Re: Spirit Tournament Plan
Spirit_Bull has rescued Anya and defeated Nihlathak. That means that it is time to make some decisions. I gambled another 1.5 million of gold trying to get some good boots that Spirit_Bull could wear. I found a couple that would have been candidates for personalizing, but they were not really worth that. Finally I gambled and got this:
Spirit Greaves Chain Boots
Defense: 17
Lightning Resist +7% Poison Resist +6%
75% Extra Gold from Monsters
20% Faster Run/Walk
10% Faster Hit Recovery
Pretty lousy actually, but it has the right name and the FRW and FHR will be of some help. The two resistances are more than the last boots had, so I guess I should not complain.
The good thing is that now the decision to personalize a weapon was obvious. My two Spirit swords were of minimal quality having been made from a broad sword and a long sword. I decided to replace the broad sword because it was a bit slower. I had three good choices:
Fleshrender Barbed Club
One-Hand Damage: 68 to 115
Mace Class - Normal Attack Speed
+160% Enhanced Damage +35 to Minimum Damage +50 to Maximum Damage
+20 Maximum Durability
Prevent Monster Heal
150% Damage to Undead
25% Chance of Open Wounds 20% Chance of Crush Blow 20% Deadly Strike
Stormspike Stiletto
One-Hand Damage: 47 to 90 Required Dexterity: 97
Dagger Class - Fast Attack Speed
+150% Enhanced Damage Adds 1-120 lightning damage
Attacker Takes Lightning Damage of 20
25% Chance to cast Level 3 Charged Bolt when struck
+70 to Maximum Resist Damage (Based on Character Level)
Aldur's Rhythm Jagged Star
One-Hand Damage: 60 to 93
Mace Class - Fast Attack Speed
+40 to Min Damage +62 to Max Damage Adds 50-75 lightning damage
10% Life stolen per hit 5% Mana stolen per hit
30% Increased Attack Speed
200% Damage to Demons
150% Damage to Undead
Socketed (2: 0 used)
Any of the three would double the damage of the Spirit Sword. The fleshrender was attractive because of the Prevent Monster Heal/crushing blow/Open wounds/Deadly Strike enhancements. Stormspike had a bunch of lightning damage and lightning resistance, but it required more dexterity that I had (18 points). That meant that 3 charms with +6 Dex would have to be carried. The Aldur's Rhythm was very fast and had excellent life steal and mana steal. In addition, it has 2 empty sockets.
In the end, the empty sockets in the Aldur's Rhythm was the decision maker. I added two perfect rubies to get fire damage to go with the lightning damage that it already had. It is now Spirit_Bull's Aldur's Rhythm!
I am still looking for a KO rune to make Annor her Harmony Bow. It seems there is always something to strive for!
Life: 1264 = +1264
Str: 104 = -104
Lvl: 70 = -350
WPs: 74 = +148
Total Score is +958
That is a reduction in score due to losing 22 vitality with the lose of the one Spirit sword, and the addition of 10 strength due to the larzuk socket added to the Spirit Shroud Ghost Armor and the perfect Amythyst inserted in it.
Code:
ALIVE
Forum Name Class Level Act WP Score
Wolron Spirit_Bull Barbarian 70 NM5 Glacial Trail 958
skipjack Ghost-Shift Assassin 48 A5 WSK Lvl 2 559
pwangsta Angelique Sorceress 48 NM1 Rogue's Camp 447
kestegs Wraith_Flea Druid 32 A3 Pandemonium 228
Tupsi Strangely_Frail Assassin 34 A5 Harrogath 342
Alceus Ghostlosity Necro 30 A4 Pand. Fort. 317
ancalagon Angela Assassin 43 NM1 Rogue's Camp 288
Vang Spirit_Rod Druid 32 A4 Pand Fort. 246
Frowzor WraithWrath Paladin 18 A1 Black Marsh 214
Mournblade SpiritOfAnnaMay Amazon 20 A2 Lut Gholein 210
ChrisTheMean Wraithel Amazon 20 A2 Lut Golein 207
Quickdeath GhostOfAChance Druid 18 A1 Catacombs 2 205
Hoop76 Wraith_Hoop Necro 16 A1 Black Marsh 131
Skunkbelly Spirit-Skunk Necromcr 1 A1 Rogue's Camp 0
skoolbus Amber_Ghost Assassin 1 A1 Rogue's Camp 0
Grisu GhostInTheShell Paladin 1 A1 Rogue's Camp 0
DEAD/RETIRED