Claw Block skill.

Waypoints 24*2 (are we supposed to count the Rogue Encampment/Lut Gholein/etc WPs?)
Life 484*1
Strength 25*(-1)
Level 31*(-5)
___________
+352
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
skipjack       Ghost-Shift     Assassin     32      A4   Panda Fort    387
Tupsi          Strangely_Frail Assassin     31      A4   Pand. Fort.   352
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
pwangsta       Angelique       Sorceress    28      A3   Kurast Docks  254
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED
Angelique is safely in the Kurast Docks. Act 2 was largely unventful. Static-Static-Static, wait-while-merc-hacks-everything-to-pieces was the general strategy. Nothing gave me any particular trouble, but it was somewhat tedious. I was fortunate enough to find an ethereal helm and ethereal heavy boots in the tombs right before facing Duriel, so instead of 13 defense I had 58. :)

Duriel went down very fast thanks to static field. I have not really managed to upgrade my equipment any. The aforementioned helm and boots will wear out soon enough. The only "permanent" items I have are an ethereal orb with +1 SF which won't break since I don't swing the orb and a rare sash I'd gambled last act. I went through pretty much the entire act naked except for those two items, so I made sure to stay well away from where my merc was killing things.

Every stat point has gone into vitality, but I have 22 skill points saved up already for NM if I get there. :whistling:

Scoring:

WPs: 19 * 2 = 38
HP: 372 * 1 = 372
Str: 16 * -1 = -16
Lvl: 28 * -5 = -140

Total: 254
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
skipjack       Ghost-Shift     Assassin     48      A5   WSK Lvl 2     559
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Tupsi          Strangely_Frail Assassin     31      A4   Pand. Fort.   352
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
pwangsta       Angelique       Sorceress    28      A3   Kurast Docks  254
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Mournblade     SpiritOfAnnaMay Amazon       1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

Ghost-Shift is now a Destroyer

destroyerv.png

Summary of Act IV:
-Ghost-Shift only levelled up twice over the course of the act, so base strength only reached 35
-Izual took forever to kill at /p8, but the merc was able to tank without pots
-The merc still did most of the killing

Overall, Act IV was less productive than I had hoped.

Summary of Act V:
-Lots of decent runes were acquired and a couple runewords were made
-Lightning Sentry became ridiculously powerful rather quickly
-Camping Evil Urns spawns was fun
-The Ancients were a joke
-Lister’s mob required a fair bit of retreating
-Baal took a while to kill at /p8

Overall, Act V was very profitable. Ghost-Shift will be clearing the Secret Cow Level before moving on to NM.

I made the following two runewords prior to fighting the Ancients:

Lore
Ghost-Shift's Superior Bone Helm
'OrtSol'
Defense: 36
Durability: 41 of 46
Required Strength: 25
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0xa92ed872
+10 to Energy
Damage Reduced by 7
Lightning Resist +30%
Increase Maximum Durability 15%
+2 to Light Radius
+1 to All Skill Levels
+2 to Mana After Each Kill
Socketed (2: 2 used)

Stealth
Ghost Armor
'TalEth'
Defense: 111
Durability: 7 of 20
Required Strength: 38
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0x9894a00d
+6 to Dexterity
+15 to Maximum Stamina
Regenerate Mana 15%
Magic Damage Reduced by 3
Poison Resist +30%
25% Faster Run/Walk
25% Faster Hit Recovery
25% Faster Cast Rate
Socketed (2: 2 used)

I debated between making either Lore or Rhyme, but Lore seemed slightly more beneficial given what Ghost-Shift was already wearing.

WPs: 39 * 2 = 78
HP: 759 * 1 = 759
Str: 38 * -1 = -38
Lvl: 48 * -5 = -240

Total: 559
 
Re: Spirit Tournament Plan

Code:
ALIVE
Forum          Name            Class       Level   Act       WP       Score
skipjack       Ghost-Shift     Assassin     48      A5   WSK Lvl 2     559
Wolron         Spirit_Bull     Barbarian    35      A5   Harrogath     425
Tupsi          Strangely_Frail Assassin     31      A4   Pand. Fort.   352
Alceus         Ghostlosity     Necro        30      A4   Pand. Fort.   317
pwangsta       Angelique       Sorceress    28      A3   Kurast Docks  254
Vang           Spirit_Rod      Druid        32      A4   Pand Fort.    246
kestegs        Wraith_Flea     Druid        21      A2   Sewers        228
Frowzor        WraithWrath     Paladin      18      A1   Black Marsh   214
ChrisTheMean   Wraithel        Amazon       20      A2   Lut Golein    207
ancalagon      Angela          Assassin     26      A3   Great Marsh   206
Quickdeath     GhostOfAChance  Druid        18      A1   Catacombs 2   205
Mournblade     SpiritOfAnnaMay Amazon       14      A1   Black Marsh   166
Hoop76         Wraith_Hoop     Necro        16      A1   Black Marsh   131
Skunkbelly     Spirit-Skunk    Necromcr     1       A1   Rogue's Camp    0
skoolbus       Amber_Ghost     Assassin     1       A1   Rogue's Camp    0
Grisu          GhostInTheShell Paladin      1       A1   Rogue's Camp    0


DEAD/RETIRED

skipjack said:
Ghost-Shift is now a Destroyer


Nice job skipjack on making Destroyer.

SpiritOfAnnaMay has saved Cain, and also ran ahead for the Black Marsh waypoint. Biggest drop was Pelta Lunata in the Mausoleum, but it was not ethereal. I am letting Fiona the rogue do most the work, but I do melee some. Got a few weapons. Not really sure what to imbue when the time comes. I'm thinking of eth. javelins in hopes of getting some with the replenish mod. My stash is stuffed full already.

WP 5 * 2 = 10
Life 249 * 1 = 249
Str 23 * -1 = -23
Lvl 14 * -5 = -70

Totals 166
 
Re: Spirit Tournament Plan

ChrisTheMean said:
Wait...what?
The way it is worded in the rules gave me the impression that five points could be put in strength once you level up in act 4, not every time you level up in act 4. Could you please clarify, as I'm sure it will affect people's planning.

From the OP:

I see how that was not clear. The actual statement was:

In Act 4 of each difficulty level, you may put five points into strength when you level up in act 4.

It can be read two ways. It is meant to be read that you can put 5 points into strength every time you level up in act 4. For me that was 15 points, but if you plan carefully you could level up more often in act 4. What you are not allowed to do is save points up from previous acts. All attribute points that you place in strength must be due to actual leveling in act 4. Also, since it is a single pass tournament, you cannot rerun act 4 to get more leveling there.
 
Re: Spirit Tournament Plan

kestegs said:
I was also thinking that you could make a bowzon still, you could just gamble a bow or wait and personalize one in act 5, you could just play the passive tree first, would be tough, but not impossible. You can also get the 'wraith' suffix on melee weapons at aLvL 21, so you should be able to shop a permanent weapon in act 3 if you are really desperate for melee damage. Of course you would have to have the str to weild it though :rolleyes:

What is the policy on stuff like shifting, BO, and spirits that affect your life? When should we calculate our life total?

As for when to calculate your score, it really is not very crucial until you die and get a final score. However, to get a fair score, you should wait until all temporary affects are gone.

As for the bowzon:

(1) Getting a bow before the personalization quest is very unlikely. Those key words do not drop often and are (from my experience) very rarely found on gambled items too.

(2) As for playing from the passive and magic tree, that is very possible. I made a guardian using only that tree and no weapon. It was a weaponless tournament. Ok, I admit that on HELL Baal I finally had to pick up a unique throwing axe (Gimmershred) after waiting several hours in vain for the Valk and merc to kill him off.
 
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