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The short answer for the selling price on Arctic Binding is the +Defense stat.

The short explanation is: The last calculation to determine the "final base price" is a multiplication of (current_defense/minimum_defense). So in this case, 33 is divided by 3, and the result (11) is the multiplier. The selling price is then [final_base_price*[1024*current_durability / maximum_durability] / 4096]. Obviously gambled items are bought with full durability, so it immediately sells back for the (potentially capped) maximum, quite convenient indeed sir. For reference, if the durability was 26/28, it would no longer sell for the capped maximum of 25,000, but in stead for 24,941.
Pelta Lunata is a very similar case where the +40 Defense stat means that the mentioned multiplication is (44/4), which ends up spiking the cost.

The stat +Defense can not spawn at all on Magic and Rare items, so you will generally not see such spiked prices on them. These items can of course spawn high +% Defense, but for example [199%] of (3+1) is still only 7, so the multiplier would be (7/3). (In case you're wondering where the +1 comes from, that's just what happens when +% Defense spawns.)

The long answer would be.. quite long. :p There are a ton of variables and constants involved, and there are many different cases that are all handled slightly differently (Superior items, Gemmed items, Low Quality items, items with quantity, items with staffmods.) Some constants/variables are: the stats themselves, the values of those stats, base cost, defense, level of the staffmod(s), etc.

Generally speaking, items with high defense sell very well (especially when Superior or better), simply because Blizzard decided to make defense an expensive thing. :) (Funnily enough, in reality it's an extremely underpowered stat because of the 4*attack_rating bug.)


Edit: As for the abundance of Superior Exceptionals:
Because of how the magic find system works, any Exceptional item that is dropped by a level 48+ source will be at least Superior. Of course from a certain point in the game, all sources will be level 48+, so you will no longer see Exceptional items drop that are not at least Superior.
 
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Ah. I guess I didn't need to write an essay then. But I had fun doing it! Thanks for your help as always, Fruit.
 
[Sorry for double posting]

Can anyone speak to how the repair-before-you-sell mechanic works? I was just about to gather some field data and try to figure it out by brute force but, I understand some members here are able to do some code-digging so maybe you can save me some time.

How much of a benefit do you gain, based on item type, rarity, and disparity of current durability vs. maximum durability?
 
The ratio is essentially 2 to 1.
I figured I'd take the Arctic Binding belt as an example:
  • dur = Current Durability.
  • sell = Selling Price.
  • rep = Repair Cost.
  • sinc = Selling Price increase after repairing.
  • rat = Ratio. Simply a division of sinc by rep.
aYjkPZr.png


So the ratio simply means that the selling price will go up by (about) double the repair cost (unless the selling cap prevents it of course). As the table shows, it's rarely exactly 2, this is because of rounding.

In case you or anyone else felt curious, the repair cost calculation is:
[[final_base_price / 8]*([1024*(maximum_durability - current_durability) / maximum_durability] / 1024) + 0.5]



Edit: Since I was playing, I figured I'd take some screenshots for an in-game example:

MelJZN6.png


Per the "2 to 1" rule, you'd calculate: 1707 + 2*670 = 3047
You can see it's off by 4, caused by rounding in the calculations, but it still shows that what you can expect is:
new_selling_price = current_selling_price + 2*repair_cost

Thus, what you essentially make by repairing, is the repair cost itself. :cool:
 
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About gold find, you can definitely get gold piles far in excess of the sell cap. I usually see around 12k to 55k from champions in hell river of flame, and I don't even use the patriarch, I use a pike. 70k should be quite reachable in a single pile.
 
Thus, what you essentially make by repairing, is the repair cost itself. :cool:

Wow, I don't know how I never figured this out. I guess I'll forego the repairing in the future.

Thanks as always, Fruit, for doing what I'm either incapable of doing or too lazy to do. This thread is quickly becoming a pretty big resource on 1.00 and sometimes on classic in general. People like you, galaxy, helvete, treeharl, et al, have contributed so much. And I continue to do so little other than run cow king for hours (I tend to get stuck in a loop).

Thanks to everyone who has contributed here. This thread should be printed on fine paper and distributed in a leather-bound tome for future generations.

As for me, I continue to try to find glitches and interesting things, but I can only do so by repeated experimentation and not by code analysis so if I ever do find something, it will probably take a very long time.
 
I just remembered that I made some posts a year ago about cow king and I don't recall if anyone had similar experiences.

It is common knowledge in this version that once you have a map, the cow king will always have the same mods (and a set of drops) but I found a few rare exceptions where cow king has different mods (not sure if the drops were the same or not).

Yes this occurred on a map that I ran dozens or hundreds of times.
 
I have had the same experience, yes. Mostly, he will have the same mods on a given map but on some maps his mods may vary slightly: e.g., teleportation is replaced by cold enchanted sometimes (which is nice because teleportation is heckin AWFUL). I'll also reiterate (for the sake of visibility to new viewers) that it seems that in classic in general, where enemies die, how you move around the map, and other perhaps unknown factors, will influence item drops to a precise degree. That is to say, it is possible in 1.05 and prior, to get legit dupe rares with enough persistence (i've done it before).
 
Wow, I don't know how I never figured this out. I guess I'll forego the repairing in the future.
A sum equal to the repair cost is what you miss out on by not repairing. If ancient armor sells for 10k before repairing, and you spend 4k repairing it, it then sells for 18k.

Straight sell: 10k
With repair: 18k - 4k = 14k
Difference: 18k - 14k = 4k = doubled your money.
 
View attachment 10860

So, I've got a pretty bad problem. I was self-MPing using my necromancer to help my new sorc along, and when I went to log into my necro again, I found that he has been stripped of all titles and is stuck in normal. The last quest in act 4 is still marked as complete, and I'm not sure if killing Diablo again will afford me the ability to enter nightmare again.

I've had this happen before, during my last run of 1.00, and I never figured out how to get out of this situation. I think I just restored from a backup last time. But this time, I haven't backed up recently (oops) and I don't really want to go that far back. My last backup was over a month ago, and I've gone from about lvl 72~78 in that time.

Does anyone know how to fix this?
 
View attachment 10860

So, I've got a pretty bad problem. I was self-MPing using my necromancer to help my new sorc along, and when I went to log into my necro again, I found that he has been stripped of all titles and is stuck in normal. The last quest in act 4 is still marked as complete, and I'm not sure if killing Diablo again will afford me the ability to enter nightmare again.

I've had this happen before, during my last run of 1.00, and I never figured out how to get out of this situation. I think I just restored from a backup last time. But this time, I haven't backed up recently (oops) and I don't really want to go that far back. My last backup was over a month ago, and I've gone from about lvl 72~78 in that time.

Does anyone know how to fix this?
You have to use a character editor "Jamella" or a backup

When this happened to me I couldn't find a way to fix it either. Killing diablo again did nothing, even if the quest was open IIRC:
 
Yeah I posted about that bug a year ago. It's 100% permanent, because the flag is already set for the quest state so the character is stuck on normal or nightmare. Jamella can fix this by changing the max difficulty back, but doing so probably isn't allowed around here. So unless you've backed up the character, it's probably ruined. If you forward to the expansion it *might* fix it by giving you the portal to Act 5, but I've never tried.
 
I do have a backup that is quite old, so i'm not completely hosed. not sure if i want to back up or just delete yet. thanks to the both of you for the information. maybe i'll just keep the character around to run normal cow king, assuming the map is somewhat decent, since i can never reset it.

i'll decide that later. i'm busy with moving tomorrow and then saturday i'm driving for 12+ hours. so, this problem will be put on hold
 
Oh right! Thanks.

I've decided that in memory of this Horrible Event, that my current sorceress will remain in normal permanently. I will never kill Diablo. I will never venture to the cow level. I will attempt to level her up as far as practically possible without ever going to nightmare.

Her name is Flamer. This is a name chosen based on the following factors:

-Her fire-tree-focused build
-Her start as a twink character. (I started her with a SOJ and other unique items from level one.) You may know of the term 'twink' in the context of Diablo, but it also has a history in the LGBT community. This seemed like a perfect overlap of those two terms.
-My general disdain for slang/derogatory terms against LGBT people, and a desire to 'reclaim' the term.
 
@Barl
Sorry to hear about your Nec catching the bug. :(

Assuming you still have the bugged Nec save file, could you perhaps be bothered uploading it someplace?
(Not that I think I'll find anything useful, as I believe GalaXyHaXz, but I'd still like to check it out. :))

As for the Sorceress, have you considered Inferno as a fire skill? On the old lurkerlounge forums I read that it was used even in Hell, so it might be absurdly strong in Normal? Also, of all fire skills, I think Inferno suits the name Flamer the best. :D

@GalaXyHaXz
Do you have any more details? What is the cause? It would be great if we knew how to avoid it.
I failed to replicate the bug when I tried to, some time ago, so I guess I either overlooked something, or it's more obscure/specific.
(Any clue when it was fixed?)
 
You may know of the term 'twink' in the context of Diablo, but it also has a history in the LGBT community. This seemed like a perfect overlap of those two terms.

As a friend of Dorothy, I approve of this message.
 
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