1.00 News, Info and Gossip

Hmm.. Heads up: if your weapon breaks you may have to re-equip it for the AR or other bonuses. At least, the character screen showed a way lower AR than usual and it was "fixed" (again, I don't know if it's actually lower or not) after re-equipping my pike.

Hopefully this means I will hit more often!

BTW what was the level for best chance of gambling good rings/boots/whatever? 35? 36? I figure I'll level my lowest mule (now 20) to there and stop it.

Also, for sorcs what skill should I be using for end-game viability (rushing, maggots, normal cow king, etc.)? FOrb or firewall or?

Currently maxing static and already maxed warmth
 
I noticed that too, pharphis. My damage would drop to 1-3 as well, but I think it was a display error only as I was still mowing things down.

Been a while since I had an update, but my Barb is now in Act IV Hell, smashing maggots. Only level 57 but getting there. I started an Amazon and she's level 18. My idea is to use Multi, Strafe and Freezing Arrow with as much Crushing Blow as I can. Basically use CB+MS/Strafe as a kind of physical version of Static Field and then pick them off with FA. Will this work? And are there any sources of CB other than Goblin Toe and Rattlecage? I know ED on Bows is bugged, but I've read (helvete's guide, naturally) that Strafe is bugged in favour of the player - any details on how this works?

I still want to try a FoH Pally, but haven't had much play time lately.
 
I did always want to try FoH w/o casting delay but with such little fcr power... I wonder how good it could be. Perhaps I'll make a char just for this eventually.
 
What is the favored weapon for barbs? I am leaning towards a pike since they have great damage and can be failed unique rolled, whereas no exceptional rares, like ancient axes, can be. I imagine swords would be good for the goldfind potential, but I also wonder if you would even need to spec for swords to pair patriarchs with crushing blow. Looking forward to trying 1.00 some though. Level 7 so far!
 
Also, in relation to my last post, are the damage numbers of base weapons the same as present day or were any of them adjusted? Since lances are out I suppose exceptional polearms would be another option for a ww barb, not sure if they would be necessary though, or how hard they are to farm.
 
I usually prefer Low Quality hand axes to do some ub3r h4x pwnge.

On a serious note it's the range that makes pikes so awesome. Hence why blizzard factored weapon speed in the expansion. They wanted to ruin the skill. Even in 1.06 I wouldn't give up a Lance for Martel or Ancient Axe, the range is to good.

Just a quick runby on the ranges:
Short weapons: 0-1
Medium weapons: 2
Longer weapons: 3
Brandistock, War Scythe, Spetum, Pike, Halberd: 4
 
I think I will go with a pike. Too bad lances can't spawn to be used with ww at its pinnacle. I did score a death's belt in the Den so that is handy, though it is nearly broken and I have gambled my savings away! Thanks for the input. 1.00 has been fun with its quirks so far.
 
I think I will go with a pike. Too bad lances can't spawn to be used with ww at its pinnacle. I did score a death's belt in the Den so that is handy, though it is nearly broken and I have gambled my savings away! Thanks for the input. 1.00 has been fun with its quirks so far.

One thing that sold Pikes for me was that those are quite easy to get from normal Cow King. Once you get that far, you can pretty must steamroll through the game with WW Barb :)
 
Hmm.. does Hephasto randomly heal? Is his health bar messed up on high p settings?

I very slowly got him down to just a sliver (it has been several hours of killing maggots and running into him sometimes) but when I went back to town to remove curse and approach him again he had full HP :/
 
Anyway, going up against Hephasto is not advised in HC. The quest reward just isn't worth the risk, as gems are next to useless in 1.00 and can be gotten so easily from maggot young.
 
I already got the quest but I like the area (fills with maggots easily) he's in so it would be nice to kill him in higher p setting games if possible :p

That said, I started noticing the bugged exp bar around lvl 72 or 73. It seems accurate until about 60% of a level (I don't watch it intently) and then skips to being nearly empty until the next level actually happens, then repeats being mostly right for half a level...

Anyway, my barb is 76 or 77 now. The last game I made I didn't get my mules any exp (they're sitting around 47) so leveling was pretty fast! Basically 4 trips to town per level since only 25 durability on my pike... (each trip is less than 2.5 mins based on BO timing if i'm whirling through maggots for most of it, as well as picking up items)

edit: anyone have silks stats handy? I'm curious about defense and what else it has other than skill + leech
 
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Meet Lady Venus
View attachment 5804
She became bored because Lord Pluto has apparently been bit by a gold fever and never has time to level his earlier friends anymore...

I plan to play some with this Sorc now by herself, then rush a batch of characters to the Hell RoF and the other barb can do the leveling, I guess. If I even feel the need, probably at least one from the newer characters to thirty something for gambling purposes.

The pic above has her stats in Hell with ALL stat points saved (+ no Lam Esen's nor Golden Bird quest done). My question is, with how little life she will be fine in Hell? I believe she will be eventually able to get maxed res. Dual SoJs and her FCR stands at five points now (Magefist, Wall and a rare wand), FHR has one fast from the belt and her boots has the fastest. Maxed Warmth, all the pre-requirements, some static, couple Orb, one mastery and one ES for now. For the next levels I'll be bumping Static and some Orb I guess.

I'll probably start with sinking at least 100 points to mana so this gets a bit smoother. It was funny to see she could already handle the Hell Den without any hard stat points, lol.
 
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Ya that's what I should do but I also like to have the big maggots with high HP in case I hit them a few times.

Oh well, not like I keep these games open for more than a few hours., Until I get a 75 dura wep I don't think I need maggots to spawn any faster
 
For leveling the barb alone, you'll probably be better off just running a pack of 4 champs repeatedly. Around lvl 80 is when that becomes the more effective option, IIRC. Also, high level killer means less exp for mules, but there is a trick to this: Don't party the mules. They'll only get egg pop exp, but that exp will be unfiltered through the level penalties.

Also, you'll be pleased to hear that there are no 75 dura pikes. They're 125 when failed unique.
 
derp I keep thinking it's 3x. Is it 3x in later versions?

and of course that sounds more efficient.. I was planning on giving the mules exp but just never got around to letting them sit inside the RoF lol.
 
So, I experimented with forwarding items directly from 1.00 to 1.13. And what I found is that set items are really the only things worth bringing forward in time (at least in this bugged way). Milabrega's Rod for some reason yielded a scepter that adds +1 to sorceress skills instead of paladin.

I did had some rare items that had unusual stats from the abrupt forwarding but nothing terribly noteworthy. there was a rare belt that had +105 to life, and some rare boots that had +76 fire res.

not sure why that would have happened on rare items. if anyone has some insight into that please let me know.

attached are some pics of set items forwarded from 1.00->1.13
 
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