1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Thanks for the tips guys.

While playing i noticed something i didn't know. I used telekinesis to pick up a potion, only my aiming was a bit off so i picked up something else. After checking out the inventory i found out i picked up a kris. After trying some more it turns out i could also pick up an espandon. Seems like you can pick up anything. Opposed to later patches where only small stuff like potions can be picked up this way. Maybe it's already widely know in the lands of 1.07 but it's new to me.

EDIT:.. To beat baal you cant trust your merc regardless of his level. All will die from his flame. You have to static from afar and dodge if he moves or spawns the second baal.

Good thing i already took him on twice. No real need to take him on in hell again. LK is far enough.



 
Re: 1.07 News, Info and Gossip

I have nothing constructive to say, except that today, I definitively finished my 1.07 journey. I didn't like it, but you guys were very helpful. So thanks for that!

I set only one goal (MPK/FCR), achieved it and took no pleasure from the masochism that is 1.07. Sorry, no offense. It's just not my cup of tea. You guys, all of you who love this patch... You have my admiration and lack of understanding. ;)

--Greebo
 
Re: 1.07 News, Info and Gossip

Wow, shame you spent all that effort working a Sorc up if all you wanted was MPK/FCR rings...the Sorc is definitely the best choice if you wanna rack and such, but for the rings I'd have recommended a Holy Fire pally who just runs ActI listening for gem drops as things die just from being in the presence of his sheer awesomeness :badteeth: Since all you need is a lvl 8 character, a cube, and a big pile of sapphires, that would almost certainly be the fastest/easiest way...

WoRG
 
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Re: 1.07 News, Info and Gossip

I did think about that, but I wanted to leave my options open. I thought I would get into the spirit of 1.07, but it wasn't meant to be. I thought I'd do HF rushing in 1.07 to collect in 1.10s, and do some racking. But yeah, MPK/FCR ring was my immediate motivation. A Pally would have been better in retrospect...

--Greebo
 
Re: 1.07 News, Info and Gossip

@Greebo:

I'm glad you met your goal for the rings- it's hard to tell if people are going to like 1.07 or not. I started 1.07 for what I thought would be just a short bit with some goals (Wizardspike, other uniques, some crafting, Horadric jewelry, etc.) In fact, one of my main goals was to get ethereal bases for RWM weapons in 1.11 and possibly make the leap to RWM in 1.11. But while I was early in 1.07 the ATMA bug was then discovered dashing my plans. Nevertheless, I ended up enjoying 1.07 quite a lot, spending several years there and accumulating 1.07 gear for 1.11+ projects at a much greater rate than I've been able to complete 1.11+ projects!
 
Re: 1.07 News, Info and Gossip

Well, having exploited just about every other time traveling quirk I could, I'm mulling over a try at 1.07 after I complete a 1.13 character.

However, I would want to do something other than a Sorc. I would really like to try a Necro, somewhat similar to my 1.09 Necro. My goal would be to make a Deception Knive and do a 1.07 version of the Melee/Minion Artillary Necro. I want to verify what I think I know about 1.07 with the experts.

1. Amp is fully effective in 1.07 and breaks ALL PIs

2. Skellies suck just like in 1.09

3. Mercs can't leech, and Act 2 mercs' auras are buggy, so an Act 5 merc is the best choice

4. The best method for engame Barb merc weapons is crafting

5. IGs don't stay with you when you S&E

6. The Eth rune bug exists for 1.07

7. Runes like Dol and Ko do indeed drop in 1.07

I like Deception SO much for all it's awesomeness including that Eth is one of the runes and I think it would be the ultimate melee Necro weapon. I'm wondering if Necro heads get the Deflecting affix in 1.07 though - any insight on that?

If you slow 1.07 Baal, do that keep him from casting his mana burn?
 
Re: 1.07 News, Info and Gossip

Robby: Necro is tied with Pally on absolute last on my list to try, but I will still try to help.

1. Amp is fully effective in 1.07 and breaks ALL PIs -Don't know. If I find time I could try it out with my zon's new awesome 2 jav, 10%ias, amp rare javelins. I won't guarantee all though :) Or my shopped Jewelers Rune Bow of Amp Damage with 4 sockets. Too bad Shae's are so rare for me.

2. Skellies suck just like in 1.09 -Haven't tried or tested

3. Mercs can't leech, and Act 2 mercs' auras are buggy, so an Act 5 merc is the best choice - Merc's cannot leach, you cannot feed potions using shift, and mercs have pretty much no life regeneration except for the act 5 one. Auras do work and I have not had a problem with them, but if you cannot teleport the Act 2 merc away it is difficult keeping them alive without leach and regen.

4. The best method for engame Barb merc weapons is crafting -I think shopping is an easier way. There is not a large difference in damage between exceptional swords and elite swords. Crafting is very hard to do, although if you only wanted one barb weapon and nothing else it could be the best way. I have not seen over 200 ed in 20-30 weapon crafts. Getting 20-30 jewels is hard work.

5. IGs don't stay with you when you S&E -Haven't tried or tested

6. The Eth rune bug exists for 1.07 -Pretty sure on this one, I used Battle Cry though.

7. Runes like Dol and Ko do indeed drop in 1.07 I have both, you have better luck getting them from Hellforges.

Bonus Question #1: I'm wondering if Necro heads get the Deflecting affix in 1.07 though - any insight on that? -I have seen increased blocking on heads. I can check at home if I have saved any and if they can get 20%. I do know deflection does not get the faster block rate.


Bonus Question #2: If you slow 1.07 Baal, do that keep him from casting his mana burn? -Kelpie seems to only slow monsters for a couple of frames (and I didn't notice the slowing on Baal at all, he still manaflamed us). Whether you could hit him yourself and slow him is a question I do not know. I am trying to get a Druid going and a Kelpie is one of my weapons I am looking to use.
 
Re: 1.07 News, Info and Gossip

Robby, I haven't played a necro myself much, but have MP'ed with one many times...
1. Not sure if Amp breaks ALL PIs, but it has broken all I've seen...I've seen critters that still said 'Immune to Physical' after Amp, but they most certainly were not, until it wore off...
2. Skellies do indeed suck, but hey, you get 1 per skillpoint, so you can have a truely HUGE sucky army :badteeth:
3. No leech on mercs...Act2 merc auras work, but once they get high lvl (or if you hired them in NM/Hell) they tend to switch between the auras for their type like a hyper kid with ADD. Also, just like for pallys, the HF aura doesn't add cold damage to the merc's attack (you should be used to that from 1.09, tho...) which has led many to say its bugged. BTW, mercs do heal themselves, but its slow except on the Barbs, where its insanely fast. An Act1 or Act3 merc can work as well if the character tanks...
4. Like thefranklin said, its probably easier to shop a good weapon, but crafting is definitely one of the ways to get the very best gear possible
5. Iron Golems are NOT saved
6. The Eth bug is in full effect
7. I have gotten both Dol and Ko from drops, but HF rushing is by far the best way...its quite easy in 1.07, and can also get you extra socket quests (which give a lot more bang in 1.07...1-4 in blues and 3 in crafts (unless the base is limited to less))...you could/should save the Hell HF for collection in 1.10(a/s) or newer...

Necro heads can get of blocking/deflecting, but those affixes are missing the FBR in 1.07...slowing Baal will not prevent the Corkscrew of Doom, but will of course slow the frequency of all attacks including that one...

WoRG
 
Re: 1.07 News, Info and Gossip

Thanks for the info, everyone. So what do you think about a PI-breaking Melee (using a Deception Fanged Knive)/Minion (Revives + shopped-item IG + Barb merc) Artillary (Amp + CE) Necro as an untwinked starter character for 1.07?
 
Re: 1.07 News, Info and Gossip

Looks good to me...I assume you'll use Poison Dagger, for the AR if nothing else. For Deception, you might wanna reconsider the Fanged Knife and go for a Cinquedeas, though...in 1.07, the Fanged Knife is only a minor damage upgrade (Cinquedeas: 15-31,avg23 FangedKnife: 4-49,avg26.5), makes the rlvl 67 (as opposed to 39 for Ko), and would have to be racked (its in TC69, so can't drop from mobs). It also requires a bit more strength (54) than in later patches (42)...

As a necro with minions, you might get good use out of a ranged merc...a rogue with a bow filled with emeralds can put out a lot of poison damage, and you can craft bows in 1.07, too.

WoRG
 
Re: 1.07 News, Info and Gossip

Yes, at least until the Eth bug aspect of Deception could be exploited, Poison Dagger is the way to go (and really the Necro's only melee skill, so it's a no-brainer).

Good point on the Cinquedeas - do those get 3 sockets?

I'm thinking something like:

10 PD
10 BA
20 CE
10 Amp
1+ Curses (maybe a couple in Decrep)
10 Revive (it's hard to keep a full posses of over 10 due to the timing)
20 IG
10 GM

I was thinking a melee merc because of how Amp will make him effective against everything - I did exploit the poison stacking for twinking in 1.09 (still exists for 1.09 bows), but a Necro sure can make a melee merc shine! All the crowd control you could want (Decrep, Confuse)... and, do you happen to know if LT will allow a merc to leech?
 
Re: 1.07 News, Info and Gossip

I'm not sure how much you read about 1.07, but planning for more than 80 skill points is a bit unrealistic for most cases. At least from what I read.
 
Re: 1.07 News, Info and Gossip

I'm not sure how much you read about 1.07, but planning for more than 80 skill points is a bit unrealistic for most cases. At least from what I read.

I agree with that. You will probably finish the game somewhere between level 60 and 70. Getting close to level 70 will most likely already require to do some runs for experience.


 
Re: 1.07 News, Info and Gossip

Sorry for the double post, but I have two questions that I forgot to ask earlier.

Paladin shields in 1.07 have a much lower base defense and unlike weapons their stats aren’t improved by bringing them forward to later patches, this makes 1.07 not such a good place to find paladin shields for 1.10+runewords. You’d be much better looking for these shields in 1.08 where they have their proper defensive values.

1) yiuman mentions Paladin Shields only, but I guess my Bone Visage with 72 defense won't get any better either, right?

2) Since he mentions 1.08 to be a better place in time to look for them: Do racks drop the same items there? Can I bring one of my 1.07 sorcs forward to 1.08 and rack Vortex Shields with the modern day defense?


 
Re: 1.07 News, Info and Gossip

@LFD

1) correct. Armor/sheild/helm/etc., since it selects a specific number for defense from a range when it spawns, is forever tied to a specific defense (unless its eth & you bug it). The reason weapons change is because they do a range of damage, specified by the files, which is patch-specific.

2) not sure about much of anything 1.08... High-level racks will drop from any TC, like in 1.07, but I have no clue what defense numbers are like for any items

Thanks, that's what I thought.

As for question 2, I've just checked the patch notes for 1.08 and it says
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
Now I'm not sure what AC is supposed to mean, but considering yiuman's comment and my observation that only Bone Visages and elite shields have a lower defense in 1.07, I guess AC stands for defense.

My next sorc is almost ready for racking, so I will probably find her a Vortex Shield rack in the Halls of Pain and move her to 1.08

Though I will probably copy her into the 1.08 save folder first to see if the defense is indeed better. If so, I will delete the 1.07 version. Otherwise the 1.08 version. I assume this is allowed? After all, I'm only testing something. I don't gain any unfair advantage through it.


 
Re: 1.07 News, Info and Gossip

at last! A topic that I can really be useful in commenting on! :badteeth:

as a masochist of the highest order I chose for first 1.07 char a Poisonmancer, and let me assure you that the build you are envisioning will work very nicely. CE seems to be much more effective than in later patches, especially with Amp (I accidentally killed the NM Cow King in 3-4 hits spamming Amp+CE, and I only have 3 hard points in CE). I have suspicions that it might still be 50%phys/50%fire in 1.07 instead of 40%phys/60%fire it is in later patches... totally unconfirmed, just a thought. It works very nicely though, and I planned on making a Boner eventually to test/exploit this and how LR lowers magic resist (and breaks immunity!).

on barb merc weapons, an eth magic sword with the right affixes & 4 sockets could be a good option too. (4os eth Cruel Colossus Sword of Quickness much? :crazyeyes:... too bad you would have to rack it.)

Cinquedeas will get 3 sockets.

that skill distribution seems a little off to me. 20 in IG seems unnecessary, as I believe the only things that go up with multiple points are defense & thorns. I am quite happy with 1point IG (~5 with +skills), finding a good base that I am not attached to is definitely the hard part. Also, BA didn't work too well, but then I didn't put too many points in it.

not sure on LT... never played with it too much, as when I was not keeping mobs LR'ed, they were Amp'ed or Decrepified.

also, in my experience and I have tested this, skill poison damage stacks in with item poison damage without adversely affecting duration, so you can get some truly vicious bitrate & duration going.

Could you not shop a Cruel CS of Quickness and have Larzuk have a go at it? I shopped a Cruel Mythical Sword of the Leech in 1.09 - didn't socket it since I was beyond the point where it would be handy, but I did keep it - it's just so pretty. :nod:

I know that my 1.09 Necro rumbled right over any non-PI monster, so if PI can be broken, I figured this could be viable.

Thanks very much for your obervation on the skill distribution - I was looking at a few more points that I had originally anticipated, so it's nice to know where I can shave off points. I do want a pumped CE and Amp, given your observation. I simply need some decent tanks until I can get a Revive posse built up and start the CE pwnange, and since IG bases will be disposable anyway, I see your point on the IG points. What about GM though - is it worth it to have a fairly durable IG? Or would a different Golem be a better option?

Um... I exploited the impact of LR on Bone Spear in 1.09 for the PIs, and I had a seriously pumped Bone Spear - White in a +3 Bone Spear Bone Wand + Shako + Hommy + Skin + SoJ + BKWB, and while it did work and was servicable on P1 (or P3 with some patience), it wasn't R0XXOR. But... LR did have a noticable impact on BS damage. I combined it with some Poison from PD, Blackrog's and poison damage SCs (LR, Stab, then step back and spam BS), and he did make it through the game with no deaths, which is more than I can say for any of my other 1.09 characters.

But, I have to finish my 1.13 Teslot first - but I'm excited about trying out the ultimate D2 enigma patch.


 
Re: 1.07 News, Info and Gossip

you could, but it wouldn't be ethereal... I imagine it would still work well, though.

I haven't run into anything that Amp wouldn't break PI on, though it still may display PI, as WoRG already posted. Have watched my merc chop through many 'PI+stoneskin' unique ghosts :badteeth:

if you plan on using your Golem throughout, I would definitely pump GM. As for a different Golem, I use gumby on act bosses & fanat or extrafast mobs, just to slow them some (will be interested in how 'Deception' works for that). I tried FG, and was pretty underwhelmed, especially as I had everything LR'ed anyway...

well, it was just a thought I had... do curses/conviction work at full effectiveness against immunes in 1.09? I had thought that was when the diminished effectiveness was implemented.

heh... shouldn't take too long, considering all the awesomeness he is covered in.;) 1.07 is fun (imo... some disagree), and niffty ethereals and crafts are quite a pull... but you'll see when you get here.

Gumby slows in 1.07? He doesn't in 1.09. Curses have no effect on immmunities in 1.09 - PI monsters simply don't get Amp'd - no flame over their head - it's actually a way to figure out which monsters are PI though. But there are very few MI monsters that LR won't help the Bone Spear with - it IS the best way for a Necro to deal with PIs in 1.09... I obviously can't speak to 1.07.

Gauss didn't run into too much trouble in 1.13 NM - I'm trying to get as far as I can in Hell on /P8. He didn't require any gear changes for Hell, which is a first for me. But I am dumping everything I have access to on him - he might be rather unique in the extent to which he's twinked.


 
Re: 1.07 News, Info and Gossip

Are you sure Gumby (clay golem, right?) doesn't slow stuff down in 1.09? Because he does in 1.13, I'm sure. When monsters hit gumby, they are slowed - not the other way around.
 
Re: 1.07 News, Info and Gossip

Clay Golem slowing was added in 1.10...and it works whether he hits or gets hit, but not before 1.10. He still makes a decent recastable tank, and is the only golem that gets more HP with higher skill levels (other golems only get more life from Golem Mastery). I would recommend pumping GM and leaving IG at 1 point...I find that IG is a great use for those non-staffmod assassin claws that you'll never use and that sell for very little gold.

@LFD: most of the 'new' items in 1.07 got adjusted in 1.08+...like pally sheilds, barb helms, druid pelts, and necro heads also have less defense in 1.07.

Here's an amusing oddity from 1.07: What one-handed weapon has the highest base damage? Beats Legendary Mallet by a considerable margin...
Dimensional Shard! Actually, all the elite sorc orbs do great damage, especially by 1.07 standards!

WoRG
 
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