1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Yup...Akara(hell), Drognan(Hell), Ormus, Jamella, and Malah sell them...usually takes awhile to get anything nice though, and you need to use a toon with a huge pile of cash, cause 1.07 staffmod items can be very, very expensive...and there's nothing like spending an hour shopping, then discovering you don't have enuff gold to actually buy the item you finally found :banghead:

WoRG
 
Re: 1.07 News, Info and Gossip

Thanks :)

Hmmmmmmm I guess I'll have to take my chances. Do you happen to have a 3Pcomb 3foh 3conv one? :p


Kite/Dragon shields can get 3os in Larzuk also like Monarch? If so do you also know where do we shop them?
 
Re: 1.07 News, Info and Gossip

Yup, Kite and Dragon shields can get 3 sox at any ilvl.

Kite shields can be shopped from Fara(N/NM), Asheara, Hratli(N), Jamella(N), Charsi(NM/H), Gheed(NM/H), and Elzix(H)

Dragon shields can be shopped from Fara, Asheara, Hratli, and Jamella in Nightmare

Asheara is a PITA to shop though...if kites will work, Hell Charsi/Gheed with cow portal between is probably fastest.

On the scepter: I just might...away from my stashes ATM, but will check...query: how important is War Scepter base? I know I have a scepter like that, but seem to recall its a Grand Scepter...

WoRG
 
Re: 1.07 News, Info and Gossip

Thanks again :) Shopping spree will follow!

War/Divine Scepter are must cause then can get 4os, other bases I would have to do some math.
 
Re: 1.07 News, Info and Gossip

Started looking for Blue War Scepters. They aren't as expensive as I expected, saw a couple with lots of skills (and some from high tier) and were around 1.2 Million.

What was the most expensive ones you've seen?
 
Re: 1.07 News, Info and Gossip

Not sure how expensive War Scepters get, but exceptional/elite bases can definitely push up the cost...I know I've seen staves that were more than 2.5million

I found the grand scepter I was thinking of, but its really more of a Hammerdin stick...unsuccessfully scoured my stashes looking for the war scepter I remembered shopping a couple weeks ago, then later discovered it in the inventory of a HF mule I was getting ready to forward to 1.10s :doh:
Code:
Prefix 1146 War Scepter of Measure
One-Hand Damage: 14 to 17
Durability: 70 of 70
Required Strength: 55
Required Level: 30
Mace Class - Fast Attack Speed
Item Version: Expansion
Item Level: 99
Fingerprint: 0x41d388b4
+4 to Minimum Damage
+3 to Fist of the Heavens (Paladin Only)
+1 to Holy Shield (Paladin Only)
+3 to Conviction (Paladin Only)
150% Damage to Undead
+3 to Combat Skills (Paladin Only)
IIRC, it cost about 1.5million when I bought it...

WoRG
 
Re: 1.07 News, Info and Gossip

That is indeed awesome, 10fcr instead of 4 minimum damage and getting 4os would render it godly-ier.

I hope I end up seeing one in a shop :D
 
Re: 1.07 News, Info and Gossip

Larzuk fail:

Prefix 1262 Griffon Headdress
Defense: 47
Durability: 20 of 20
(Druid Only)
Required Strength: 50
Required Level: 24
Item Version: Expansion
Item Level: 93
Fingerprint: 0x35b8f7dd
+3 to Rabies (Druid Only)
+3 to Tornado (Druid Only)
+2 to Druid Skill Levels
Socketed (1: 0 used)


Larzuk fails me again...

Prefix 1262 Spirit Mask
Defense: 34
Durability: 20 of 20
(Druid Only)
Required Strength: 30
Required Level: 30
Item Version: Expansion
Item Level: 90
Fingerprint: 0x5c5868ee
+1 to Hurricane (Druid Only)
+1 to Feral Rage (Druid Only)
+3 to Tornado (Druid Only)
+2 to Druid Skill Levels
Socketed (2: 0 used)

Is he saying that I really shouldn't ever think about a Windy?


 
Re: 1.07 News, Info and Gossip

Hey guys, I could use some input on my 1.07 p8 Cowzon.

First, here's her current equipment:

Guillaume's (unsocketed, 35% CB)
Rattlecage (Fervor Jewel, 25% CB)
Goblin Toe (25% CB)
15CB/20IAS Gloves (15% CB)
36MPK/6LL Ring
No second ring
Cat's Eye
Crafted Javelins / Gerke's Sanctuary (nothing socketed)
Crafted Javelins / No Shield

The 100% CB is.. very good. When throwing a javelin or two into a herd of cows, most of them tend to die on p8, at least when thrown into big herds. A few tend to survive though, and the Hit causes monsters to flee on Rattlecage is super annoying and makes re-herding them a pain.

Is there a setup without Rattlecage that still reaches 100% CB? I'll keep using it if necessary, but would prefer it if I could switch it out.

Also, I want a way of killing stragglers/single cows more easily, as throwing 5 javelins on a single cow to get it from 10% life to 0% life is kinda pathetic. I understand the most common way of doing this is using a Bow on switch (and.. Guided Arrow? Something else? I'm a bow noob), is this what people agree is the best way? If so, what kind of bow should I be looking for?

I'm also open to suggestion on other gear improvements, most notably what I should do about that empty ring slot. I was thinking an MF ring just because I don't need much else (CBF seems to almost never be necessary for instance). Maybe something with damage? Would a bunch of 20+ maxers in the inventory help noticeably with killing off those few cows that tend to survive? I mostly use FRW charms now, and keep a fair amount of open space to pick up items, but I'm open to change.

Any other helpful things would also be neato. Thanks.
 
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Re: 1.07 News, Info and Gossip

I'd use skills on extra ring slot.

If with only 75% CB runs are still fast then you can use an armor for survivability and/or MF and/or skills. (LF escalates nicely in 1.07?)

Too bad you can't use my 1.07 Ber in javelins :p

Yeop, get damage on inventory.
 
Re: 1.07 News, Info and Gossip

Get a bow, dude...that makes the flee on Rattlecage a good thing! You don't need a shield when they're running away ;)

Multishot is awesome in 1.07, no reduced damage multiplier, and ALL arrows leech, CtC, etc...full CB effect as well... +damage charms don't work on either thrown javs or bows in 1.07, so don't bother...

I recall Galtwish playing with a 1.07 zon or two, you could check out his threads...

I've been planning a 1.07 zon myself, so I'd be happy to see about crafting some bows...any preference on base?
1.07 Bow Stats
Class
Name
2 Hand Damage Min - Max
Avg Dmg
Level Req
Min Str
Min Dex
MaxSkts@ilvl <25 <39 40+
Base WS
Quality Level
Normal
Short Bow
1 - 4
2.5
--
--
15
3
3
3
[5]
1
Except
Edge Bow
6 - 19
12.5
18
25
43
30
Elite
Spider Bow
21 - 49
35
58
67
188
58
Normal
Hunter's Bow
2 - 6
4
--
--
28
3
4
4
[-10]
5
Except
Razor Bow
8 - 22
15
21
--
62
33
Elite
Blade Bow
14 - 43
28.5
60
76
181
60
Normal
Long Bow
3 - 10
6.5
--
22
19
3
4
5
[0]
8
Except
Cedar Bow
10 - 29
19.5
23
53
49
35
Elite
Shadow Bow
13 - 58
35.5
61
82
195
61
Normal
Composite Bow
4 - 8
6
--
25
35
3
4
4
[-10]
12
Except
Double Bow
11 - 26
18.5
25
58
73
39
Elite
Great Bow
3 - 54
28.5
64
89
165
64
Normal
Short Battle Bow
5 - 11
8
--
30
40
3
4
5
[0]
18
Except
Short Siege Bow
13 - 30
21.5
25
65
80
43
Elite
Diamond Bow
33 - 38
35.5
67
77
172
67
Normal
Long Battle Bow
3 - 18
10.5
--
40
50
3
4
5
[10]
23
Except
Long Siege Bow
10 - 42
26
25
80
95
46
Elite
Crusader Bow
15 - 63
39
70
116
134
70
Normal
Short War Bow
6 - 14
10
--
35
55
3
4
5
[0]
27
Except
Rune Bow
14 - 35
24.5
25
73
103
49
Elite
Ward Bow
18 - 53
35.5
72
107
143
72
Normal
Long War Bow
3 - 23
13
--
50
65
3
4
5
[10]
31
Except
Gothic Bow
10 - 50
30
25
95
118
52
Elite
Hydra Bow
10 - 68
39
74
134
161
74
Normal
Stag Bow
7 - 13
10
14
35
55
3
4
5
[0]
18
Except
Ashwood Bow
16 - 40
28
31
73
103
[0]
39
Elite
Matriarchal Bow
18 - 58
38
64
107
187
[-10]
64
Normal
Reflex Bow
5 - 22
13.5
18
50
65
3
4
5
[10]
24
Except
Ceremonial Bow
13 - 50
31.5
35
95
118
43
Elite
Grand Matron Bow
14 - 70
42
67
134
161
67
WoRG
 
Re: 1.07 News, Info and Gossip

>no reduced damage multiplier,

Wat? Does the LCS lie? It reduces my poison damage by 3/4 on multishot.
 
Re: 1.07 News, Info and Gossip

The (mostly worthless) strategy guide (that came with the Battle Chest) says that as of the expansion, Multiple Shot only gets ¾ damage . . . and the LCS seems to agree.

I guess the only way to know for sure would be for someone to self MP and shoot one of their other characters using each skill? Seems as though that should do it . . . (but sadly it doesn’t look good for Multiple Shot getting full damage).
 
Re: 1.07 News, Info and Gossip

Whups...many appologies, MS is indeed hit with a 3/4 damage multiplier...I was thinking of Strafe, which DOES do full damage. In my defense, its been a minute since I played a zon in 1.07, and the skill description doesn't say anything about damage being reduced...

WoRG
 
Re: 1.07 News, Info and Gossip

Maybe this has already been asked in this thread, but has anyone found and used the kelpie snare from 1.07? I recall reading that it had -target speed 100%
 
Re: 1.07 News, Info and Gossip

Tada!

Kelpie Snare
Fuscina
Two-Hand Damage: 47 to 92
Durability: 25 of 35
Required Dexterity: 25
Required Strength: 77
Required Level: 33
Spear Class - Normal Attack Speed
Item Version: Expansion
Item Level: 95
Fingerprint: 0x58fec099
+10 to Strength
+150% Enhanced Damage
+30 to Minimum Damage
+50 to Maximum Damage
Fire Resist +50%
Slows Target by 100%
+1 to Life (1.25 per Character Level)

Sadly slows target doesn’t seem to work in 1.07 . . .
So really it’s not that useful in 1.07 but I only have the one so I haven’t forwarded it . . .
 
Re: 1.07 News, Info and Gossip

Hmmm...I wonder if that means a forwarded 1.07 Kelpie would work better on Extra Fast bosses, or if its a flat cap...

Note that in 1.07, not only does the slow not work, but like all unique 2handers, the +min/+max damage doesn't get applied (+ED% does, though, so Han's Kelpie lists 19*2.5=47 to 37*2.5=92 damage, if the +dam was applied, it would be 77-142 damage), so 1.07 Kelpie is alot like 1.07 Ravenclaw...no good in 1.07 :(

I've had this for awhile now and keep meaning to forward and up it...does anybody know what happens when you up a 1.07 eth unique? does the 1.07 '+50%EDmax' Eth property get overwritten, or does it still apply?
Code:
Kelpie Snare
Fuscina
Two-Hand Damage: 70 to 165
Durability: 18 of 18
Required Dexterity: 15
Required Strength: 67
Required Level: 33
Spear Class - Normal Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x9e8d3283
+10 to Strength
+30 to Minimum Damage
+50 to Maximum Damage
Fire Resist +50%
Slows Target by 100%
+122 to Life (1.25 per Character Level)
Ethereal (Cannot be Repaired)
note that, as always ATMA bugs and doesn't display the +%ED on a 1.07 ethereal, but it is there and does apply it...on the other hand, it also incorrectly applies the 1.09+ 1.5 eth multiplier, so the damage listed is too high...in 1.07/1.08, anyway...its right for 1.09+, except that the +min/+max should work there as well, so its low for 1.09+...:crazy:

WoRG
 
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Re: 1.07 News, Info and Gossip

AFAIK, slowing isn't "capped" in any way, except for that there is a cap for how slowly a monster can execute animations. I don't remember the details, but it's in the stats forum somewhere.

Not sure how it affects movement speed, but IIRC movement speed should have no cap, or at least no breakpoints since its output is in yards rather than frames.
 
Re: 1.07 News, Info and Gossip

OK, some followup on this...I went ahead and forwarded the 1.07 eth Kelpie...to my surprise, it did NOT gain the +30min/+50max modifiers (though they are still listed), so the weapon damage listed in my previous post (70-165) is correct! I then used the cube upgrade recipe for exceptionals on it...the results surprised me quite a bit: the +30min/+50max STILL don't work, but are still listed! Further, the 1.07 ethereal hidden +50%EDmax modifier STAYED! So the damage (107-648) is base damage (29-144) * [2.5(min) or 3.0(max)] *1.5(eth) + 0 (the +min/+max don't work...) By comparison, a max %ED modern eth upp'ed Kelpie would do (29 * 2.8 * 1.5 + 30 = 151) to (144 * 2.8 * 1.5 + 50 = 654) damage!

I took the forwarded Kelpie and a modern Kelpie and went to visit Treehead Woodfist (always Extra Fast)...and quickly (re)discovered that hit slows target has NO effect on movement speed :p That said, both sticks slowed the attack speed on Treehead & Co to a crawl!! But my completely subjective seat-of-the-pants feeling is that the 1.07 Kelpie did have a slightly greater effect...I would also postulate that the 1.07 Kelpie would have a bigger effect on anything that gets IAS bonuses, like critters buffed by fanaticism aura...

Another interesting thing I discovered while testing this is that upp'ed eth weapons will get the NORMAL max durability for the item base, rather than the half durability of ethereal items (though, like other cube rerolls, the item also starts at less than full durability...)...compare the dura of the upped item to the dura listed in previous post.

Readout of forwarded, upped 1.07 eth Kelpie Snare (note that ATMA still bugs and doesn't list the 150%ED mod, but its listed in-game, and is applied to the damage)
Code:
Kelpie Snare
Stygian Pike
Two-Hand Damage: 107 to 648
Durability: 27 of 35       <----NORMAL max dura after upping!
Required Dexterity: 87
Required Strength: 158
Required Level: 56
Spear Class - Normal Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x9e8d3283
+10 to Strength
+30 to Minimum Damage  
+50 to Maximum Damage
Fire Resist +50%
Required Level +7
Slows Target by 100%
+122 to Life (Based on Character Level)
Ethereal (Cannot be Repaired)
WoRG
 
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