Re: Spirit Tournament Plan
I do not understand the purpose of the "run the Countess a bunch of times, but everything else is single pass" rule. It seems to me that it would keep out some of our more committed tournament players to no particularly transparent end.
I also do not see the need for a proliferation of permissible non-ethereal equipment. If the purpose of the tournament is to use ethereal items, why create long lists of non-ethereal items that are allowed? The three personalization quests seem a reasonable exception, if you want exceptions, and would require considerable judgment regarding which three items to keep.
I do not see the need to shape rules around the demands of certain melee attacks. If the ruleset makes a certain type of character largely impossible, then the proper response is to avoid selecting that type of character, not to demand that the rules be changed. In some tournaments, the non-melee damage is restricted or prohibited in order to maintain the spirit of the equipment restrictions. In this tournament, I see nothing wrong with pure melee damage being difficult and unpopular due to the equipment restrictions.
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With all that said, if I happened to find the Spectral Shard in this tournament, I would love to use it. It is one of my favorite items anyways, and it fits the theme well. I would probably consider using a personalization quest on it, just to satiate my attachment to it.