1.00 News, Info and Gossip

A pretty good amount of progress over the weekend. Cain is saved, cloister cleared, only a couple of deaths, mostly from an idle sorc and not swapping in time. I had to drop back from p8 to p5 as things were starting to slow down considerably. Mobs were starting to hit too hard and take too little damage. Got to the catacombs 2 wp and called it a night. Will have some time to play tonight and hopefully get through a good chunk of act 2.

Level 16 with the sorc and 17 with the barb. Got some points saved up to hit a few things at 18, but gear drops haven’t been so great. Still using the same trident I found quite a while ago. I have gotten a mana leech ammy and life leech ring so that let’s me use bash nonstop on everything but mana burn enemies and those damn apparitions. The ll keeps up for the most part unless I get surrounded by two or more mobs at once or a strong champ pack. Only other notable drop has been Arctic furs with their @res. That makes two sets and one unique. Otherwise, my green and gold fountain has no longer been flowing.

Can’t wait for firewall. Static is awesome until it comes time to finish off a pack. And I’ve been pumping mana so much I don’t have much life left by that time to to be able to tank some finisher skills. Planning for firewall, blizz, and static. Not wanting to use FO as that’ll be a main skill on one for a later patch I’m thinking. I do still have my 1.09 characters saved from about 7 years ago but I’m thinking about going fresh with these 1.00 chars. That is a lot of repeated farming and whatnot for later though, so we’ll see once I actually get there. It’s a ways off and I’ve got much shorter term goals for now.
 
Ugggghhhhh I got the cube and tried upping rejuvs... only to find out I can’t. I’ve got a mule full of em! Feel like that’s been a bit of a waste hoarding them now.

But this does bring me to another question, is the cobalt ring recipe bugged in 1.00 or just 1.07 for an mpk ring? Anyone ever even tried it? I only have three chipped sapphires so I feel like it may be a waste to try and find out for myself. May make the sorc work better if so cause I’m still staying strong on the barb for now.

Otherwise, cube rings/ammys I’ve got so far? Or save for a higher Clvl or later patch? Don’t have many as I accidentally exited out of my long game Friday night with the host before picking them up with my mule.
 
Hey @cheerupemokid10

Nice progress, keep it up it can get easier once WW becomes available

it has been a while since I played 1.00 but from what I can remember of the cube recipes in 1.00, the recipe I found that does give Full rejuvs was 3 health + 3 mana + 1 gem = 1 Full Rejuv. Can't remember if any gem grade works so cannot test this.

So try to save those amethysts for this recipe as amethysts are generally useless in 1.00 once you have a 2 Pamethyst mask for twinking up to clvl 8. It is difficult if you do not have excess mana potions also

Once you get maggots you should get lots of gems in players 5 or above
 
Well I wasn’t very good at the whole maggot spawning thing. Idk what I did to mess it up but just kept questing afterwards instead of trying to figure it out. The XP gains seemed pretty minimal. Summoner down and a canyon of magi cleared. Decided against running this repeatedly as well and just went for ole Duriel. Static with sorc and baba bash for the kill. No special drops from him and I took him down at only lvl 23.

Moved on to A3 and gambled all my money on 3 pikes. Two were the same +14 star but the third, which I had to sell off some stashed items to get enough money for, rolled with enhanced damage and 1 cold dmg. Woot! Only problem is it’s soooooo slow without the 0fps of WW. Once I’m there I’m sure it will destroy. But until then the 3 hits with my Spetum is faster and better for leeching more. I’m able to get more hits in when I get in to recovery animation or stunlocked by the heavy hitting mobs. It only takes 2 hits for most mobs with the pike right now, but the spetum is still faster.

May have to go back and do some leveling somewhere though.

And on a good note, a couple more sets and two uniques. Berserker splint mail, cathan mesh and helm, venom husk, and a worm skull! Too bad I’m not making a necro yet. Shopped a few more nice items too. Slowly getting there.
 
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Wormskull is still awesome in 1.00 since leech works on anything and no penalties in nm nor hell. Should go very well with pike and ww as long as you can find a source of mana leech, usually jewelry.
 
I started a Sorceress over the weekend. Pumped Charged Bolt, stuck a Triumphant sword and rings on her, and wrecked ship until Normal Trav. FE council blew up in my face and deeded me instantly. Going to try again with some better gear (take time to shrine 3 diamonds) but it worked really well for /p1.
 
Yeah I’m considering swapping to the wormskull from a +21 life helm for the extra LL. I do have some ML on a ring so I’m doing alright so far. I think I need to gamble or shop for a pair of ias gloves possibly though.

Sorc has a nice +2(x) mana and life belt and an fcr ring/ammy. Then a bunch of +mana gear. Think I may need to search for some triumphant gear like @logoutzero mentioned though.

Still playing just at /p5 for now but might try doing some /p8 in canyon for extra xp. I’m just so impatient and ready to get to some cow runs. I’ll get there eventually though.
 
Well, second attempt at a Boltress is going well enough. This time, enough Strength for Large Shield, and the rest Vitality. Max Charged Bolt, a point in Warmth, and am now working on Teleport. I intended her to hopefully be able to handle Normal rushes, and maybe some Cow King to gear other characters, but MAN there's such a huge jump from Act III to IV!

Still missing a point of MPK on a ring, but not sure it would fix anything. Seems like the dangerous mobs have pretty good Lightning Resistance. Took her into CS, but backed down for now. Maybe some EXP grinding will help.

If nothing else, she was easily able to get most of the way through Normal on a fresh start, and should have no problems rushing others to the good self-MP EXP areas, like Canyon and RoF. Currently level 25, and taking a break. I might rush a Barb or Necro, as that was really the Sorceress' whole purpose. Slogging along with a sub-30 Barb or sub-18 Necro is not what I call fun.
 
From last summer's discussion of patch notes:

(1.03) Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega's Regalia set to temporarily boost his skills to very high levels.

I wonder if this has to do with somehow equipping the weapon from the set, then equipping another of the weapon onto the offhand slot? Of the five +skill sets, those are the only two where you can auto-unequip the weapon by equipping another weapon in the offhand; it's possible that the +skill bonus from the set gets misapplied when this happens (or if you try this with a full inventory and somehow the set bonus is reapplied?).
 
I thought I had found an old post on the lurker lounge where the bug was described as having to do with dying while having the entire set equipped.
 
@Barl
Right. :p
@DariusTriplet
As far as I know, there are only two (Infernal & Milabrega), because the bug is specifically with +skills from set bonuses not being removed from the character.

Equip the set, die, and the +skill bonus from the set will still be in effect.
This keeps stacking, so by repeating the process of dying and picking up your corpse, you're able to reach absurd skill levels. It's possibly something that the SPF mods would ban. I mean, imagine a level 200 Concentration on a level 200 Blessed Hammer.
It resets when you leave the game however, so it isn't a permanent buff (probably a good thing). But if you just gather some monsters around a waypoint, you should have no issues dying a few dozen of times in a relatively short time -- certainly time you will make up for by killing at insane speeds. (Level 100 Bone spear, anyone?)
Obviously, this is not for Hardcore characters. :p

There does not seem to be a ceiling to skill levels, so you would eventually cause an overflow somewhere. I wonder what kind of funny consequences it might have. Some skills may crash the game, while others will simply cause positive numbers to go negative. But we're probably talking about at least a few hundred skill levels before something starts going very wrong.

Perhaps something that you'd want to run past a mod before abusing.
 
@Barl @Fruit Many thanks! I must've overlooked the Lurker Lounge link regarding the bug.

I doubt I'll be abusing this bug anytime soon - I play almost entirely HC - but it's fun to think about what level 255/65535 Teeth would look like :D
 
It's possibly something that the SPF mods would ban.

More than probably ;)

Our position is basically:

Play the old patches, enjoy the old patches for what they are. Enjoy your hard won items in the future, if you choose to forward them.

NOT:
Try and find ways to exploit old patches for loot.
 
To be clear: I definitely understand and respect that view from the mods. And I 100% agree with it. So I don't want to discuss the use or abuse of this bug in any way.

Buuuuuuuuut ... yes, it would be hilarious to just do this on a test character, just to see a lvl 100+ Teeth, Charged Bolt, ... at work :p.
 
Ag
To be clear: I definitely understand and respect that view from the mods. And I 100% agree with it. So I don't want to discuss the use or abuse of this bug in any way.

Buuuuuuuuut ... yes, it would be hilarious to just do this on a test character, just to see a lvl 100+ Teeth, Charged Bolt, ... at work :p.
Agreed :D
It shouldn't be done to actually profit from it, but I still would love to see the outcome of it.... For science!
 
When I played a lot of 1.00 I had tried to collect the entire Milabrega's set to try it out and make youtube video about it, just to show off ancient bugs and glitches in the game. But I wasn't able to find all the items in time before I lost interest in the idea. Maybe someday.
 
May have been a bnet only thing, or maybe it was in (a) patch(es) between 1.00 and 1.04.

I still had these links saved:
In particular:
Crystalion said:
They recently made a "user friendly" change to solve the complaint that the order in which items from your corpse were put on unnecessarily affected whether you could equip. Under the change they just bypassed the "legality" logic.

...

as I understand the change was Realm only
dta said:
I only play SP, so I'm not sure if I understand the bug correctly.

It seems that when I picked-up an item (on cursor) and my character dies, that item drops to the floor. So, what's different in Realms?
I think 1.03 was live when those posts were made, so perhaps it was a post-1.00 thing.
From that first quote, it sounds like the bug was a result of a patch.


In the 1.04 patch notes there's also this:
Clicking on one's corpse (while equipped with nothing) properly re-equips all the items from the corpse.
Perhaps before clients were updated to 1.04, this particular change was at first a server-side only thing that caused this "equip anything" bug exclusively on bnet. Blizzard usually had their servers updated incrementally before clients were updated with one big package.
 
Finally got 1.00 working again on the new laptop. Time to pick up where I left off. Barb is 85, got one sorc at 70, 3 sorcs at 67 and then a necro, barb and sorc at 57.
@helvete writing in his guide "I dare you to level this far in 1.00 though...." makes it soooo tempting to get that barb up there ^^.
 
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